Every project that I'm working on I plan to release, but it takes time. I've been teaching myself how to do everything as I go, which makes it even slower. Although,... I must admit, I have been neglecting 88 for quite a while now.
The project originally started with some one else's model, for which I was only going to make the skin. The model I was given looked as if it had been rushed with no uv-mapping to it at all. At that time, I still hadn't done any modeling of my own, and had no idea on how to create the uvw-maps.
http://wat.midco.net/eggnog1/88-history1.jpg)
I worked at getting an understanding of uv-mapping, and eventually came to the conclusion that no matter how well done the skin was for the model, it would never look quite right. With the original editors permission I altered the model in a few spots so it could be mapped more efficiently.
Time passed as I began to work on the textures and the uvw maps, but due to an increasing amount of job related work I had to put my JK editing on hold for some time. By the time I got back to it, the model creator moved on to other things, and I was left with a project that I was unable to finish. So,... I decided to start over, make the project mine, and rebuild the model from the ground up.
http://wat.midco.net/eggnog1/88-history2.jpg)
I've been tinkering with the model off and on as I learn how to do things. At this point I've gotten the modeling and texturing down, but I'm still working on weighting. I'm not exactly sure how to pull it off with the game animations yet, as the original IG-88 wasn't created to move at all.
But, since I did work on it after the last time I updated the page, and there are those that are interested, I took a new shot of how it looks right now.
http://wat.midco.net/eggnog1/88-history3.jpg)
The metallic sheen would hopefully be created by a shader in game, but I don't have any real experience with them yet, so I'm not exactly sure yet on how to achieve that look.
:dev7: