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wedge2211

Latest Posts

Page: 42 of 51
Posted in: MotF: Vastly Improved Saber Collision Demo!
 wedge2211
03-18-2003, 11:35 AM
#7
Originally posted by razorace Sabers often aren't stopped or deflected by a impact. That means that sabers often pass thru bodies/walls/sabers/etc even with the better collisions. I thought sabers DID pass through everything but other sabers, and...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 wedge2211
03-18-2003, 3:27 PM
#35
Hehe, if you don't mind a non-modder making complex suggestions, I can always fill in details on that idea for you! I kow enough about programming to have the rough idea that it wouldn't take TOO much more than a couple extra variables and some manip...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 wedge2211
03-18-2003, 11:30 AM
#33
A suggestion on saber lock: Can you make it work differently than who can click the mouse button more? That, I found, was really annoying and totally arbitrary. I would say just hold the button down, but then the lock would be senseless. Here's my id...  [Read More]
Posted in: CP - Segment 3-
 wedge2211
03-11-2003, 9:56 PM
#19
You know what you might try, to get an even grittier look, is adding a global fog with a really far draw-distance and a reddish (or just grayish) color. AKPiggot got very nice results in his Party Crasher shots with that technique, you can find more...  [Read More]
Posted in: CP - Segment 3-
 wedge2211
03-11-2003, 7:05 PM
#16
It has a real industrial feel to it, I like the use of yellow lighting/texturing, it makes the place look gritty. Really like where you would expect to find a den of smugglers' base of operations. I like the fact that the walls aren't just straight-...  [Read More]
Posted in: WIP: SP Forre Saade Tales
 wedge2211
03-09-2003, 11:23 PM
#12
Awww, I wanna battle with 3000 combatants!!!! *just watched Gladiator*...  [Read More]
Posted in: WIP: SP Forre Saade Tales
 wedge2211
03-08-2003, 8:25 PM
#8
Originally posted by Shadriss Mostly, HOW they are used. THose edgings on teh desk drew my attention here... they aren't even lined up well. Just look at little things like that. :) That's the trick, always. There's never anything wrong with the te...  [Read More]
Posted in: WIP: SP Forre Saade Tales
 wedge2211
03-08-2003, 4:37 PM
#3
Screenshots look like a good start. But that says nothing about whether this is a "quality SP level." I hope it's not just here-you-are-in-an-Imperial-base-so-go-kill-people, or the "easy way out" you're-a-prisoner-so-get-out. Her...  [Read More]
Posted in: Hogwarts Open Beta Released!
 wedge2211
03-10-2003, 10:44 PM
#12
Yeah. *@%& losers over there, making Aru feel bad. Bah....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-17-2003, 4:08 PM
#34
I just feel the need to make it clear that I'm NOT dead, I just have a big school cruch until spring break--and some serious mapping--starts next week. I actually have all the interior rooms laid out, but most of the interior is twisty corridors that...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-11-2003, 3:58 PM
#32
What do you all think of this (http://wso.williams.edu:8000/~jshoer/Files/Edanna.mp3) for background music? (I might cut out the first part, until about 1:15) [PS, if you're wondering, yes I'm still working on this map, I jsut had to go beat WarCraf...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-18-2003, 11:43 AM
#90
Originally posted by Kengo Well, it's taken a fair while, but finally some updates! Yay! almost makes nuking you worth it! *Hits Aru-Wen with a metal bar. Aru-Wen collapses to the ground.* *Aru-Wen gets up, hits Kengo with a metal bar, Kengo fal...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-15-2003, 7:45 PM
#88
Originally posted by Pnut_Master "The ability to destroy a planet is insignificant next to the power of the force." I was afraid that line was gonna come back to bite me. Well, don't try to frighten me with your sorcerer's ways......  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-15-2003, 12:10 PM
#85
Originally posted by Shadriss Wedge, I hate to brreak it to you, But Lusankya was destroyed enroute... something about a civil war and a bunch of fighter pilots. You may have heard of them... Rogue Squadron? :) Bzzzzzzt! Lusankya fell into New Rep...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-11-2003, 10:44 PM
#76
Hey, don't look at me, I was trying to shut them up. :D Touche'....  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-11-2003, 3:03 PM
#73
Originally posted by Kengo Erm, screenshots on the way.... They'd better be, or I'll be bringing the death star into this little battle....  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-10-2003, 5:24 PM
#69
*Wedge notices that his first nuke didn't actually kill them all.* *wedge rolls his eyes.* *Wedge calls in the SSD Lusankya to commence a full-scale orbital bombardment of the planet. Then he nukes the wreckage a few more times.*...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-09-2003, 11:26 PM
#61
*Wedge nukes all of them with his X-Wing.*...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-15-2003, 3:42 PM
#187
Okay, I ust finished giving it a thorough run-down. First thing I want to say is, I DID enjoy it. It's very well detailed, and I'm sure the layout is great for RPG-style games. Second thing I want to say is, every time I tried to take a screenshot, i...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-15-2003, 12:06 PM
#185
Downloading now...the procrastination of my homework will commence shortly. :D...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-14-2003, 9:33 PM
#182
:D Don't you just LOVE mapping?...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-11-2003, 10:00 PM
#173
Originally posted by Aru-Wen With the roads closed off like that, how could there even be "cars" (aka landspeeders) in that area? Wouldn't take much time to do it. Now, do you mean stationary car models, or cars that whiz around on the...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-11-2003, 3:52 PM
#165
I put some comments for you up on the BETA RPG_Commenor thread at pcgamemods.com....  [Read More]
Posted in: RPG Commenor
 wedge2211
03-09-2003, 11:50 AM
#157
*and there was much rejoicing* "...yaaaaaaaaaaaay..." You could always turn texture detail down to speed things up in Gtk. Some of the pcgamemods files are md3's, despite being labelled "prefabs," for example, http://www.pcgame...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-09-2003, 2:09 AM
#152
*roots for FFA version* A! A! A!...  [Read More]
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