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wedge2211

Latest Posts

Page: 40 of 51
Posted in: WIP _______ Mine
 wedge2211
04-03-2003, 8:20 PM
#2
type <img>url of image</img> only use square brackets ("[ ]") instead of the angle brackets I put in to keep the forums from being confused. Or just link us to the urls....  [Read More]
Posted in: New Custom Stances
 wedge2211
04-03-2003, 8:18 PM
#10
The GIFs show so much more than the pictures. #6 looks like a good way to snap your wrists.......  [Read More]
Posted in: SV_SetBrushModel: Null
 wedge2211
03-31-2003, 2:31 PM
#2
I think I got this error once, when I had a func_train that consisted solely of an origin brush. Do you have any func_'s that are only made of origin shaders?...  [Read More]
Posted in: Map i started working on again, screens!
 wedge2211
03-30-2003, 11:02 AM
#7
Legion already took care of it....  [Read More]
Posted in: Map i started working on again, screens!
 wedge2211
03-29-2003, 10:56 PM
#3
Looks like a very good start...but...this should go in the mapping showcase forum, it'll get much more attention there!...  [Read More]
Posted in: A small glimpse of what I've done so far...
 wedge2211
03-31-2003, 10:52 AM
#11
THat's a very high corridor. Will we be able to use all of that vertical space? (ie, Can snipers sit on those ledges at the top of the wall? Is there any way to get up there from the other side of the walls, instead of jumping from the middle? Maybe...  [Read More]
Posted in: The Attack on Yavin series(SP)
 wedge2211
03-29-2003, 11:28 AM
#29
Originally posted by master_thomas My plan is to try to use the left, right, and front skybox textures for the sides and the actual sky shader for the top. Huh? One way to get around the floating-in-the-air phenomenon might be to render a skybox...  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-30-2003, 7:19 PM
#40
Is that a scale player model in the first shot...Woah, that room is huge! This is going to be a very often-played map, I can tell you that, it's on a huge scale and tremedously detailed (worthy of the D'ni...) Hope the frame rates are good!...  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-28-2003, 11:42 PM
#35
Originally posted by Wes Marrakesh 'nuff said. I want some of your mad skills...:D You know, I look at a map like this, and think, I could probably build everything in there. Not too much difficulty with that, either. The thing that makes this map...  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
03-28-2003, 9:32 PM
#33
Wooooooooo. Whaddaya mean, "incomplete"? :D Hoo-rahs for the vertex tool. I love how intricate it is. Very must like the Myst worlds! (Heyyyy, make some 1280x1024 shots and I'll put it on my desktop, hehehe. In terms of raw digital art I th...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-01-2003, 11:38 PM
#84
The 38 FPS reading is with 8 players, 7 bots and me spectating, although I did see it hit 40's a couple times, maybe 50's in that area. (Actually, that area is a "trouble spot," it's not representative of the rest of the level.) I have a co...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-01-2003, 1:34 PM
#82
Ahhh.... http://wso.williams.edu/~jshoer/images/screenshots/shot0174.jpg http://wso.williams.edu/~jshoer/images/screenshots/shot0176.jpg Still, the map runs much better mith <=6 players....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-31-2003, 10:50 PM
#80
One step ahead of you, I'm gonna run another test compile in minutes....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-31-2003, 5:24 PM
#77
thomas: By that method, 1,113. :eek: So...um, I finished all the architecture...and put the powerups/spawn points in their approximate final positions...and gave it a prelimenary bot route. I wanted to see what the gameplay is like (I still have to...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-30-2003, 9:07 PM
#75
Originally posted by master_thomas :drool1: Nice double helixes. How many of these textures are custom? It looks like almost all of them. Thanks. THe far helix is actually kinda messed up, but it looks all gnarled, which is just as cool. There are...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-30-2003, 7:13 PM
#73
Kengo, better run for cover again! Well, pnut, I'd better be a deity cause I'm taking the vertex tool to hell and back. :cool: This isn't a yammosk in the middle, but it might be something vongish: http://wso.williams.edu:8000/~jshoer/images/screens...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-30-2003, 12:52 PM
#72
I REALLY wish that patches were VIS blocking... I finished ALL the interior layout 'cept for the side pod. Now I'm just going around surrouding all the tunnels with caulk brushes so that it splits into leaf nodes and has decent FPS. But man, trying...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-30-2003, 10:43 AM
#69
Originally posted by Leslie Judge One comment: at the end you just mention the using of q3map_sun, but I think it would be better if you would show how to convert the TerraGen sun parameters to match with the game in the shader. Erm...to tell the t...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-29-2003, 11:05 PM
#67
I haven't made a final compile worthy of screenshots in a while, but I have a few pieces of news...mainly that I'm adding in some new details to old areas and the central arena is still evolving...looks different than that last screenshot...and I'm p...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-27-2003, 5:01 PM
#64
Originally posted by Kengo If that was a piece of conceptual art it would be called something like...."Contemplating Light" or "Nature of Another" or "An apple made of nothing". Uh...way too deep for me, dude. I just...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-27-2003, 3:01 PM
#62
"Special," yeah, I guess that's a word for it... Another, better reason to cower in fear...kids, DONT try this at home: http://wso.williams.edu:8000/~jshoer/images/screenshots/talEdit.jpg...  [Read More]
Posted in: Humor Star Wars pictures
 wedge2211
03-30-2003, 9:30 PM
#44
http://winstars.free.fr/english/images/bush/bush_gulfwars2.jpg...  [Read More]
Posted in: RPG Commenor
 wedge2211
04-02-2003, 8:51 AM
#239
Yay again!...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-28-2003, 11:37 PM
#234
Originally posted by Shadriss THe only thing I am a little upset about with the FFA version is that I couldnt get a satisfactory BotRoute set up. Not matter how I laid it out, they keep going in circles, so I had to lose it. Maybe someone enterprisi...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-27-2003, 7:39 PM
#229
Originally posted by Shadriss Well, thanks all. What, ,did a huge message come up when you loaded the thread or something??? It's in your profile. And I think when you put it in your profile, it shows up on some calendar. Anyways, Kengo noticed an...  [Read More]
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