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Samuel Dravis

Latest Posts

Page: 50 of 56
Posted in: Enhanced idea (?)
 Samuel Dravis
12-09-2003, 12:30 AM
#3
Ask the guy that made the mod you posted; he might be willing to let us use it. Be sure to mention how much publicity he will get, because everyone will be using this mod... ;) One more thing... READ THE STICKIES (http://www.lucasforums.com/showth...  [Read More]
Posted in: XP cap remover (long)
 Samuel Dravis
12-08-2003, 1:26 PM
#2
You could probably use cheats to get your levels, then edit your savegame with a hex editor... I think that the point you edit is 0x70. if it's 1, then change to 0....  [Read More]
Posted in: Enhanced Submissions: Improved Melee System
 Samuel Dravis
12-08-2003, 1:28 PM
#2
Nice. Kurgan and others that allow melee on their servers are going to be happy......  [Read More]
Posted in: Basic Submission: Improved Animevents System
 Samuel Dravis
12-08-2003, 1:17 PM
#9
That's interesting. How hard is it to make a animevent.cfg? Darth Vader with breathing sounds...cool. :cool:...  [Read More]
Posted in: Help Wanted
 Samuel Dravis
12-06-2003, 12:40 PM
#2
Webmaster I might be able to do that - but I'd have to see exactly what needs to be done first. I would like to see the actual files etc on the server. I'm not going to guarantee anything unless I know it's within the scope of my ability. EDIT: I'm...  [Read More]
Posted in: DF music
 Samuel Dravis
12-03-2003, 1:00 AM
#1
Here's a link I found hosted on scumm that has all the DF soundtracks. Don't know if it will be useful to you guys or not. Click (http://www.scummbar.com/mi2/site/)...  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 Samuel Dravis
12-06-2003, 1:50 PM
#8
You know, the attacker is supposed to undergo death by tripmines. The defenders are supposed to kill you a fast as possible....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Samuel Dravis
12-06-2003, 1:37 PM
#19
As for Force Throw, is there any way you could use powerup items (medpacs, shields etc) as throwable objects?...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 Samuel Dravis
11-28-2003, 1:58 AM
#12
you have to tap jump as you are falling to activate Force Fall That's a good solution. I hadn't thought of that... And about KotOR: Its the best SW game ever made IMO. Best story, best graphics, best voice acting, best saber fighting, coolest force...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 Samuel Dravis
11-28-2003, 1:37 AM
#9
What we really need is about 40 force powers, most of them nuetral, and always on. Like KotOR's. :D...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 Samuel Dravis
11-28-2003, 1:26 AM
#7
Remember that people might be purposefully going downwards fast. Make it where they have to jump before it can be activated, or perhaps crouch to deactivate it temporarily....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 Samuel Dravis
11-27-2003, 11:18 PM
#2
Interesting. Even has EU support in The Courtship of Princess Leia. I don't have any "official" weight in this mod, because I have not yet submitted anything. However, perhaps Razorace might be interested in it. An always on cvar based on f...  [Read More]
Posted in: What's New?
 Samuel Dravis
12-06-2003, 1:45 PM
#12
I found a zip file dll a while back that would be useful for ripping/pakking up files off the pk3s. I figure it wouldn't be hard to do really, just tedius. I'm not going to think about it until I'm finished with ConfigED though....  [Read More]
Posted in: What's New?
 Samuel Dravis
11-27-2003, 11:14 PM
#4
Improved ConfigED, with language module support for JA, JO, and perhaps some other games....  [Read More]
Posted in: Sdk!
 Samuel Dravis
11-27-2003, 12:08 AM
#1
Link (http://www.jk3files.com/file.info?ID=20909) SDK for JA MP. Yay! :D...  [Read More]
Posted in: Knights of the Old Republic.....Mods??
 Samuel Dravis
11-28-2003, 1:15 AM
#11
I compared the KotOR license to JA's. I find that it's interesting how it says you may not (KotOR's): (3) Transmit the Software over a network, by telephone, or electronically by any means, except in the course of your network multiplayer play of t...  [Read More]
Posted in: The PC version is here. What about mods?
 Samuel Dravis
12-04-2003, 3:47 PM
#20
Apparently ALL the files in /data are in .raw format......  [Read More]
Posted in: The PC version is here. What about mods?
 Samuel Dravis
12-03-2003, 1:06 AM
#17
^ I would like to know that as well......  [Read More]
Posted in: Submission: Realistic Saber Settings for SP
 Samuel Dravis
11-16-2003, 1:09 PM
#2
We're asking! We're asking! :D Good work :thumbsup:...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Samuel Dravis
11-21-2003, 2:02 AM
#94
I just bought KotOR today. Playing it is a blast. :) The swordfighting is awesome (haven't got my saber yet :( ). I've noticed that it would probably be better to have a system where you actually interact with the combat, to keep it more interactive...  [Read More]
Posted in: OJP website
 Samuel Dravis
12-09-2003, 4:06 AM
#14
Eh? What's this? Razorace answered before I posted my questions!?! That's just scary. You need to stop. As I said, If they want to be on the contact page. I wasn't intending to put anything on there without permission (I imagine they'd get mad :evil...  [Read More]
Posted in: OJP website
 Samuel Dravis
12-09-2003, 4:01 AM
#13
OK. I just PM'ed him. Tonight I am going to look over the respository for stuff to put on the site. EDIT: I have now updated: Readme page (partially, stopped at 0004) About page (finished) Nav page (few mods to it, forum link now points here, rea...  [Read More]
Posted in: OJP website
 Samuel Dravis
12-08-2003, 6:27 PM
#9
I have a question - do we have to keep that ad at the top of the page? Can I move it or just get rid of it entirely?...  [Read More]
Posted in: OJP website
 Samuel Dravis
12-08-2003, 2:26 AM
#7
OK. I'm going to be fooling around with the site in the next few days, so if you want a backup copy, get it now (I have a backup myself, so it's not necessary)....  [Read More]
Posted in: OJP website
 Samuel Dravis
11-19-2003, 12:21 AM
#6
Great. :) Please post when it goes up....  [Read More]
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