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idontlikegeorge

Latest Posts

Page: 2 of 8
Posted in: Model help
 idontlikegeorge
01-05-2004, 7:25 PM
#2
If you load it up as a misc_model, there should be a toggle for a spawnflag solid - though I don't remember what the number for the spawnflag actually is. That's the easiest way... the other way is to make clip (or physics clip) brush(es) around the...  [Read More]
Posted in: Sunlight problems...
 idontlikegeorge
01-05-2004, 7:16 PM
#2
Ok, the arrow should be pointing toward the info_null, not the light. That's your problem. Select the light first, then the info_null, then press ctrl-k. Or, manually give the info_null a key/value targetname/lightdir and then give the light a key/...  [Read More]
Posted in: Sky light
 idontlikegeorge
01-04-2004, 6:37 PM
#4
http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1533 I'd rather use an entity sun for my "sunlight." :)...  [Read More]
Posted in: Stuck
 idontlikegeorge
01-02-2004, 8:59 PM
#2
I assume you are trying to enter Echo Base. Try looking around one of the wrecked AT-ATs a little bit more closely. :) Took me a while there too... did alot of walking around that map. :p If this doesn't help, try being more specific as to your s...  [Read More]
Posted in: Sandral-Matale Feud *possible spoilers*
 idontlikegeorge
01-05-2004, 6:39 AM
#10
You get Force Persuade options in different dialogue. Much more useful to get NPCs to do what they usually wouldn't do... Example... Maybe I can give you 100 credits for taking the gizka? (Persuade)I really wanted to sell them... how about we call...  [Read More]
Posted in: Sandral-Matale Feud *possible spoilers*
 idontlikegeorge
01-02-2004, 9:04 PM
#2
I was able to get it so the families would come together, and were planning on constructing a new estate for their children. I had really high persuade, Improved Empathy, and Affect Mind with that character... I don't remember exactly how... I think...  [Read More]
Posted in: world-craft & such
 idontlikegeorge
01-02-2004, 8:49 PM
#5
As much as I miss good ol' WorldCrash, Gtk is better. I set up my GTK, to have the quartered view, with camera, and the 3 2d views all at once... I don't see how people can stand toggling back and forth between views, seems like a waste of time to m...  [Read More]
Posted in: Portals Hint and so on
 idontlikegeorge
01-01-2004, 11:37 PM
#6
Q3map2 has had support for Jedi Academy long before GTK had a support for it! So you had to just fake it with the JO Gtk package, and tell it to use Academy assests. I've had no problems with hint brush use... they always make a split where they are...  [Read More]
Posted in: problems...
 idontlikegeorge
12-31-2003, 6:58 PM
#2
Just find another light texture, is all you need... that particular light texture probably isn't in Jedi Academy. RichDiesel's tutorials were all made for Outcast, and JK2Radiant - so you can't follow them word-by-word, but they are good tutorials t...  [Read More]
Posted in: Origin of "Lamer"
 idontlikegeorge
01-02-2004, 12:06 AM
#21
Originally posted by Astrotoy7 LMAO I can just see the K man, wearing a tweed jacket with leather elbow patches, a bow tie and smoking a pipe..... "today we will be discussing how one's choice of avatar will promote fear in posters all over t...  [Read More]
Posted in: Placed X-wing model
 idontlikegeorge
12-31-2003, 9:17 AM
#2
Actually, that is Jaden's Z-95 Headhunter. But anyway, try models/map_objects/ships/x_wing.md3 - or z_95.md3 :)...  [Read More]
Posted in: Team Corellia
 idontlikegeorge
01-01-2004, 1:55 AM
#40
Wow, Casper sure showed the "higharchy" and the evil elitist boys over at map-review a thing or two! :rolleyes: "Isnt it time just let things go? Casper just wants to make things right. Wedge, Kengo and who everelse just leave it at...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 idontlikegeorge
12-27-2003, 6:00 PM
#7
Does anyone have problems accessing the site? The Flash "movie" won't load... I have Flash Player 5 and a cable modem connection... am I just unlucky enough to try and access the site when it doesn't want to use bandwidth? :o Would you hap...  [Read More]
Posted in: ninja_tex.shader
 idontlikegeorge
12-30-2003, 5:53 PM
#6
God damnit. I swear I spend more time updating Radiant than I do using it. I guess new updates are good, but can't they slow down a bit? :p...  [Read More]
Posted in: Map Borrowing or Stealing?
