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wedge2211

Latest Posts

Page: 41 of 51
Posted in: WIP Sith Lord (SP)
 wedge2211
03-23-2003, 9:52 AM
#19
I really like the idea of charging into battle as a formidable Sith Lord, with a platoon of Stormtroopers backing me up. (Vader never was one for the covert action, was he? How many AT-STs are behind the stormies? :))...  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-26-2003, 10:42 PM
#27
For the sky, you also have to take into accoutn the fact that this thing seems to be floating in space. :) Maybe a more exotic stars/wispy colorful nebula type of skybox?...  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-24-2003, 3:21 PM
#23
No prob Eagle. One Myst fan to another. :) Wes: Still WIP, it's the "see if I can pull this off" thread....  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-23-2003, 8:18 PM
#18
Originally posted by Eagle_e7 You're absolutely right wedge:), I took allot of inspiration from the Myst games whilst I was making this. I'll probebly be using some Myst music aswell, the Voltaic theme fromn Myst III to be exact.:) I'm using the E...  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-22-2003, 12:18 PM
#15
Originally posted by Darth Link this architecture reminds me of the protoss from starcraft. very advanced and powerful, yet still retaing to the old ways I still think it bears a stronger visual relationship to the worlds of Myst....  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-20-2003, 5:59 PM
#8
Originally posted by Eagle_e7 Not sure what you mean by that, i designed and built the boat myself.;) Eh. It was just a random thought that popped into my head. *C3PO: Oh. He says it's nothing, old data. Pay it no mind....  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-20-2003, 1:11 PM
#6
I think I just fell in love. Release it on its own, I don't wanna have to wait for another map pack to come along... It looks very original, very detailed, and very immersive--you can tell it's a whole other exotic world, and it looks to be real (lik...  [Read More]
Posted in: Party Crasher Trailer
 wedge2211
03-18-2003, 11:13 PM
#4
OOoooOOOoooOOOoooOOOooooOOOOoooooOOOOOOooooooo......  [Read More]
Posted in: WIP Hive Mind
 wedge2211
03-21-2003, 2:49 PM
#8
Looks like a battleroom is restricted to mod-dom. (Dammit, I wish I could code!)...  [Read More]
Posted in: WIP Hive Mind
 wedge2211
03-18-2003, 11:09 PM
#5
Ender's Game ROCKS. 'Nuff said. I tried to make a Battleroom FFA map, but zero-g doesn't work in MP. I also floated an idea for an Ender's Game mod, but I can't code and no one bit the bait. :)...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 wedge2211
03-21-2003, 3:02 PM
#69
So you still have soldiers respawning multiple times? Wouldn't that kind of make them own in LMS games?...  [Read More]
Posted in: Hogwarts Open Beta Released!
 wedge2211
03-23-2003, 8:15 PM
#28
2'6" table? Uh...maybe in the Orient. 4' sounds more accurate for Western furniture....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-27-2003, 11:36 AM
#58
The central room (I'm still working on the big plant thingy): http://wso.williams.edu:8000/~jshoer/images/screenshots/shot0160.jpg...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-25-2003, 3:17 PM
#57
Some updates...here you can see one of the two major corridors. I would put up images of the central open space (dueling area, heart of the a'Tal, whatever the heck it is, the only real big room in the map) but I'm having some mysterious trouble with...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-25-2003, 1:32 PM
#56
Hmmm again. Good points there. I haven't tried this setup at all in a combat situation, but I definitely agree that it will result in a totally different style of play. Some of the tubes curve vertically quite a bit, too, and the few sharp bends will...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-25-2003, 1:13 PM
#54
Hmm...what do you mean, Legion? Frame rates, or the actual winding layout? If it's the former, I think I have the problem solved. I've been able to block off several sections of corridors with hint/areaportal brushes, and surround most of the corrid...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-23-2003, 9:45 AM
#52
Ah, Aru, so dependable... ;) Now I guess I better get back to mapping, huh? (PS- SPRING BREAK! LOTS OF FREE TIME!)...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-22-2003, 9:07 PM
#49
StarCraft, and Brood War. "StarCraft Enhanced" is only a patch. And you mean StarCraft: Ghost, but it's for xbox or something. Anyways, back to the glorious praise of my map......  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-22-2003, 12:15 PM
#45
Originally posted by master_thomas Actually, the whole thing in my opinion gives a feeling of starcraft, which I have played recently, though I only have the original and brood war, the expansion. That's all there is to the game at this point, right...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-20-2003, 5:50 PM
#41
I've heard some, and I agree. Right now I'm happy with the Myst music....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-20-2003, 10:26 AM
#39
I'm looking for suggestions! Thanks in advance for whatever you have to offer, and I'll be sure to let you know if I use it....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-19-2003, 4:27 PM
#37
hmmmmm, do you have a link to that music? I might be able to use it. I want exactly that sort of feel for the background music in this map (scroll up a few posts to find the link to the music I'm using now, check it out). The only Emiliana Torrini I'...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-19-2003, 12:18 AM
#35
I should either be asleep or busting my ass over an english paper and a physics lab report right now, but NO, somehow I find the time to complete the eastern tube system on the a'Tal. Dedication? Nah. Just plain old stupidity. http://wso.williams.ed...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-27-2003, 1:36 PM
#226
Get out there and make a ruckus!...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-23-2003, 8:24 PM
#207
And there was much rejoicing. (yaaaaaaaaaaay)...  [Read More]
Page: 41 of 51