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CortoCG

Latest Posts

Page: 16 of 16
Posted in: Models
 CortoCG
06-02-2003, 12:56 AM
#88
No more updates....  [Read More]
Posted in: Models
 CortoCG
06-01-2003, 7:57 PM
#86
No more updates....  [Read More]
Posted in: Models
 CortoCG
05-27-2003, 5:19 PM
#57
No more updates....  [Read More]
Posted in: Models
 CortoCG
05-13-2003, 11:17 PM
#37
No more updates....  [Read More]
Posted in: Models
 CortoCG
05-13-2003, 5:42 PM
#34
No more updates....  [Read More]
Posted in: Models
 CortoCG
05-13-2003, 5:18 PM
#32
No more updates....  [Read More]
Posted in: Update
 CortoCG
01-28-2003, 11:17 AM
#8
OK now, first thread about my last creation, even when subtle changes could be made to the mesh, all those things you are talking about are already there. As the mather of fact it has a nice blade and a huge shield, you just cannot see very well fro...  [Read More]
Posted in: PC Gamer UK Cover Disks
 CortoCG
01-24-2003, 8:08 AM
#7
Ok, perhaps I was too humble :rolleyes: . I'm responsible for the Imperial Commando (or Navy Trooper), Boba Fett, the upcoming Dark Trooper series (you can see beta version screen on the webpage), and several NPC models and other things you'll get t...  [Read More]
Posted in: PC Gamer UK Cover Disks
 CortoCG
01-23-2003, 11:58 AM
#5
Thanks a lot! Hehe, this is my very first post on the Dark Forces MOD's public forums. For those who don't know me, prolly all of you = P, I'm the NPC modeler/skinner/animator of the MOD. I'm responsible of any bad looking, cheapy skinned NPC you'll...  [Read More]
Posted in: Anoat Sewers level
 CortoCG
01-28-2003, 11:03 AM
#22
If you're wandering who's the guy in charge to bring life to the dianoga creature ingame, that's me. I've been doing lots of research about making new skeletons and animations, and they are a fact!. So you are going to see a fully operational dianog...  [Read More]
Page: 16 of 16