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Hogwarts WIP

Page: 2 of 5
 Eldritch
10-24-2002, 1:37 PM
#51
Unless you can see the outside from the inside, I don't want any screenshots of that. If there's something like a courtyard that's surrounded by walls or something, you can take pictures of that though. And I found these... maybe they'll help you get thru the game more quickly.

Cheat Codes
Debug mode; press [F7] to disable harrydebugmodeon
Unknown harrysuperkoresh
Restores health harrygetsfullhealth
Super jumps harrysuperjump
Big jumps harrynormaljump
15 beans harrytriggercheat
Invisibility harrykoresh
Silent walking1 harrykorwalk

Level select:
Enable the harrydebugmodeon code, then return to the main menu. Press [F1] through [F4] to switch to various locations, or press [F5] for all of them.
 Yugioh79
10-24-2002, 4:02 PM
#52
I just uploaded the screen shots that i took last night. http://yugioh796.tripod.com/)
:rolleyes:
P.S. Thanks for the codes.
 Eldritch
10-24-2002, 4:57 PM
#53
When I click on screenshots2.zip, it tells me the page no longer exists. I think you need to fix the link, probably a typo somewhere. :p
 Yugioh79
10-24-2002, 5:01 PM
#54
Sorry, there was no "s" on the screenshot file. works now.;)
 Eldritch
10-24-2002, 5:10 PM
#55
Got it. The pictures look nice... i'm wondering though - I just dled a copy of the game myself, but am not sure how to install it... perhaps you could send me an email of how you installed yours?

The way mine works is it's got a self-extracting zip which extracts the warez file that extracts the game... but the warez wants to know where to install it and after that, I just don't know. Little help. :)

P.S. - Like the new avatar, by the way
 Yugioh79
10-24-2002, 5:29 PM
#56
I sent you an email.. and thanks i made it just a sec ago, and i just got finished with another one too.

Do you want me to stop taking screen shots?

So is there any thing new for me to do?
 __CKY__
10-24-2002, 6:22 PM
#57
I just make a new folder on ym desktop go into the fodler copy the link on top paste it where it says where you want it to extract then after its done i go into the folder and either it has the installation in it or it is just the already installed part.
 Eldritch
10-24-2002, 7:39 PM
#58
Yugioh, if I can get the game working, I won't need you to take any more screenshots for me. You've already been immensely helpful - if you want a new project, I can give you one...

In other news, i've been working on the ceiling in the great hall... posted 3 new screens on the webpage (the last one in 3rd person view so you have an idea of how big the place really is).

Also have thrown in some of the textures that Yugioh found and I have formated for use in the game. Hope you like them... they still need a little tweaking but for now they're ok.

http://www.hogwarts-wip.tk)


:EDIT: Yugioh, are you sure that you sent it to the right email address? I haven't gotten any mail from you yet...
 Yugioh79
10-24-2002, 8:18 PM
#59
yeah im sure i sent it to you. I pushed the email button under your name. sure i will work on a new project :p

Lookin Great !!!!!
 Eldritch
10-24-2002, 8:26 PM
#60
Originally posted by Yugioh79
yeah im sure i sent it to you. I pushed the email button under your name. sure i will work on a new project :p

Lookin Great !!!!!

Hmm... it didn't go thru, nor did one I just tried to send myself from the forums... try sending it directly to chrisjahosky@cfl.rr.com


Also, new project... not sure if you can do this BUT I figured I'd ask anyway. I'd like a new skybox, preferably nighttime to be made for the map. Also I need some way to make the ceiling in the Great Hall look like the night sky, but also be able to see the architecture behind it. So my idea is a semi-transparent moving shader thing that looks like the night sky (with clouds and stars and whatnot).
So if you think you can do it (the skybox and the nightsky ceiling) that's your new project. :D If you can't, let me know.

Oh, and thanks for the compliment on the map.
 Altus_Thrawn
10-24-2002, 8:38 PM
#61
This is shaping up to be a great map...great....
 Eldritch
10-24-2002, 8:46 PM
#62
Thanks. Those torches (and the things holding them) are really just placeholders... the grey blocky spots on the wall holding the torches will eventually be gargoyles, and the torch will be bigger. Next I have to add detail to the windows, add the big window behind the teacher's table, add chairs and plates/cups, add the doors, add the floating candles and finalize the textures and the Great Hall is finished - then I can get onto the rest of Hogwarts. :D
 Yugioh79
10-24-2002, 9:30 PM
#63
ummmm i really havent learned anything about the shader files or the skyboy things :( but i would love to learn how. if you know any tutorials on how to make them i would make the skybox and the shader. I have the tools to do it but do not know how to use them. I would spend all day on it tomorrow because i have no school :p

i sent you an email
 Eldritch
10-24-2002, 9:47 PM
#64
I've got no idea on how to do shaders or skyboxes or anything relating to textures... check the stuck threads up at the top of the mapping forum maybe? Also, I emailed you back because the setup of the game isn't working.
 Yugioh79
10-24-2002, 10:09 PM
#65
thanks i found a tutorial and i sent you and email back. ;)
 Eldritch
10-24-2002, 10:14 PM
#66
Originally posted by Yugioh79
thanks i found a tutorial and i sent you and email back. ;)

