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wedge2211

Latest Posts

Page: 43 of 51
Posted in: Hogwarts Open Beta Released!
 wedge2211
03-05-2003, 1:10 PM
#5
I got a sneak peek from Aru-Wen (thanks!), and this map is quite impressive as it is now, it'll be absolutely amazing when it IS complete. Great sense of atmosphere, amazing detail, excellent use of custom textures and shaders. KEEP IT UP! It's only...  [Read More]
Posted in: Hogwarts Open Beta Released!
 wedge2211
03-04-2003, 9:56 PM
#2
And there was much rejoicing! (yaaaaaaaaaaaay!)...  [Read More]
Posted in: Jedi Bounty Hunter!
 wedge2211
03-05-2003, 5:31 PM
#12
I believe the guys at qeradiant.com are working on a Mac vesion of GtkRadiant. That will be what you want. Either that or get a PC. ;)...  [Read More]
Posted in: Jedi Bounty Hunter!
 wedge2211
03-04-2003, 7:11 PM
#10
Originally posted by Koala3K Thanks to all who support my idea. The only thing stopping me from developing it is that I know absolutely nothing about any sort of JK2 editing. If anyone knows where to find any good tutorials for beginners, I'd apprec...  [Read More]
Posted in: Jedi Bounty Hunter!
 wedge2211
03-04-2003, 10:34 AM
#7
Originally posted by Ronin_Medjai personally what you have just descrived is not a MOD its a damn story you didnt list any features or any gameplayt suggestions or anything if this is just a story and you suggest we make a mod where a jedi can use a...  [Read More]
Posted in: NRG Trailer Part Deux
 wedge2211
03-01-2003, 1:46 AM
#2
Woah. Those maps look absolutely INCREDIBLE. Very interesting architecture, great attention to detail...I was blown away by the few-second glimpses I got of some of the others in the pack, pity you only really show off one. When's the map pack coming...  [Read More]
Posted in: NEWS about JKII MOVIES
 wedge2211
02-27-2003, 5:14 PM
#2
The link leads to a "Pack2biere Corp.: Accиs refusй" error message....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-07-2003, 3:25 PM
#31
Originally posted by Leslie Judge Wedge, I made a quick search and found 5-7 zerg music. I will let my comp to download them then I refer to you. Thanks a bunch. My college puts bandwidth restrictions in place that make Kazaa totally unusable. On...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-06-2003, 10:58 AM
#29
Hey, SR, haven't seen you around in a while! The exterior tubes are about big enough for 3 to walk abreast. But if anyone gets in your way, just vaporize 'em. :cool: I'm not very far into the map, only finished the architecture for about 2 rooms and...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-04-2003, 8:08 PM
#26
Haha, pnut, have fun with with the Vong! Of course there will be bot support! Aru and Leslie: thanks a lot...I have to say I actually thought of this independently from my bid to join IRG, but hey, it certainly doesn't hurt. :) Wudan: Right now, ye...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-04-2003, 3:46 PM
#21
All righty, some interior shots: http://wso.williams.edu/~jshoer/images/screenshots/shot0132.jpg http://wso.williams.edu/~jshoer/images/screenshots/shot0135.jpg I just finished toying with shaders to make some glowy phosphorescent stuff. Nifty!...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
03-02-2003, 11:41 PM
#18
Behold! Tal Erulanei! http://wso.williams.edu/~jshoer/images/screenshots/shot0130.jpg http://wso.williams.edu/~jshoer/images/screenshots/shot0131.jpg (Small description of the shots: the textures themselves will be used in the final version, but the...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
02-27-2003, 11:48 PM
#14
I used TerraGen (http://www.planetside.co.uk/terragen/). It renders landscapes, water levels, and skies, all put together. Do a forum search for "terragen tutorial" and it'll come up with some instructions (or...I could write a tut on my si...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
02-27-2003, 10:36 AM
#9
Originally posted by Aru-Wen Here's two good sites for textures, the first of which actually has a downloadable program to make your own textures with: http://www.i-tex.de/gallery.htm http://textures.forrest.cz/ Sweeeeeeet, Aru. Thanks!...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
02-26-2003, 11:55 PM
#6
Actually, would anybody know of any green / blue / blue-green / brown "organic" looking textures?...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
02-26-2003, 11:48 PM
#5
So I threw a box around it and compiled just for grins. The results are on my site, including the brand-spanking-new skybox I *just* made. For some bizarre reason (maybe there *IS* a mapping god) my FPS read 90-ish. Even with all those patches. Anyw...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-07-2003, 12:33 PM
#49
Originally posted by AKPiggott A loan? Tell you what... I'll let you beta test Party Crasher in exchange... Makes it sound more like a bribe. :D...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
03-02-2003, 6:52 PM
#29
Ha, ha....  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
02-28-2003, 12:39 PM
#24
Getting much better with the textures, Kengo, nice work. It always helps to throw in beams/support struts. :D...  [Read More]
Posted in: RPG Commenor
 wedge2211
03-04-2003, 3:17 PM
#142
Originally posted by Shadriss In addition to the RPG version of this map, I'm also planning a seperate FFA version. They will be released at the same time. Will the layouts be any differnet, or will the only differences be bot routing/powerup plac...  [Read More]
Posted in: RPG Commenor
 wedge2211
02-26-2003, 11:42 PM
#125
Funny how the Museum architects on Commenor are familiar with Roman styles... [/devil's advocate]...  [Read More]
Posted in: Trade Federation Control Ship MP Map
 wedge2211
03-06-2003, 10:52 AM
#26
ME LIKE...ME WANT MAP......  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
03-03-2003, 6:57 PM
#67
HA HA! http://www.pcgamemods.com/file.php?id=9adeb82fffb5444e81fa0ce8ad8afe7a...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
03-02-2003, 1:12 PM
#66
pcgamemods was last updated on 23 Feb, not SO long ago. jkii.net...well, I saw news postings yesterday, but the file servers haven't been updated in a while. (CotA is still like #5 on thier "new files" list. :)) Pnut: Yuuzhan Vong...hmm, d...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
03-01-2003, 10:25 PM
#62
Originally posted by Altus_Thrawn For some reason I have not seen the map on any sites yet...... ditto...I haven't seen either pcgamemods or jkii.net updated at all since I submitted, give it a day or two more, I guess......  [Read More]
Page: 43 of 51