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wedge2211

Latest Posts

Page: 44 of 51
Posted in: Let's see if I can pull this off...
 wedge2211
02-26-2003, 4:24 PM
#1
A bit of an experiment for me...still in the planning stages. I call it "Tal Erulanei." http://wso.williams.edu/~jshoer/images/erulanei.jpg [EDIT: This is a sort of "concept" map...I won't be making it compile-able for a little...  [Read More]
Posted in: Facility screenshots
 wedge2211
02-25-2003, 5:38 PM
#2
This is a ____ facility...? Looks like you're off to a good start....  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-25-2003, 12:04 PM
#19
I have just submitted the file to pcgamemods.com and jkii.net. Thanks for testing it for me!...  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-24-2003, 1:02 PM
#18
Right on, Aru. I changed the forcefield shader to a standard JKII shader (I'm guessing before it was a custom one that Aru-Wen just also happens to have installed ;)) and I fixed the VIS thingy (all hail ydnar!) I'm not sure what Hekx's problems wit...  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-22-2003, 3:03 PM
#14
Thanks for the info. Okay, I've addressed the control-room glass issue and the missing forcefield textures. I think I'll shrink the cargo bay catwalk a little so you can fall through it instead of getting stuck, which will take care of that. As for t...  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-21-2003, 2:45 PM
#11
Originally posted by Hиkx Nтxъ I think it was the map with the ships. What is the different between the maps, is there a moving ship located somewhere on the map? Precisely. :D Two of them, in fact. Check out the hangars....  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-21-2003, 12:25 PM
#9
Hmm, okay, posting here is fine. :) All right, the missing textures: The forcefields are apparently custom textures, but I wasn't aware that they were...DOH. I'll switch them to the doomgiver forcefields in the final version. The models are straight...  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-20-2003, 10:19 PM
#7
Okay, I've got enough testers now. You will be recieving an email shortly. :cool: Have fun!...  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-20-2003, 10:24 AM
#4
Thanks guys, I'll send you (and anyone else) a link as soon as I fix my control deck windows....  [Read More]
Posted in: Orbital Transfer Station test
 wedge2211
02-19-2003, 10:17 PM
#1
I'm looking for a few people to test the FFA Orbital Transfer Station. Email 06jps@williams.edu. http://wso.williams.edu/~jshoer/images/ots.jpg...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 wedge2211
02-25-2003, 7:23 PM
#54
How about a stun setting for the blasters? It could slow down the hit player a little, or make the view go all funky like getting hit by an interrogator droid in SP Outcast, or just act like force push and knock players down. I think a stun setting w...  [Read More]
Posted in: And some people ask me what I do on my spare time.
 wedge2211
02-19-2003, 10:22 PM
#23
Awwwwwwwesome...  [Read More]
Posted in: RPG Commenor
 wedge2211
02-22-2003, 11:17 AM
#113
Good call, Shadriss....  [Read More]
Posted in: RPG Commenor
 wedge2211
02-21-2003, 9:38 AM
#106
Woo! Very nice area, Aru...Why not release a duel_CommenorReactor? I'm definately going to have to download this despite not being an RPG player. Keep it up! PS, I'd love to see you guys work on some SP maps. Deception looked really promising. And h...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-25-2003, 12:08 PM
#60
ALL RIGHT! The Orbital Transfer Station has been submitted to pcgamemods.com and jkii.net as of a moment ago! The zip file is about 5.5-6 MB, and should be appearing on those two sites within the next few days. Special thanks to the beta testers for...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-24-2003, 4:28 PM
#58
Well, the green ones are ingame screenshots that I messed around with. Levelshots. Well, I've gotten feedback from all the Beta testers, I'm hoping to run the final-final-all-done compile tonight....  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-24-2003, 3:57 PM
#56
:D Haha, thanks! out of curiosity, can you tell me which pic it was?...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-22-2003, 11:15 AM
#54
Unfortunately, yeah, it's too late. The map's already in testing. Hopefully, you'll be able to play the final release in the not too distant future......  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-20-2003, 10:23 PM
#52
Okay, Les, take it for a spin! :D I'm going to send an email to the beta testers now...surprisingly, both map versions only came out to about 2-3 megs each (it's amazing what using the standard JKII textures can do, isn't it? :)) I just finished bot...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-20-2003, 12:39 PM
#50
I've fixed my glass VIS issue, and the moving cargo ships work even better than I expected...check out the shots on my site! The thing exits the hangar, jumps into hyperspace, waits a bit, reenters on the other side, and lands in the hangar again. Wo...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-19-2003, 10:20 PM
#49
Now looking for beta testers (http://www.lucasforums.com/showthread.php?s=&postid=1041649#post1041649) (psst...Aru...:D). I'll send whoever's interested a link to the map as soon as I resolve an annoying glass VIS issue (http://www.lucasforums.co...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-19-2003, 5:05 PM
#48
I made a cargo ship myself...it doesn't look half bad, actually. Que sorpresa. :D I also fixed my forcefield/loading FPS issues. That means all that remains is to run a final compile, and the static-ship version will be complete. I've decided to fin...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-18-2003, 10:41 PM
#46
Originally posted by Aru-Wen You can walk inside the prefab, something you can't do with the model. :p I downloaded it, and it looks to be nothing more than the shuttle misc_model with the shuttle_physics prefab slapped on it. :confused:...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
02-25-2003, 5:40 PM
#398
I didn't pay him anything. ;) Just for the record. Hehe....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
02-25-2003, 5:40 PM
#148
I didn't pay him anything. ;) Just for the record. Hehe....  [Read More]
Page: 44 of 51