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Kengo

Latest Posts

Page: 20 of 23
Posted in: Double Cross on Nar Shadda WIP
 Kengo
02-21-2003, 7:40 PM
#3
Does look a little too dark, and lacking some architectural detail in places, but conveys a great sense of atmopshere, looks promising :)...  [Read More]
Posted in: "City Street" - My first map, be kind...
 Kengo
02-21-2003, 7:49 PM
#3
I think it's really hard to do modern day environments, less room for creative lisence. Looking really good, great detail, maybe the lighting needs some work in places, but allround looking very good. Can't think of many good maps of this setting for...  [Read More]
Posted in: WIP: Simpson's Duel
 Kengo
02-20-2003, 12:17 PM
#5
It's a really great idea, with a massive number of possibilies for interactivity and secret, things like pressing the TV on bringing on at least the sound of something simpsons-esque, the phone ringing with stupid messages, that kinda things :D...  [Read More]
Posted in: First JK2 Script Editor!
 Kengo
02-13-2003, 9:17 AM
#6
Sounds like it might make some of my tutorials on editing cfg files useless - I don't know whether to laugh or cry :D Nah, would be really good for it to be made easier. So, what exactly do you edit with it, standard scripts, of cfg files of some des...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-18-2003, 11:21 AM
#22
Thanks a lot man :) I feel the current one is adequate, so if you don't manage to make one then it's not a prob for the map, but a good custom skybox would be a big improvement :D...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-17-2003, 8:40 PM
#20
I will work on more camera work, explosions and general fighting, and maybe a few X-Wing fly-bys, when I get down to doing the scripting of this cutscene. For now I'm happy with the architecture, texturing and lighting. Now, onto the castle :)...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-17-2003, 8:38 PM
#19
http://massassi.net/ec/images/9963.jpg Added a few bits of curved ground, made the mounds curved and more realistic looking, added a curved bank at one end, fiddled with tree positioning, put a load of rebel troops into the trenches (I'd rather be...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-17-2003, 2:06 PM
#18
http://massassi.net/ec/images/9951.jpg I'm MUCH happier with it now, basically just made the lighting better, it looked like JK before....:eek: Like you say Wedge, I'll try to get some rolling terrain feel to the ground, then that should be it fo...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-17-2003, 11:01 AM
#16
http://massassi.net/ec/images/9948.jpg I knew I hated ambient lighting for a reason....I'm gonna do it with lights like I thought I should ......  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-17-2003, 8:58 AM
#15
Maybe I'll look into getting an artist to make a skybox for me...any offers? :D Just compiling now...I've added about a million barrles, boxes and containers, trenches infront of the mounds (it makes sense), a load of trees and a few droids :)...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-16-2003, 9:20 PM
#12
Damnit! Knew I should have taken the FPS counter off.... Hmm, I didn't find that bit choppy at all, not sure why FPS was so low at that point :( That area needs some work, more architecture to break it up some, you can see too far methinks. Thanks...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-16-2003, 8:41 PM
#10
Man, I just managed to stop the .map file working....too me 15 mins to get the .BAK file going! I *knew* I wasn't ready to mess with 'simple' patch meshes. They make no sense to me. Despite that.....brrr....thanks guys, yeh, the skybox/map transition...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-16-2003, 2:14 PM
#6
Work on the map halted for a few weeks with the tutorial writing, but now that's done for now I'm back to it. Below is a pic of Republic Landing force (the lighting needs some work so I brightened the pic up some). Any ideas for what I should include...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-08-2003, 6:48 PM
#5
I'm gonna make a big effort to improve textures and using architecturing to break them up, I think you're right it needs work. Originally posted by wedge2211 I was disappointed with the single-player "team-based" combat in JKSP... Yeh,...  [Read More]
Posted in: Problem with file: Occupation (from the author)
 Kengo
02-21-2003, 12:47 PM
#6
Originally posted by ZBomber PM an admin with your problem. :) It doesn't seem like the File Posters are Awake. They haven't added anything for awhile. Maybe an admin can wake them up: matt-windu Boba Rhett Metallus They are around alot, so they sho...  [Read More]
Posted in: Problem with file: Occupation (from the author)
 Kengo
02-16-2003, 12:50 PM
#4
I guess posting the location may help, although the file is the last SP map to be uploaded. OK, so the file here http://www.jediknightii.net/files/index.php?link=file&id=1095 I, the author of that file, would like you to take the file down as s...  [Read More]
Posted in: Problem with file: Occupation (from the author)
 Kengo
02-16-2003, 12:38 PM
#3
Do-be-do........  [Read More]
Posted in: Problem with file: Occupation (from the author)
 Kengo
02-11-2003, 12:40 PM
#2
It's now over 4000 downloads :eek: Please could you take the file Occupation down, this is a request from the author. Putting the working version up is an extra, but please, please could ya take the original version down so no one else downloads i...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Kengo
02-26-2003, 5:30 PM
#401
Originally posted by Aru-Wen You should talk, Kengo. :p You forget, I don't actually write any, I just get an army of monkeys with a LOT of typewritters to write mine. It takes a while, and a near endless supply of bannanas. Still, I think you'll...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Kengo
02-25-2003, 4:06 PM
#397
Originally posted by Aru-Wen Uhh, yeah... you don't see us writing any reviews... none at all. *throws blanket over part of signature that says 'Map Reviewer at Planet IRG'* Absolutely no reviews. ;) Glad to hear it Aru, cause you know wat they sa...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Kengo
02-24-2003, 9:36 AM
#393
Originally posted by AKPiggott Yeah. I've written quite a few DVD reviews on Amazon. Dear me, you shouldn't be doing stuff like that, you should fully concentrate on the map! You don't see guys like Shadriss or Aru-Wen wasting their time writing r...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Kengo
02-25-2003, 4:06 PM
#147
Originally posted by Aru-Wen Uhh, yeah... you don't see us writing any reviews... none at all. *throws blanket over part of signature that says 'Map Reviewer at Planet IRG'* Absolutely no reviews. ;) Glad to hear it Aru, cause you know wat they sa...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Kengo
02-24-2003, 9:36 AM
#143
Originally posted by AKPiggott Yeah. I've written quite a few DVD reviews on Amazon. Dear me, you shouldn't be doing stuff like that, you should fully concentrate on the map! You don't see guys like Shadriss or Aru-Wen wasting their time writing r...  [Read More]
Posted in: WIP: Volrath's Lair
 Kengo
02-17-2003, 1:49 PM
#99
Don't know how you manage to keep all those things in the air, my idea of multi-tasking is drinking while watching the TV :D...  [Read More]
Posted in: WIP: Volrath's Lair
 Kengo
02-17-2003, 10:56 AM
#97
Lassev, that is really depressing, life isn't about sad endings - it's about baseball and betting on where that crazy sun will rise tommorow! It's a real shame to hear you're not planning on finishing the map. I'm guessing you're a bit of a perfecti...  [Read More]
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