Cool. Let me see what you come up with. :D
 Yugioh79
10-24-2002, 10:19 PM
#67
it will probably be tomorrow even before i even try to start on the shader. but i will spend all day on it and i am looking forward to having no school tomorrow!!!!! :eek:
 Eldritch
10-24-2002, 10:23 PM
#68
Originally posted by Yugioh79
it will probably be tomorrow even before i even try to start on the shader. but i will spend all day on it and i am looking forward to having no school tomorrow!!!!! :eek:

I've got my last day of midterms tomorrow... just Calculus, but that class is pulling down my entire GPA so i've got to do well on it. God I hate college. :sigh:
 Yugioh79
10-24-2002, 10:43 PM
#69
lol im taking pre Calculus and im only in 10th grade. but im very good at math... so what are you taking in college. what are you majoring in. What college are you going to? sorry for all the questions but im just curious about college.
 Eldritch
10-24-2002, 10:50 PM
#70
Taking 16 credits this semester...
Calculus
Religion
Western Humanities
Oceanography (Astronomy was full, so I had to take this)
Biology

Haven't declared a major yet... something in game design (kind of like what i'm doing as an amateur, lol) would be ideal but i'm not sure what to take for that. I used to write code back in high school but that got WAY too boring, so I wouldn't want to write the code for the games. I'd design 'em, though.
 Yugioh79
10-24-2002, 10:56 PM
#71
That is kewl i wish i was out of school so i could go to college and do what im interested in. Im going to do computer programing...
 Eldritch
10-24-2002, 11:02 PM
#72
Originally posted by Yugioh79
That is kewl i wish i was out of school so i could go to college and do what im interested in. Im going to do computer programing...

Good luck with that. I just found it too boring for me to do for the rest of my life. But let's not clog up the thread with this personal stuff. If you want to continue this chat, let's do it in PMs.
 __CKY__
10-25-2002, 12:58 AM
#73
LOL I'm just a freshman but when I go to college I look forward to learning Computer Graphic Designing.:)
 Altus_Thrawn
10-25-2002, 6:23 AM
#74
lol, i'm in 6th grade, doing pre algrebra, so far I have learned 1 thing, on thursdays I study SAT math...
 Eldritch
10-25-2002, 7:08 AM
#75
Yugioh,

Anything you get done today with the shaders don't post publicly... send me an email with it - I wouldn't want stuff to get out before the map is ready, it would just ruin it. :D
Do try to make the ceiling shader as big as you can... 1024x1024 if at all possible, I think it will look better at a larger resolution.
Good luck.
 Yugioh79
10-25-2002, 2:29 PM
#76
I really don't think i can make one i have no idea how to make a shader. i tryed to read the tutorial but it did not help at all and i can't find one that will help. Did you get the Hp game yet? Could you help me look for one that would help? Do you think that the pics in the Skybox.utx of the hp game would work?
 Eldritch
10-25-2002, 3:40 PM
#77
Originally posted by Yugioh79
I really don't think i can make one i have no idea how to make a shader. i tryed to read the tutorial but it did not help at all and i can't find one that will help. Did you get the Hp game yet? Could you help me look for one that would help? Do you think that the pics in the Skybox.utx of the hp game would work?

Don't worry about the shader. I'll figure it out... i've been meaning to anyway, so now i'll have to. :D

I got the game working, by the way.

And no, the pics in skybox.utx aren't quite what i'm looking for, so i'll have to go with something else.
 Altus_Thrawn
10-26-2002, 7:40 AM
#78
bump :)
 Omikron
10-26-2002, 8:06 AM
#79
If someone could direct me to a tutorial i could give it a crack for ya! :)
 Eldritch
10-26-2002, 5:14 PM
#80
3 new pics up on the site...

1st one is more of a detailed window... the black texture is a WIP in itself (the black eventually will look like opaque frosted glass)

2nd one is rough start of one of the 2 fireplaces in the Great Hall

3rd one is of the whole hall, and you can see the start of the big window at the end of it (also have a couple candles floating around just to see how it looks)

Crits, please. :D

http://www.hogwarts.tk)
 Sephiroth CR
10-26-2002, 6:17 PM
#81
Hey are u going to put any special features in the map that other big maps have ( like a detention facility, a lounge, a bar, ect.)?