 idontlikegeorge
12-31-2003, 9:12 AM
#17
Originally posted by lauser There are many mappers who have used ORIGINAL default material from JK2 or even JA and have NEVER asked Activision or RAVEN or ID to use any of those files. Not only have they used the material but they have ALTERED it sl...  [Read More]
Posted in: Is it possible to...
 idontlikegeorge
12-27-2003, 1:59 AM
#7
Heheh, good idea. Should call that area the "Justice Field" - and it would be cool to rip a sound of the computer from Red Dwarf saying it. :p...  [Read More]
Posted in: Is it possible to...
 idontlikegeorge
12-25-2003, 6:34 AM
#3
I don't map for MP, so I don't know if this would work: maybe make an area filled by a trigger_hurt brush that heals at a very high rate so any damage inflicted would be healed so effectively nulled? Only problem, is I don't know if the trigger_hur...  [Read More]
Posted in: KOTOR Explorer?
 idontlikegeorge
12-25-2003, 6:40 AM
#9
Originally posted by Prime So is Jedi Academy the exception that proves the rule? What do you mean? I just mean, that games with no hope of modding will die faster than those with more openly modifiable. And, I know that even though a game develo...  [Read More]
Posted in: KOTOR Explorer?
 idontlikegeorge
12-24-2003, 7:25 AM
#7
I don't see why computer devlopers, and such don't always have some thought for support of community modifications by now. I mean, look at Half-Life. Thousands of people still play and modify that game now, and it's going on what, 7 years now?! Beca...  [Read More]
Posted in: The mapping newbie strikes back!
 idontlikegeorge
12-18-2003, 7:07 PM
#7
No, flipping the image in an image program IS THE HARD WAY TO DO IT. Ed just described it horribly. All you have to do, is change the horizontal scale of the surface to a positive number. So, select the surface, open surface inspector, under H Sca...  [Read More]
Posted in: Switching Playermodels
 idontlikegeorge
12-18-2003, 8:34 PM
#3
Maybe you can have the first map's target_level_change target a menu which will change the player properties then run the next map? Since I posed it as a question, I'm not sure if it would work; I haven't messed with the menus too much, and I've not...  [Read More]
Posted in: NPCs cheating in Pazaak? Here's why!
 idontlikegeorge
12-12-2003, 6:58 PM
#11
Are there any attribute modifiers for Pazaak? Because, like alot here, I hated the game, I swear the NPCs would cheat, and I'd get the worst draws... but then, I made another character, and went more Charisma, Intelligence, and Wisdom, (my first cha...  [Read More]
Posted in: Bottomless pits in JA
 idontlikegeorge
12-12-2003, 5:48 PM
#8
How about for SP? I used the dmg/-1 value, because it does not have the spawnflag toggles for lockcam and/or falling, and since the entity comments state "If dmg is set to -1 this brush will use the fade-kill method" I assumed it was set t...  [Read More]
Posted in: Bottomless pits in JA
 idontlikegeorge
12-11-2003, 8:50 PM
#3
Doesn't work for me with JA. I set the trigger_hurt with the key/value dmg/-1 and it restores 1 hp every server frame. It even says in the entity comments: "If dmg is set to -1 this brush will use the fade-kill method" - but still, it does...  [Read More]
Posted in: New SP MOD- Starwars Unforgiven
 idontlikegeorge
12-19-2003, 9:07 PM
#7
I've said it a million times: Why do fanboy Star Wars stories have to involve: a major SW character and/or the revival of the great Sith and/or a problem which AFFECTS THE FATE OF THE ENTIRE GALAXY!!!!111 ...again. YAWN. :o Also, yeah, let's just t...  [Read More]
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