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idontlikegeorge

Latest Posts

Page: 5 of 8
Posted in: Making a bar...
 idontlikegeorge
10-23-2003, 10:52 PM
#2
The behind-the bar texture with the bottles and such is: textures/nar_streets/bar_bottles And a table model, drop in a misc_model entity, and select: models/map_objects/nar_shaddar/table01.md3 I thought there was more of a gambling table (the space...  [Read More]
Posted in: Door sounds
 idontlikegeorge
10-24-2003, 7:24 PM
#4
Awesome. :)...  [Read More]
Posted in: Door sounds
 idontlikegeorge
10-23-2003, 10:54 PM
#2
I think I got mine to work sorta doing that, but now that I think about it, isn't there a soundset for doors, so you don't have to specify a specific sound file? Sorry can't really answer the question, but since it deals with door sounds figured add...  [Read More]
Posted in: Using ships without cheats?
 idontlikegeorge
10-24-2003, 1:19 AM
#5
You use NPC_Vehicle, then in the entity settings, have a key/value NPC_type/vehiclename...  [Read More]
Posted in: Entety window wisdom
 idontlikegeorge
10-23-2003, 10:56 PM
#2
Hmm. JK2Radiant. I remember that (shudder). Do you have the entity definition file for Academy? If you do, it should still appear in JK2Radiant. If not, maybe use the NPC_spawner entity, and in NPC_type type in "rancor" - that might work....  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 idontlikegeorge
10-23-2003, 11:25 PM
#21
Originally posted by DarkLord60 Sorry its just what I think! And Kengo why you chewing me out when everybody else feels the same why. He needs practice and he needs to change a couple of things. I may have come across a little harsh and I am sorry b...  [Read More]
Posted in: Clipper Tool Woes
 idontlikegeorge
10-24-2003, 7:28 PM
#7
Actually, I'd just drag vertices of the mesh, make it half size or whatever, then clone it. But I don't trust automated plugins and all that. Like terrain generators. Pffbt. Back in my day we made terrain by hand, and ya never heard me complain (whe...  [Read More]
Posted in: Stupid Gtk thing.
 idontlikegeorge
10-12-2003, 2:59 AM
#7
I did do that, and it didn't. That's why I made the empty subfolders....  [Read More]
Posted in: Stupid Gtk thing.
 idontlikegeorge
10-12-2003, 12:55 AM
#5
Originally posted by Greymon Open the console in gtkradiant and read right after loading. It will tell you where/if it's reading the entities.def. Yeah, I looked thru the console line-by-line til I found: basepath : C:/Games/JediAcademy/GameData/b...  [Read More]
Posted in: Stupid Gtk thing.
 idontlikegeorge
10-10-2003, 9:26 PM
#3
Thanks, but I don't think that will exactly help, like said, this has happened before with a Gtk version with full Outcast support (while editing Outcast). But from reading that thread, it seems full JA support will be availible soon enough, I'll tr...  [Read More]
Posted in: Stupid Gtk thing.
 idontlikegeorge
10-10-2003, 4:53 AM
#1
Where exactly does GtkRadiant look for and read the entity definition file(s)? I have Radiant 1.3.11 beta installed, with the base files in c:\Games\Radiant\ And my games in c:\Games\JediOutcast and c:\Games\JediAcademy When installing Gtk I placed...  [Read More]
I like the lighted corner as it is. Keep the area open for duels, and put crates and extras in the corners, to look like its some sort of loading bay. Doesn't look like Vjun at all. It looks more civilian than militaristic to me, it could be a load...  [Read More]
Posted in: strange *SPOILERS*
 idontlikegeorge
10-06-2003, 3:00 AM
#6
Yeah but what would Jaden use it for? Tavion was wanting to use the stored energy to resurrect Ragnos, and Jaden didn't want to do that. Also, like said, it was used to put Kyle out of commision, and maybe Jaden used it while subjugating the Star De...  [Read More]
Posted in: WIP: Return to Cairn (SP Map for JA)
 idontlikegeorge
10-08-2003, 7:48 AM
#6
Is that a sky in screenshot 6? Just wondering, 'cuz the Cairn installation was in the asteroid field, Kejim was a planetary installation. Other than that, doesn't look to bad. Maybe some more details - wall trimmings and such, but it's not really n...  [Read More]
Posted in: Descriptions for console commands
 idontlikegeorge
10-04-2003, 9:47 PM
#2
Well, I believe some people are thinking about working on a master CVAR list. It will be alot of work to describe them all, considering sometimes there will be 400 some variables listed, and then sometimes 500 some listed. I'm not exactly sure, but...  [Read More]
Posted in: Please help, possible bug!