By the way, even though I don't know a thing about Harry Potter, it looks like it'll be an awesome map!:)
 Eldritch
10-26-2002, 6:59 PM
#82
Hey are u going to put any special features in the map that other big maps have ( like a detention facility, a lounge, a bar, ect.)?

Hogwarts is basically a huge castle which contains (among other things) a Great Hall (which is what most of the pictures are of so far) whose ceiling looks like the night sky (which isn't done yet, obviously); moving staircases, multiple classrooms (as it is a school), a large kitchen, dungeons (which I suppose could be used as a detention facility), and dormitories and their common rooms (aka lounges). Other stuff will be in there i'm sure - just haven't gotten to it yet.

I'm also considering adding Saga objectives to this map, although i'm not sure what those objectives will be yet (ideas, anyone?) or how to implement Saga, so i'll cross that bridge when I come to it.
 __CKY__
10-26-2002, 11:29 PM
#83
This level is going to make the word 0wnage all new:D
 Eldritch
10-27-2002, 12:24 AM
#84
I appreciate your enthusiasm, but wait until i've completed a little more of the level first, lol. ;) I'm not even at 5% yet.

But I will remember the name Ownage. Maybe I'll make a sequel to this map and call it Hogwarts II: The Ownage :D
 Scouttrooper
10-27-2002, 7:18 AM
#85
He JEDI_Anakin_S do you have some pictures of the mapobjects that I go to make ?

Stupid reply, but i tryd to send you a PM ,... :( i get a message that your mailbox is full

---------------------------------------------------------------
Sith Infiltrator : 85 %
Pit Droid : 55 %
Tie Interceptor : 100 % (error)
Eopie : 60 %
Hoth Lasercannon 100 % (error)
Hoth Atgar 1.4 Fd cannon : 0 %

The Models (http://photos.lycos.com/PhotoCShare/PhotoAlbum.asp?CG=23i5hu2e8634n8rc7u7atnrv68&AID=390382)
---------------------------------------------------------------

Waiting for making a model for The Past Awakened (http://www.geocities.com/thepastawakened/team.html)
 Eldritch
10-27-2002, 9:15 AM
#86
Originally posted by Scouttrooper
He JEDI_Anakin_S do you have some pictures of the mapobjects that I go to make ?

Stupid reply, but i tryd to send you a PM ,... :( i get a message that your mailbox is full


I do have some pictures. I'll throw them your way soon.

And i'll clean out my PM mailbox - hadn't realized it'd gotten that full.
 __CKY__
10-27-2002, 1:14 PM
#87
Lol that would be funny everyone would be calling it 0wnage for sure though :)
 Eldritch
10-27-2002, 9:19 PM
#88
Small update tonight... mostly texture changes, and in the second shot I added what will eventually be the night sky effect seen on the ceiling... it's not transparent yet - it's just there to give me an idea of what it will look like.

http://www.hogwarts-wip.tk)

Crits are needed, as always. :D
 Bar_Tender
10-27-2002, 10:52 PM
#89
Originally posted by JEDI_Anakin_S
Small update tonight... mostly texture changes, and in the second shot I added what will eventually be the night sky effect seen on the ceiling... it's not transparent yet - it's just there to give me an idea of what it will look like.

http://www.hogwarts-wip.tk)

Crits are needed, as always. :D

Are you sure it's supposed to be the NIGHT sky? In the book, Hermione says, "It's bewitched to look like the sky outside. I read about it in Hogwarts, A History." The windows make it clear that, at the moment, it's a daylight level. If so, it should probably be the daytime sky in the ceiling.

Other than that, this level is looking great! I am really looking forward to it.
 __CKY__
10-28-2002, 12:51 AM
#90
Very good looking dude also night looks much better *starts saving money to bribe JEDI for beta testing when its done* :p
 Eldritch
10-28-2002, 7:22 AM
#91
Originally posted by Bar_Tender


Are you sure it's supposed to be the NIGHT sky? In the book, Hermione says, "It's bewitched to look like the sky outside. I read about it in Hogwarts, A History." The windows make it clear that, at the moment, it's a daylight level. If so, it should probably be the daytime sky in the ceiling.

Other than that, this level is looking great! I am really looking forward to it.

The sky outside is a skybox from Outcast, and will not be used in the final version. It's just there to have something to look at. The stage will take place at night, though. And to my recollection, the ceiling only displays the effect at night - meaning that at night it shows the sky outside. Also, it remains to be seen whether or not the windows in the hall will be clear or opaque. WhiteShdw is working on two different window textures for me, and when I get them back i'll see which one looks better (though I'm leaning towards opaque because that's whats seen in the movie). Thanks for your input. :)
 Altus_Thrawn
10-28-2002, 8:19 AM
#92
I can't tell if it is here from your screenies, but I believe there is a door and a small room behind the teacher's table.
 Yugioh79
10-28-2002, 11:18 AM
#93
sorry for not posting, i was gone all weekend. But anakin do you have the harry potter game yet? Nice ceiling but is is going to cover the whole ceiling at the end?
 Eldritch
10-28-2002, 5:32 PM
#94
Originally posted by Altus_Thrawn
I can't tell if it is here from your screenies, but I believe there is a door and a small room behind the teacher's table.

