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wedge2211

Latest Posts

Page: 47 of 51
Posted in: Trade Federation Control Ship MP Map
 wedge2211
01-14-2003, 5:00 PM
#9
There is also, for layout reference, a detailed cross section of a droid control ship in the Incredible Cross-Sections: Star Wars Episode I book....  [Read More]
Posted in: Trade Federation Control Ship MP Map
 wedge2211
01-12-2003, 9:57 PM
#5
I'm guessing you just used some bespin textures? basic and basic2 or something like that? I would love to see this map with custom textures, it looks like all that room needs is a paint job to make it look like the actual movie set. You can find som...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
01-16-2003, 3:35 PM
#16
The reports of my death have been greatly exaggerated... I have been working a bit on the OTS off and on...and there are now some more shots of the new, improved, less bare, more detailed main hangar on my site. That is, right there, all the basic s...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
01-11-2003, 12:52 AM
#14
They are supposed to be interstellar cargo ships, so they are designed for hauling capacity. I'd expect them to be at least half as tall as the hangar, after all, some room to maneuver is a good thing. What, do you expect the pilot of a flying junk...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
01-10-2003, 7:14 PM
#11
Okee-doke, I put up 5 new screenshots, there isn't a whole lot of new detail visible (with the exception of that catwalk, I took another shot now that it has pipes and lights and things), but you can at least get a look at the inside of the cargo bay...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 wedge2211
01-20-2003, 10:04 PM
#100
I think his face is too wide. Legolas's (or, at least, Orlando Bloom's) face is narrower than that. Other than that, looks good! PS to y'all...if you botch a LotR mod I will hunt you all down and kill you. Have a nice day. :D...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 wedge2211
01-13-2003, 2:21 PM
#32
nobody knows what the rest of the building looks like, so you can take artistic license. Just follow the basic architecture and detail style that you establish in the few rooms that we are all familiar with, and make it all blend together. If the map...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 wedge2211
01-12-2003, 12:30 PM
#27
Why don't you try looking atthis (http://www.jediknightii.net/files/index.php?link=file&id=937) map? It has a Coruscant skybox, maybe StarRunner would let you use it....  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 wedge2211
01-11-2003, 5:21 PM
#24
Oh, yeah, it does, fo the cutscene with Mon Mothma. I think that's under the 'kejim' texture set....  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 wedge2211
01-10-2003, 6:52 PM
#20
Huh, I've just been using winDVD that came with my computer....  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 wedge2211
01-10-2003, 4:41 PM
#17
You can take screenshots of a DVD? how? I tried it and just got a blank screen......  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 wedge2211
01-09-2003, 3:55 PM
#14
Look at your reference pics, the center of the roof is sort of detached and a little higer than the edges, the support beams aren't just single arcs, they have a center section that is offset from the left and right sections. You can do that by makin...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
01-16-2003, 7:20 PM
#36
Thanks for the comments. Most unseen surfaces are caulked. The sky is a light-emitting shader, which might affect FPS, but it's a sun light instead of just an emitted light. Basically the frame rate i low just because most of the map is essentially...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
01-14-2003, 7:05 PM
#32
Two things I would like to know about players' impressions about this map: First, are there any problems with the huge open area? As far as I can tell, this is a kind of revolutionary idea in JKII MP maps. Second, does this map work well as a CTF m...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
01-13-2003, 9:48 AM
#31
Okay, it appeared online at jkii.net: http://www.jediknightii.net/files/index.php?link=file&id=1103 As far as I can tell, this is the fully-functional correct one with the levelshot in the right place and everything. I have had one person compl...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
01-11-2003, 7:28 PM
#27
Okay, I checked my original .pk3, and it turns out that i did NOT forget the original levelshot, I just forgot to put it in the right directory. If you open up CotA.pk3 in PakScape, you'll find the levelshot CotA.jpg in the botroutes/ directory. D'OH...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
01-11-2003, 7:16 PM
#26
SHOOT! I forgot the levelshot! ARRRG! Well, the pic that was meant to be the levelshot is the index picture for CotA on my site, here (http://wso.williams.edu/~jshoer/images/CotA.jpg), so if you feel like stretching that to 1024x1024, that'll be it....  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
01-09-2003, 8:02 PM
#23
Okay. I hate waiting for submitted files to be posted. And I'm having way too much fun with this map myself, it's great. (Anyone ever read Starship Troopers by Robert Heinlien? Think force jump + rocket launcher, it's totally awesome.) So, limited ti...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
01-09-2003, 11:37 AM
#98
Sometimes they were fun, like in the hideout level where I could chuck det packs into their little holes or use force speed to run around the wall the snipers hid behind and slash them all before the first one even had a chance to react. :D I really...  [Read More]
Posted in: Hogwarts WIP
 wedge2211
01-16-2003, 12:58 AM
#240
Put a gargoyle/torch/column/statue on either side of it....  [Read More]
Posted in: Hogwarts WIP
 wedge2211
01-15-2003, 3:10 PM
#231
The textures on the arches look stretched, though. At the top, they're full-size, but at the bottom, they get squished into a point. (I didn't know there were black holes in Hogwarts...) You might try re-doing the custom texture so that you can use t...  [Read More]
Posted in: Hogwarts WIP
 wedge2211
01-15-2003, 12:50 AM
#226
Yeah, and I suppose if they just disappear and reappear and one happens to reappear in the exact same location as a player...that could get rather gruesome... Aru, just curious, are any of the CotA textures useful? The wood ones might be especially...  [Read More]
Posted in: Hogwarts WIP
 wedge2211
01-13-2003, 11:02 PM
#222
I recall in the books the staircases just "changed," its only int he movies that they rotated. Artisitc license!...  [Read More]
Posted in: Hogwarts WIP
 wedge2211
01-13-2003, 2:25 PM
#217
You could always just use func_usables to make them disappear and reappear. Or func_doors to make them move in straight lines....  [Read More]
Posted in: Hogwarts WIP
 wedge2211
01-10-2003, 4:38 PM
#210
One of the yavin models is of a little yellow flickering torch thingy...you could maybe use that... And there's a dynamic light option to make the light flicker like a candle, right?...  [Read More]
Page: 47 of 51