 idontlikegeorge
10-04-2003, 10:53 PM
#7
How did you "change the format to a .map instead of the .bsp"? Also, this should go into one of the mapping forums, or maybe the General Editing forum....  [Read More]
Posted in: in single player...
 idontlikegeorge
10-04-2003, 8:14 PM
#5
Sometimes, with kungfu active, I can kick with a saber throw, but it usually justs throws the saber - if the saber is in the air, sometimes if I keep clicking mouse2 it will do a kick, even when the saber comes back. I really like using melee, it's...  [Read More]
Posted in: jedi academy the book
 idontlikegeorge
10-05-2003, 9:07 AM
#10
Oh yeah, I did forget that the Sith were supposedly there long long before even Exar Kun's time... But thanks for thinking of the point, that they specifically chose that temple to drain energy from - and since they had to do it during the diversion...  [Read More]
Posted in: jedi academy the book
 idontlikegeorge
10-05-2003, 8:14 AM
#8
Originally posted by Stafire13 However, I would say that there is no way we could tell if that temple in the opening of the game is Exar Kun's. Yavin 4 is dotted with Massassi Temples. If it had been Exar Kun's I think they would have mentioned it....  [Read More]
Posted in: Moving Swoop Steal
 idontlikegeorge
10-05-2003, 8:18 AM
#13
I didn't have to press the use. If the timing and everything was right, when you strafe-jump off yours it will do the rest by itself - you won't really be in the air, atleast controllably - the nifty timescale shift and animations will play themselve...  [Read More]
Posted in: Moving Swoop Steal
 idontlikegeorge
10-05-2003, 7:29 AM
#9
Slow down, let a merc come up beside you (when they pull out their blaster to shoot you, you are close). Make sure to get close to them, then push jump and strafe-direction they are, and it will go into Matrix-cinema mode and do the swoop steal. Not...  [Read More]
Posted in: Enemies Lack Character?
 idontlikegeorge
10-05-2003, 8:20 AM
#43
Originally posted by Akai Agreed. Though there is something satisfying about cutting down swarms of stormtroopers it is getting a bit old. With the Empire shattered and the New Republic still not entirely in control yet you'd think that there would...  [Read More]
Posted in: Npc File
 idontlikegeorge
10-04-2003, 9:42 PM
#4
Um, NPCs make maps more than just a bunch of empty rooms. Enemies, civilians (if Outcast/Academy had any) and allies are all NPCs. Because it doesn't directly involve the making of a map, doesn't mean knowing everything you can about NPCs, and other...  [Read More]
Posted in: Poll: Choice over Kyle?
 idontlikegeorge
10-03-2003, 7:05 AM
#24
You don't have Rosh Penin in there! What, you forgot about his "leet" skills with the blaster shooting at howlers on Yavin?! Some people! :p :lol: "I'd like to keep Kyle because he is your master and it helps bridge JA with the Dar...  [Read More]
Posted in: If You Were A Jedi.................
 idontlikegeorge
10-12-2003, 12:30 AM
#24
How unoriginal. I'd be a Hutt. Random saber color. Massive harem of Twi'lek hotties to wait over my every whim. :gree Yeah....  [Read More]
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