It's not there yet, but there is actually two doors on that end of the hall. There's a lot of stuff on the walls that's not there yet, and none of the doors are in yet. A number of details aren't in yet, but i'm working on it. ;)

And to Yugioh - I haven't decided if it will cover the whole ceiling yet; i'm waiting to see how it will look when it's semi-transparent. It will most likely end up covering it all though. And yes, I have the game.
 Chewie Bakker
10-28-2002, 11:19 PM
#95
Hi all,

Some more Harry Potter pics here (http://www.pojo.com/harrypotter/movieimages.shtml), that might be useful in the development of the Hogwarts JK2 map.

:aobi: This weapon is your life. :saberb:
 Shadriss
10-29-2002, 7:19 AM
#96
Heyas Anakin. Thought I'd drop by and see what you were up to. From what I've seen and read, ,it looks like things are on track here, but I do have two concerns.

I dont think you'r night sky, as you want to do it, is going to work in the great hall. The semi-transparent effect can only be achieved, so far as I know, with a fog shader. I havent seen it tried, but I dont know if you can do an actual picture-type texture on a fog style brush and still have it look right. Just a thought.

The second relates to the textures you're taking from the HP game... not to sound pedantic or anything, but I dont think that's allowed. Now, if you were to make your own textures BASED on them, that would be something else, but taking the textures direct, changing them slightly to be usable in the engine, and plugging them in is, I'm pretty sure, a copyright issue. Maybe I'm wrong (It's happened before! :) ) but you MAY want to make sure of that before you go too much farther.

Other than that, looking good. We shall be watching this thread with MUCH interest...
 Eldritch
10-29-2002, 8:36 AM
#97
Originally posted by Shadriss

I dont think you'r night sky, as you want to do it, is going to work in the great hall. The semi-transparent effect can only be achieved, so far as I know, with a fog shader. I havent seen it tried, but I dont know if you can do an actual picture-type texture on a fog style brush and still have it look right. Just a thought.

The second relates to the textures you're taking from the HP game... not to sound pedantic or anything, but I dont think that's allowed. Now, if you were to make your own textures BASED on them, that would be something else, but taking the textures direct, changing them slightly to be usable in the engine, and plugging them in is, I'm pretty sure, a copyright issue. Maybe I'm wrong (It's happened before! :) ) but you MAY want to make sure of that before you go too much farther.

Other than that, looking good. We shall be watching this thread with MUCH interest...

Thanks for the input, Shadriss. I'm going to ask WhiteShdw about the night sky thing - I know nothing about shaders, and thus my idea is just me stating something that seems rational, but I really don't know. :D

As for the textures from the HP game, of course it's not allowed. So aside from strictly altering them so they can be used in the game, i've made a number of changes to the textures i've used. Besides, only 2 or 3 of the textures used in the Great Hall are from the HP game - the rest are taken from free texture sites or created by me.
So if I were to get any kind of official message about the copyright thing, i'll just swap out the HP game textures for the ones I was using before.
 Shadriss
10-29-2002, 10:36 AM
#98
:) Just making sure your bases were covered, so to speak.
 Wudan
10-29-2002, 12:23 PM
#99
Ok, now it's my turn to quiz the mast'a mapp'a :

Do you have rotating doors, or are you going to have this be a standard JK2 Map? Or are you going to leave the doors propped open a la SOF2?

And ... I think you can do the ceiling justice using a fog that uses the skybox as its 'fog' - i know you can do an entire maps fog with the skyshader as fog, but I don't know bout just a block o ' fog.
 Eldritch
10-29-2002, 5:12 PM
#100
Originally posted by wudan
Ok, now it's my turn to quiz the mast'a mapp'a :

Do you have rotating doors, or are you going to have this be a standard JK2 Map? Or are you going to leave the doors propped open a la SOF2?

And ... I think you can do the ceiling justice using a fog that uses the skybox as its 'fog' - i know you can do an entire maps fog with the skyshader as fog, but I don't know bout just a block o ' fog.

As of this moment, I have no doors right now. I'm currently testing a few different ideas to have doors that swing open and close (like real doors)... not going to let the cat out of the bag on it yet, but i'll let you know if it works. ;) If it doesn't though, I won't have the standard JK2 sliding doors - they'll be open a la SOF2.

The fog is a good idea - I still have yet to ask WhiteShdw about the night sky shader thing... I will soon though.

And Shadriss, thanks for your concern. :)
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