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Sky light

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 Steinin
01-03-2004, 2:06 PM
#1
I'm using the bespin sky shader in a map I'm creating. It's generates too little light however. Are there any good ways to insert more lightning without having to use point-based entities?
 wedge2211
01-03-2004, 3:23 PM
#2
Look for any of the following lines in the shader code:

q3map_surfacelight <amount>
q3map_skylight <amount> <iterations>
q3map_sun <R> <G> <B> <amount> <heading> <elevation>

Change the <amount> values to higher numbers to emit more light. Remember to save your new shader in a different shader file and with a new shader name so you don't overwrite people's bespin shaders.
 Steinin
01-04-2004, 5:15 PM
#3
1: How do I open up the shade code?
2: Where and how should I store it without it interferring with Raven's shaders?
3: How do I get my sky to use this shader?
 idontlikegeorge
01-04-2004, 6:37 PM
#4
http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1533)

I'd rather use an entity sun for my "sunlight." :)
 Torchy
01-04-2004, 6:52 PM
#5
jut copy the shader entry and paste it into a new shader file called mapname.shader and make sure you list mapname in shaderlist.txt :) and dont forget to change the name of your shader so its not the same as the raven one :)

eg. textures/skies/mapname

:)
 Steinin
01-05-2004, 11:07 AM
#6
This is a SP map so I was a little opposed to create new shaders and so... But the sun entity seemed to work pretty good. Thanks everone for replying.
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