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CortoCG

Latest Posts

Page: 13 of 16
Posted in: Heavy troopers. spoilers ahead.
 CortoCG
09-25-2003, 1:27 PM
#4
Raven's new hazard trooper and rocket trooper will no influence at all my concept of a dark trooper phase 2. Those models are huge and grotesque. But here is my real explanation: dark troopers phase 2 are supposed to be agile and maneuverable, and...  [Read More]
Posted in: Concussion rifle
 CortoCG
09-22-2003, 1:22 PM
#2
The concussion rifle will look like in Dark Forces. As for the damage and the effects that depends on how the concussion performed on Dark Force compared to Jedi Academy....  [Read More]
Posted in: Dark Trooper Phase 1 final
 CortoCG
09-23-2003, 11:00 PM
#15
The anims will be custom, not tweaks of existing ones....  [Read More]
Posted in: Dark Trooper Phase 1 final
 CortoCG
09-23-2003, 7:29 PM
#12
I can only say that the dark trooper will have custom animations for sure....  [Read More]
Posted in: Dark Trooper Phase 1 final
 CortoCG
09-23-2003, 1:43 AM
#9
Lol, then letґs force him to most 6 more messages, and have a party. Tonight is my party and I die if I want you, die if I want you... =)...  [Read More]
Posted in: Dark Trooper Phase 1 final
 CortoCG
09-22-2003, 12:15 PM
#6
The metal is pure chrome =). The coloured effects are the dynamic lights. Nevertheless there is already a stained, dirty version of the same skin for Gromas, you can see dirt coming out of the holes in the armor and stuck on other places, like the fe...  [Read More]
Posted in: Dark Trooper Phase 1 final
 CortoCG
09-21-2003, 10:53 PM
#1
Here are some screenshots of it taken in game on Jedi Academy: www.cortocg.com/gallery/jka/ingame/darktrooper1_1.jpg) www.cortocg.com/gallery/jka/ingame/darktrooper1_2.jpg) www.cortocg.com/gallery/jka/ingame/darktrooper1_3.jpg) www.cortocg.com/galler...  [Read More]
Posted in: WTF? XSI 3.0 importer not working.
 CortoCG
09-25-2003, 12:10 PM
#7
There is a way to do the model in Maya and then finish the process in 3dsmax, no big deal at all. But hereґs what I would like to try, and I need a Maya user to do it. If you have Maya 4 or up thereґs a dotXSI exchange plugin for it at www.softimag...  [Read More]
Posted in: WTF? XSI 3.0 importer not working.
 CortoCG
09-22-2003, 11:12 AM
#5
No es nada Duncan, you're welcome =). Another thing, Iґm working on a clean JA humanoid skeleton, Iґll release it later on tonight....  [Read More]
Posted in: WTF? XSI 3.0 importer not working.
 CortoCG
09-21-2003, 4:10 PM
#3
Download the XSI importer fot 3dsmax from www.softimage.com). That will succesfully import the dotXSI files. To find the plugin more easily I recomend you to go first to Site Map and then select Converters from one of the boxes below....  [Read More]
Posted in: WTF? XSI 3.0 importer not working.
 CortoCG
09-20-2003, 8:37 PM
#1
Ehem... guys, Raven... you forgot to supply a valid XSI importer/exporter for 3dsmax that can import the XSI files in the so called JA modelling tools =)....  [Read More]
Posted in: JKII model to JA model...
 CortoCG
09-18-2003, 1:20 PM
#8
nice news Cosmos, that's what all the ppl with JA should do b4 posting something, try by themselves. On the other hand what I said makes perfectly sense, that doesn't mean it's necessary or the only way, it just makes sense. The skeleton in JA is s...  [Read More]
Posted in: JKII model to JA model...
 CortoCG
09-17-2003, 5:07 PM
#3
I think IB will need to recompile his model using JA's _humanoid.gla file, already available in the demo....  [Read More]
Posted in: model scaling?
 CortoCG
09-20-2003, 8:24 PM
#11
I got something to confess... that was me, LOL....  [Read More]
Posted in: model scaling?
 CortoCG
09-18-2003, 1:50 PM
#8
You ppl cry too much about nothing. If Yoda gets an advantage bcuz of it's size, then all play as Yoda!!! Then you'll all get bored of him and start playing with normal size players. The problem is, you ppl prefer to play with a good looking well siz...  [Read More]
Posted in: New JA Editing Tools Released!
 CortoCG
09-18-2003, 1:32 PM
#27
modelling tools, Heh! l33t modelers, Heh! crazy GLAs, Heh! a l33t modeler craves not these things. Btw, the annoying 4588 error code, that carcass returned all the time when trying to compile a model exported directly from Softimage, came from a bad...  [Read More]
Posted in: Something I just HAVE to know!
 CortoCG
09-24-2003, 12:10 AM
#22
Iґll show new pics of the WIP on the teamґs website as soon as I have something presentable. Right now the UV maps are all messed up cuz Iґve been cutting and arraging polygons. For those who like the goggles, or thing they are cool, youґll love...  [Read More]
Posted in: Something I just HAVE to know!
 CortoCG
09-21-2003, 7:12 AM
#19
Bla bla bla, lol. Hi Hap, hi David, long time since I posted here. Anyway, I have a revamp of my old navy trooper model, with a more accurate helmet, precise gloves and the holster. The goggles ar there only bcuz the game had navy troopers with go...  [Read More]
Posted in: JA Demo out
 CortoCG
09-09-2003, 1:04 PM
#15
Character customization is nothing more than multiple .skin files for the same mesh, clever idea don't you think? As far as I've seen from the demo, it looks like a revamped JO, no more no less. The humanoid skeleton is a little different, but nothin...  [Read More]
Posted in: Dark Trooper Phase I downloadable...
 CortoCG
09-03-2003, 9:12 PM
#5
Iґm looking forward to work on more projects with you Storm. But for now I donґt wanna overhwelm you with lotґs of stuff... I donґt have any, LOL. Just tell when I can find you connected so we can talk about the skin and other sutff....  [Read More]
Posted in: Dark Trooper Phase I downloadable...
 CortoCG
09-03-2003, 1:04 PM
#3
Almost bullseye Hap. That's the final version of the mesh of the dark trooper phase 1, though is poorly skinned (i'm a lazzy ass skinner). A gentle soul is working on a new skin, that looks waaayyyy more menacing and professional than my cheap init...  [Read More]
Posted in: Miss the Music?
 CortoCG
09-06-2003, 11:48 PM
#19
The idea is to bring back the good old midi music using the hardware that is was supposed to be listened with. It sounds like a midi, but a hell of a midi....  [Read More]
Posted in: Miss the Music?
 CortoCG
09-04-2003, 1:24 PM
#17
For the Dark Forces Mod the original DF midi music is being rendered to mp3 by the musician of the team. Actually his using a Roland Sound Canvas SC-88 to render the music, and adding some personal touches and improvements. Lemme tell you that I neve...  [Read More]
Posted in: Dark Tide IV shots
 CortoCG
09-10-2003, 4:14 PM
#6
Barry, have you considered mapping for a q3 engine?...  [Read More]
Yeah boss, we are sorry =)....  [Read More]
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