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wedge2211

Latest Posts

Page: 39 of 51
Posted in: Sabers
 wedge2211
04-06-2003, 10:46 AM
#1
Does anyone know how saber stances will work in JA? Will we have the same 3 stances as in JK2, or will there be more to choose from? I think the best option would be to have many stances available, some stronger in offense, antisaber defense, antigun...  [Read More]
Posted in: Stealth?? In or out, make up your mind.
 wedge2211
04-07-2003, 6:54 PM
#12
It would be really cool to have more stealth-based missions or missions where you could easily choose stealth over a full-out unleash-the-force assault (hmmmmm...I sense a deciding factor in lightside vs darkside...). It would be especially cool if t...  [Read More]
Posted in: WIP bespin (ctf)
 wedge2211
04-07-2003, 12:29 PM
#4
I like the idea of a nighttime Bespin map...looks good. Maybe the bespin skybox could be recolored a dark blue......  [Read More]
Posted in: WIP: U.S.S Enterprise
 wedge2211
04-07-2003, 7:15 PM
#9
Originally posted by Smood (Snipped inappropriate content) THat was totally inappropriate. I have heard some people say the same things about Star Wars. Everyone's entitled to their own opinions. Do not degrade them (or homosexuals, for that matte...  [Read More]
Posted in: WIP: U.S.S Enterprise
 wedge2211
04-06-2003, 8:20 PM
#3
Is that supposed to be the bridge?...  [Read More]
Cooool. I don't think finding monster models would be ALL that hard...I mean, there must be Noghri or Bothans or other things out there, I know there's a Jabba and a Gamorrean, and hey, there's always Desann. It would be coom if they went through so...  [Read More]
Posted in: Is Q3A the right engine?
 wedge2211
04-04-2003, 7:35 PM
#1
A lot of people are worried that the limitations of the Quake3 Arena engine are too numerous for a "new" game. For example, the graphics are starting to appear a tad dated (comparatively), and Q3A doesn't like huge outdoor areas all that we...  [Read More]
Posted in: Drivable vehicles in JA?
 wedge2211
04-08-2003, 4:28 PM
#45
I'd like to see FPS combat from the perspective of a moving vehicle, that would be neat....  [Read More]
Posted in: Drivable vehicles in JA?
 wedge2211
04-08-2003, 10:22 AM
#40
Witches of Dathomir mod, heh?...  [Read More]
Posted in: Drivable vehicles in JA?
 wedge2211
04-06-2003, 10:28 AM
#25
I think the x-wing is pretty far-fetched, just because of the limitations of a level. But a speeder bike/landspeeder/low-altitude airspeeder would be cool. Maybe even variants on the rebel snowspeeders, they didn't go very high. I think it could be r...  [Read More]
Posted in: Drivable vehicles in JA?
 wedge2211
04-04-2003, 7:17 PM
#13
Originally posted by boinga1 or if not AT_AT, then perhaps the rebel equivlent from galaxtic battlegrounds Ew. :p Vehicles would be cool...now, does this mean you get to PILOT the vehicle, or you RIDE in it and shoot at stuff outside the windows?...  [Read More]
Posted in: New Custom Stances
 wedge2211
04-06-2003, 10:41 AM
#22
Originally posted by Strider74205 when can we expect this excellent mod? I have often wondered myself why there aren't many custom saber stances out there. Anyway, how were you planning to package this mod? you have over 10 saber stances here and th...  [Read More]
Posted in: New Custom Stances
 wedge2211
04-04-2003, 11:15 AM
#14
Originally posted by Strider74205 also would it be possible to have a stance with the lightsaber reversed in the grip so the blade is pointing out from the bottom of the hand? That would be interesting...Another idea is Sariss' stance from JK1, wh...  [Read More]
Posted in: JkIII combat
 wedge2211
04-04-2003, 7:28 PM
#16
THey really need to implement a proper anatomical damage system. I shoot you in the head, you die. I shoot you in the foot, you limp a tiny bit. I shouldn't be able to kill te most feared soldiers of the empire by blasting their little fingers. :p Sa...  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 wedge2211
04-06-2003, 8:03 PM
#42
Originally posted by mike_windu|CLU| whats prone? lol Prone means lying flat on your stomach. That would not be RPG-ish at all...it could mean lots of tactical opportunities. Being able to crawl under ledges that you couldn't fit through otherwis...  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 wedge2211
04-05-2003, 5:01 PM
#29
THen again, how many other Q3 games have lightsabers? :D I would like to see a whole range of vertical movement. Ledge grabbing, sliding along the ledge, ladder climbing (I really miss that from EF), maybe even walls you can scale, would add a whole...  [Read More]
Posted in: SV_SetBrushModel: Null
 wedge2211
04-07-2003, 7:05 PM
#31
Hmmm...what if you place a caulk brush on top of that big wall, to meet the skybox brush? OR, even better, put a hint brush up there! cut it into a trapezoid such that the wide face is on top, meeting the skybox brush, and the narrow part lines up p...  [Read More]
Posted in: SV_SetBrushModel: Null
 wedge2211
04-07-2003, 9:37 AM
#25
One thing you have to look out for if you're getting this error is that the portal has to completely section off two areas. If you have a portal in a door, but there's a window next to the door, then it's not sectioned off since vis can...I guess the...  [Read More]
Posted in: SV_SetBrushModel: Null
 wedge2211
04-06-2003, 11:19 PM
#16
Originally posted by AKPiggott I'm starting to wonder if this bleeding level is worth the effort. And I'm strongly considering dropping the entire thing and starting something new. Please don't. You've put in so much effort and the community is re...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-04-2003, 11:07 PM
#94
Yeah, I got a few already. Variety always helps though, if any of you see anything else that might work in this setting, please let me know!...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-04-2003, 1:53 PM
#91
That's okay, I think the Myst music is working very nicely. But sure, upload stuff, I'll consider it. "Details" would be the helices, those green "light-pods," ridges and bumps, etc. I'm playing with hanging fern and grass models...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-03-2003, 11:34 PM
#89
Originally posted by master_thomas Let's get to the basics. Plants. Everyone knows plants are organic. Plants are organic? REally? ...FIND ME SOME! I'd put them in if I had some good ones, the yavin ones are too leafy and ferny. Dead Vong, well, th...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-03-2003, 9:27 PM
#86
Okey-dokey, I'm going through this map trying to add details, but...man, all those curves! Does anyone out there know of any sites where I might find organic-looking models to put in this map?...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 wedge2211
04-04-2003, 11:06 PM
#148
Alternate is good...but then, firing two fully charged Bryars at once...that's a quick kill! THere should be a command that players can bind to a key, which switches firing modes. Think of the X-Wing series, sometimes you do want fire-linked shots if...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 wedge2211
04-04-2003, 7:41 PM
#145
Heyyyy, I have a random forcemod question. You advertise dual pistols...If I have two pistols, do they fire independantly, and can I "fire-link" them? In other words, can I alternate firing them, and in effect get one blaster that fires twi...  [Read More]
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