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CortoCG

Latest Posts

Page: 8 of 16
Posted in: SW character's sexuality.
 CortoCG
07-01-2004, 12:48 PM
#13
Get up! Get on loooove! Get up! Stay on the scene... like a sex machine!...  [Read More]
Posted in: SW character's sexuality.
 CortoCG
07-01-2004, 12:25 PM
#11
Ok, C3PO might not be gay. But he's a transvestite robot. Actually the appeal of C3PO is that he was a robot capable of feeling, be offended, etc... So, the fact that he's a robot and cannot fisically consumate his homosexuality doesn't mean he is n...  [Read More]
Posted in: SW character's sexuality.
 CortoCG
07-01-2004, 11:31 AM
#3
Lmao, I care not about that. For all I care, SW's chars are asexual, since SW is not about that aspect of humanity. Luke and Anakin look pretty gay though. And padawans are too, always following their master, I bet they do the "all dressed in bl...  [Read More]
Posted in: SW character's sexuality.
 CortoCG
07-01-2004, 11:24 AM
#1
We were talking about the box cover art, and suddently the thread turned into an unexpected subject, yet full of disagreement and controversy....  [Read More]
Posted in: 3 word Post!
 CortoCG
07-01-2004, 12:46 PM
#7
and jerks off...  [Read More]
Posted in: Shaders for Idiots
 CortoCG
07-01-2004, 11:07 AM
#31
Originally posted by Jedi_Vogel Ok this is what I have now I've manually culled stuff textures/yavinfort/yf_marble2 { qer_editorimage textures/spares/yf_marble2 q3map_nolightmap q3map_onlyvertexlighting cull twosided } Anything abnormal there befo...  [Read More]
Posted in: Shaders for Idiots
 CortoCG
07-01-2004, 11:04 AM
#29
Actually none of us is using Sourcesafe, so no need to care about it, apart from the annoying message that pops up everytime you execute shadered2. Raven must've use Sourcesafe so developers could check in and check out the shader files and keep it n...  [Read More]
Posted in: Shaders for Idiots
 CortoCG
07-01-2004, 10:56 AM
#26
Open the .shader file with notepad and edit the path at will. The only problem is, if the file is not in the new path your enter, then the shader will fail. The game reads all the .shader files and loads them, checks which effects are applied to whi...  [Read More]
Posted in: Shaders for Idiots
 CortoCG
07-01-2004, 10:43 AM
#24
I might be of some help. Could you post a download for that precise file? And also tell me what should be the exact path of the file from /base on. Thanks....  [Read More]
Posted in: Question on creatures?
 CortoCG
06-30-2004, 11:48 AM
#4
It's possible to make a creature, actually, howlers are creature, aren't they? But Keshire is right, in order to have a fully functional creature, the way you want, you'll need to code some new AI behavior. I guess you can use the howler for the AI,...  [Read More]
Posted in: Change player size in first person view.
 CortoCG
07-01-2004, 10:22 AM
#9
Good point. Besides, the unreal engine is much more powerfull and better suited to make a large scale, gorgeous visuals, non-jedi, star wars mod :D....  [Read More]
Posted in: Change player size in first person view.
 CortoCG
06-30-2004, 6:59 PM
#7
Originally posted by razorace Ok first off, you don't have to touch the scale at all. The engine can handle maps larger than you need to worry about for large maps. Secondly, you can do model scaling very easily inside the code. It can? I wonder...  [Read More]
Posted in: Change player size in first person view.
 CortoCG
06-30-2004, 12:30 PM
#5
If someone at OJP wants to consider my idea as a project, go ahead. I think it would be great to make a real battlezone, with players and NPC's....  [Read More]
Posted in: Change player size in first person view.
 CortoCG
06-30-2004, 11:06 AM
#4
No side effects, besides the funny looking of small humanoids holding large weapons, or not beign able to raise the lightsaber over the floor level. I scaled the complete skeletal animations to 0.25 instead of 0.64 (normal humanoid scale). I mean to...  [Read More]
Posted in: Change player size in first person view.
 CortoCG
06-27-2004, 9:54 PM
#1
Is it possible to change the player's height in first person view? See, I've recompiled the humanoid skeleton to be three times smaller than the original humanoid. In thid person view the recompiled models look tiny, but in firt person view the playe...  [Read More]
Posted in: Hey! You Must've
 CortoCG
06-29-2004, 10:27 AM
#3
The weapon you grab at the end of Talay is a broken/abandoned imperial repeater rifle. It's a mission objective, so you don't get to use it on the next level. There's also an assault gun modelled, which you take from the first dark trooper phase 2 yo...  [Read More]
Doh, ok :D....  [Read More]
Originally posted by WoLFF thx, i got it up, im just havin some trouble, some of the tutorials i have arent helpful, so if u could leave ur s/n behind id appreciate it, thx..... His s/n? Serial Number?...  [Read More]
You're screwed then, cuz there are no importers for max 6. Only for max 5....  [Read More]
Posted in: cmoncmoncmoncmon...
 CortoCG
07-01-2004, 10:32 AM
#20
No really, but you gotta complete it. I mean, some sections are kinda empty. Also, don't limit yourself to what it's said in the back of the game box. Make your own comments and critics about how the Kyle Katarn character evolves from game to game....  [Read More]
Posted in: cmoncmoncmoncmon...
 CortoCG
06-30-2004, 6:21 PM
#18
Dude, your site rocks....  [Read More]
Posted in: Ja+
 CortoCG
06-30-2004, 12:14 PM
#5
Was is JA+? Sounds like vitamins....  [Read More]
Posted in: Mods after this with different engine.
 CortoCG
06-29-2004, 11:52 AM
#10
LOL, Lonepadawan is in right, most of them stayed on the name, and just a very few made great mods and got hired. I completely agree with Hap on this one. The only thing that keeps us together and working hard is that we all love Dark Forces (in my...  [Read More]
Posted in: Great job guys!
 CortoCG
07-01-2004, 10:46 AM
#3
Are you a Dark Forces fan? Or you just like what we've done so far? Thanks either way man....  [Read More]
Posted in: Improved Stormtrooper SP?
 CortoCG
07-01-2004, 10:41 AM
#23
Hap, I think I could really help you out with shaders. Since the dark trooper phase 1, I'm kind of a shader geek. I used up to 4 stages in some surfaces. I can fix any faulty shader. If you allow me, I can download your stormtrooper, fix the shader (...  [Read More]
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