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wedge2211

Latest Posts

Page: 45 of 51
Posted in: And some people ask me what I do on my spare time.
 wedge2211
02-14-2003, 11:25 AM
#19
Originally posted by Darth Link if its straight, then you can shoot people from the opposite end of the map (although thats kinda cool). Although, with the new layout, you can snipe people in the enemy base from the midsection, and snipe people in...  [Read More]
woah....  [Read More]
Posted in: Several general SF short stories
 wedge2211
02-07-2003, 9:38 PM
#1
Hello, I've written several short (from 3-20 pages) science fiction stories for a winter term ollege class. I put them on the web...and I'm thinking of submitting them to Analog or Asimov's or some other such magazine as soon as I get around to it. A...  [Read More]
Posted in: MotF: True View Screenies
 wedge2211
02-12-2003, 9:21 PM
#20
FEET! YES!...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
02-17-2003, 12:39 PM
#17
Originally posted by Kengo I knew I hated ambient lighting for a reason....I'm gonna do it with lights like I thought I should ... Make the skybox light-emitting, it'll look better. You might try making mounds by putting flat patch meshes even wi...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
02-16-2003, 7:05 PM
#9
I would suggest adding trees/mountains along the perimeter of the area to provide a border between the terrain and the skybox, rather than having a "square world" that looks like the player can just drop right off the edge. And how about tr...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
02-08-2003, 5:30 PM
#4
Try experimenting with the textures you use...break up repeating textures on walls and floors, and try to fit them according to what works best in the level. That's the only real weakness I think your maps have, and it's easily fixed. I was disappoi...  [Read More]
Posted in: RPG Commenor
 wedge2211
02-15-2003, 1:20 PM
#85
Originally posted by Shadriss I'll proboly just put the IMAGES from the skyshader on the inside... *shrug* Won't look as pretty, but it WILL produce the effect I want. A simulated out-door enviroment. Try putting the skyshader images on the inside...  [Read More]
Posted in: RPG Commenor
 wedge2211
02-14-2003, 11:31 AM
#80
Okay, here's a more fleshed-out idea about the cameras, see what you think: Use only one camera. Place it at the top of the arena, looking down at the combatants. Then, when you make the spectator area, build it as slightly elevated platforms above...  [Read More]
Posted in: RPG Commenor
 wedge2211
02-13-2003, 7:22 PM
#74
[QUOTE]Originally posted by Shadriss if an idea that I have pans out, ,the combatants will appear (from thier perspective) to be on a floating duel platform, when, in fact, they are surrounded by glass and spectators.[QUOTE] camera portal? walls t...  [Read More]
Posted in: WIP: ESB Bespin (SP map)
 wedge2211
02-03-2003, 4:43 PM
#16
Originally posted by Livingdeadjedi Oh ive started making new bespin textures for mine =] Competing versions? Maybe you two could collaborate....  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-18-2003, 9:43 PM
#45
Aaaaaaah...I wonder why they didn't show interior screenshots, then? Or maybe i'm just going blind. I think I'll put that in instead of the model if it's really cool. :) Anyways, I just finished spritzing powerups all over the place, the map seems t...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-18-2003, 7:42 PM
#43
Um, not quite what I have in mind. This transport has to be a huge, hulking thing, not designed to enter an atmosphere, it's designed to maximize cargo space for interstellar travel. I'll see if I can build a decent-looking something. Hmmmmmm...why...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-18-2003, 12:27 PM
#41
One other thing...I think for the "moving ships" version, I will ahve to build my own transport to fly into the main hangar. If anybody knows any really cool prefabs for an interstellar cargo ship, please let me know, as I have some suspici...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-18-2003, 12:23 PM
#40
Okay, I finshed up the main hangar for the static-ships version. (Screenshots up--how's that for not so sparse?) Next come powerups and bot routing. I think I will release that one as soon as I finish it, and then work on making the ships move (shoul...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-12-2003, 2:24 PM
#38
Well well well, I can guess who's got email notification turned on. :D I have only one deck to go, unfortunately, it's starting with the worst exterior wall configuration ever, so I'm a little confused about how to put in interior structures...but i...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-12-2003, 2:13 PM
#36
I put some shots up as a beta on pcgamemods.com: http://www.pcgamemods.com/file.php?id=45f31d16b1058d586fc3be7207b58053...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-09-2003, 1:04 PM
#33
In game, I've thought it looked good, personally. Which areas are you talking about? The computer rooms?...  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-08-2003, 3:11 PM
#29
Minor update, I have only 3 decks to go...Not too much. Then I'll finish the main hangar with a cargo ship and various crates and things....  [Read More]
Posted in: WIP: Orbital Transfer Station
 wedge2211
02-03-2003, 10:37 AM
#28
It's just the "scow" model from the Bespin Tavion duel. :D Doesn't move quite yet, but I'll be putting that in sometime soon....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
02-17-2003, 9:35 PM
#387
*fidgets with anxiety*...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
02-16-2003, 7:00 PM
#383
You will be more likely to get an answer if you post the question on the mapping forum. If no one has asked this before, then there's nothing wrong with being first....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
02-17-2003, 9:35 PM
#137
*fidgets with anxiety*...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
02-16-2003, 7:00 PM
#133
You will be more likely to get an answer if you post the question on the mapping forum. If no one has asked this before, then there's nothing wrong with being first....  [Read More]
Will q3map2 be implementing dynamic lights any time soon?...  [Read More]
Page: 45 of 51