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CortoCG

Latest Posts

Page: 12 of 16
Posted in: WIP: New Yoda... Assistance Requested
 CortoCG
09-29-2003, 11:48 PM
#143
To be honest Iґm very impressed by Kaiaґs modelling skillz. Iґm only lending him a hand....  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 CortoCG
09-29-2003, 7:25 PM
#140
That is correct, indeed....  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 CortoCG
09-29-2003, 6:22 PM
#138
I'm currently working on Kaia's Yoda, fitting him right to JA skeleton, to achieve the best deformations seen in a Yoda. I already fit it, but still have a lot of ork to do rigging and UV mapping it. Kaia will keep you updated....  [Read More]
Posted in: using 3ds max 5 to model
 CortoCG
09-30-2003, 11:47 AM
#11
Lol, after all we all knew everything, =)....  [Read More]
Posted in: using 3ds max 5 to model
 CortoCG
09-30-2003, 2:53 AM
#7
I didnґt say they were bad, just some of them are a little off-topic/non helpfull, that's all. See that I didnґt told you not to post anymore, just adviced other ppl....  [Read More]
Posted in: using 3ds max 5 to model
 CortoCG
09-29-2003, 8:28 PM
#5
Just ignore Cosmosґcomments for you sake =)....  [Read More]
Posted in: using 3ds max 5 to model
 CortoCG
09-29-2003, 12:20 PM
#3
Youґll need the dotXSI Importer/Exporter provided by Raven on the first jk2 editing tools for a start. You might also wanna grab the ghoul2 models importer from Bobo Fett at http://jedidreams.codealliance.ca/cgi/news.pl. And register at www.softi...  [Read More]
Posted in: ig88
 CortoCG
09-29-2003, 11:50 PM
#9
He will, be patient, when the time comes, his true to Star Wars model package will be the best ever....  [Read More]
Posted in: ig88
 CortoCG
09-29-2003, 12:15 PM
#7
Errrr... bcuz those models are his, and he can do whatever he likes. Or perhaps bcuz he enjoys more modelling and skinning them (which he does impressively well) rather than riggin them (which a tedious and boring process). Other reasons than that do...  [Read More]
Posted in: ig88
 CortoCG
09-29-2003, 5:02 AM
#5
Wow, thatґs deep, man....  [Read More]
Posted in: Loading root.xsi in Milkshape3D
 CortoCG
09-29-2003, 12:10 PM
#4
I tried it myself, and no, it doesnґt support nulls as skeleton. I guess Iґll have to make a mesh skeleton. Most of you will feel more comfortable with that anyway....  [Read More]
Posted in: Loading root.xsi in Milkshape3D
 CortoCG
09-28-2003, 5:40 PM
#2
My skeleton has only nulls (small crosses) to represent bones. If it has materials, erase them, cuz you donґt need them for the nulls. Perhaps Milkshapeґs dotXSI importer does not support nulls, which I seriously doubt....  [Read More]
Posted in: ShaderEd Crashes ALL THE TIME!!!!
 CortoCG
09-27-2003, 5:55 PM
#3
You can always edit the shader script by hand using notepad or any other plain text editor, did you know that?...  [Read More]
Posted in: Difference between siege and ffa
 CortoCG
09-29-2003, 7:19 PM
#7
Magister dixit....  [Read More]
Posted in: JA humanoid skeleton
 CortoCG
09-27-2003, 3:58 PM
#5
Duncan, Iґm sorry, I didnґt read the bull**** conditions the forums say when registering, Iґll erase them and put something funny and friendly instead. The only reason I use my own forums to post my stuff is bcuz Lucasforums is full of uninterest...  [Read More]
Posted in: JA humanoid skeleton
 CortoCG
09-26-2003, 1:54 PM
#1
For those who tried to import the .xsi files from the JA modelling tools pack, and discovered that the current XSI 3.0 importer wasn't working with them, I've ripped a nice and neat JA skeleton. It has all the bones and no more than the _humanoid.gla...  [Read More]
Posted in: Importing .GLM files into Milkshape
 CortoCG
09-29-2003, 5:56 PM
#8
Yes, that's for making weapon models, I don't think that player models can be created with that process....  [Read More]
Posted in: Importing .GLM files into Milkshape
 CortoCG
09-29-2003, 4:09 PM
#6
Sadly, even if it is possible, it is not of my knowledge....  [Read More]
Posted in: Importing .GLM files into Milkshape
 CortoCG
09-28-2003, 5:30 PM
#4
You canґt export glm directly, they are created through a compiling process to separate what info remains on the glm and what info goes to the gla....  [Read More]
Posted in: slave leia outfit
 CortoCG
09-27-2003, 1:01 AM
#4
Shame on him. He must have a crush on her....  [Read More]
Posted in: Boba Fett
 CortoCG
09-26-2003, 2:58 PM
#6
To have the jetpack just type /give all in the console, and no mather what model are you using, a jetpack will appear in your back. To fly press E and the Spacebar, to turn off the jetpack just press E again (don't do it when you're too high or you'l...  [Read More]
Posted in: Dark Trooper Phase 1 final
 CortoCG
09-27-2003, 2:50 PM
#19
C3po has a completely different design than the dark trooper, but thanks for the tip anyway....  [Read More]
Posted in: Dark Trooper Phase 1 final
 CortoCG
09-26-2003, 7:43 PM
#17
A robot needs not caps, nevertheless, I'll add the dissmemberment tags again, cuz that producing some troubles....  [Read More]
Posted in: many thanks to the admins....
 CortoCG
09-26-2003, 3:00 PM
#3
Hehe....  [Read More]
Posted in: Something I just HAVE to know!
 CortoCG
09-26-2003, 11:56 AM
#25
Me neither. Anyway, Iґm planning to weight the lip just for the fun of it (if thereґs any fun on it). I guess The_One is gonna update the website soon with new pics of the navy trooper, that should give you something to talk about, for good or bad....  [Read More]
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