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idontlikegeorge

Latest Posts

Page: 4 of 8
Posted in: Force Pushable/Pullable Objects
 idontlikegeorge
11-09-2003, 4:27 AM
#5
I'm pretty sure most of that stuff is done with the func_static entity, and ICARUS scripts with it....  [Read More]
Posted in: compile errors....
 idontlikegeorge
11-07-2003, 7:49 PM
#4
I don't know of any offhand that are about leaks in general. But go here, these are really good starter tutorials: http://richdiesal.jedioutcastmaps.com/tutorials/index.html As far as what a leak is, well, the virtual "space" you constru...  [Read More]
Posted in: compile errors....
 idontlikegeorge
11-07-2003, 8:30 AM
#2
Your map is leaked. Probably the most common error EVER. Anyways, in Radiant, goto File > Pointfile... and follow the arrows, and make sure to seal any leaks. :) If you don't know what a leak is, um... go read a bunch of mapping tutorials. :p...  [Read More]
Posted in: Quinlan Vos???
 idontlikegeorge
11-08-2003, 12:50 AM
#29
http://www.starwars.com/databank/character/quinlanvos/index.html...  [Read More]
Posted in: New screenshots of my map (SP)
 idontlikegeorge
11-05-2003, 5:10 AM
#9
Yes, looks very nice indeed, and I too especially enjoy the (SP) in the topic title! :D What will it have in the way of story?...  [Read More]
Posted in: Two Questions
 idontlikegeorge
11-07-2003, 8:36 PM
#6
Just open up the entity window of a light, most of the stuff is commented on well. For spotlights and stuff, you need to also use different entities as targets and such, you can find stuff for that on most mapping sites....  [Read More]
Posted in: Two Questions
 idontlikegeorge
11-07-2003, 3:45 AM
#3
Back in the day my friend made a cool dueling map for JO, and he just used a fire color (orangish) light, and gave it one of the flickering effects, and put them near any "torches" he had. The light would bounce off the tree models at the...  [Read More]
Posted in: port a jo mp map, like the bespin dude
 idontlikegeorge
11-03-2003, 8:15 AM
#6
It usually is illegal. But I have heard that Raven allows resources from their games to be used in other Raven games....  [Read More]
Posted in: Playing Maps without the map command
 idontlikegeorge
11-03-2003, 8:21 AM
#12
Originally posted by gotcha8903 whenever i save the yavinffa.arena file it automatically makes it a .txt! is there anything I can switch off to fix this? Make sure when you save it, in the file type window, make sure "All Files" is select...  [Read More]
Did you post this on Massassi? Yeah, I read it, and went around thinking about it... because the menus can be called from in-game, but I'm not sure exactly how. Seeing the entity target_level_change has a variable to call a menu as well as another...  [Read More]
Posted in: making the jedi cover their faces?
 idontlikegeorge
10-28-2003, 5:55 PM
#2
I think that animation is tied to weather effects in the level, and the playermodel would play that animation when facing a direction... it happened in hoth1 as well. As far as doing that animation for some other reason, you would have to use script...  [Read More]
Posted in: Is there a Neo skin out there...?
 idontlikegeorge
10-27-2003, 9:14 PM
#2
Wrong. Forum....  [Read More]
Posted in: Need Help With FPS
 idontlikegeorge
10-27-2003, 11:48 PM
#5
If the FPS drop is limited to the area with the trees, take in account that you may have to take out a tree or two. Also, check your walls and such, make sure they are as efficient as can be, and any details not related to the trees may need to be t...  [Read More]
Posted in: Skies
 idontlikegeorge
10-26-2003, 6:24 PM
#2
Don't select the images from the skies directory that are images... those are the base images the sky shaders compile to make the skybox itself. Since being set on Yavin, try the textures/skies/yavin sky. Hmm... that was sort of vague... I mean, se...  [Read More]
Posted in: Robes and Cloaks
 idontlikegeorge
10-25-2003, 7:55 PM
#2
Perhaps ask this in one of the editing forums. As far as making good robes and such, the problem with that is weighting the meshes so they look like they sway and flow correctly like clothing. It's so much easier to just make simple clothes like tun...  [Read More]
Posted in: question
 idontlikegeorge
10-25-2003, 7:11 PM
#5
You know, I've never had any map in a brush-based game that required manually creating a worldspawn entity. They have always been a default property of the map... What games have you mapped for that made you assume that you needed to manually add a...  [Read More]
Posted in: Team Corellia
 idontlikegeorge
10-31-2003, 6:15 AM
#20
Ok, first.... learn to spell 4 words. Buildings are supposed to be "boxy" and besides, an overuse of curves is just as bad as not having curves. And... well... what have YOU mapped then, oh great one? Oh yeah... you play the Coruscant le...  [Read More]
Posted in: Team Corellia
 idontlikegeorge
10-30-2003, 7:57 PM
#17
Originally posted by gothicX What's with the untextured NPC in those first shots?:confused: Some NPCs from Outcast are in Academy, but their skin isn't. I know especially many of the "classic" Reborn, so most likely others, as well. Heh...  [Read More]
Posted in: Team Corellia
 idontlikegeorge
10-29-2003, 5:59 AM
#7
Lovely detail inside the ship, and the plaza is very nice. Are those chairs brushwork, custom model, or game model (if so what is it called)? They are cool. As far as countering the EU, well... can't you make the setting some other planet? I mean,...  [Read More]
Posted in: Need cutscene help
 idontlikegeorge
10-24-2003, 7:31 PM
#2
Talking about "normal" cutscenes, I assume you don't mean the ones that use the game engine and models? In that case, you need to compile images into a ROQ file... which isn't the easiest thing to do. Look around on the JO Mapping forums,...  [Read More]
Posted in: Using ships without cheats?
 idontlikegeorge
10-28-2003, 8:08 PM
#12
:)...  [Read More]
Posted in: Using ships without cheats?
 idontlikegeorge
10-28-2003, 6:53 PM
#10
Originally posted by Lindsey This NPC Vehicle thing is driving me crazy. The Vehicle alays shows up as a swoop. I set the value to "x-wing" and the class to NPC_Vehicle. What the @#$$ am I doing wrong? Ok. Drop in an NPC_Vehicle entity....  [Read More]
They are both in the file: base\ext_data\npcs\kyle.npc I don't know why you would want to mess with them... for one thing, the allied Kyle npc is a million times stronger, and uses more force powers, than the enemy "boss" Kyle....  [Read More]
Posted in: Adding Sounds to Cutscenes?
 idontlikegeorge
10-25-2003, 8:00 PM
#6
Or an NPC_Player. That NPC class holds the same model/skin data as the playermodel, and is used in cutscenes....  [Read More]
Posted in: Jedi Knight II Dragon Remix: Endgame Edition
 idontlikegeorge
11-01-2003, 8:25 AM
#13
Originally posted by Covax I kept trying to show people that you could fake it but few really caught on. Anywho, I'll decide in two weeks what mod I'll work on. That's the whole problem with weapons in Outcast/Academy. But for Academy, perhaps tus...  [Read More]
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