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Samuel Dravis

Latest Posts

Page: 52 of 56
Posted in: Submission: Improved Bot Waypoints
 Samuel Dravis
11-10-2003, 3:47 PM
#3
Are you going to make improved botroutes for all the maps? Because I saw a post about new botroutes for JA, and someone that posted on it might be willing to help... EDIT: here's the thread (http://www.lucasforums.com/showthread.php?s=&threadid=...  [Read More]
Posted in: Staff to Dual Sabers?
 Samuel Dravis
11-10-2003, 4:53 AM
#15
Make it where they can't put full points in saber attack/defense/throw?...  [Read More]
Posted in: Staff to Dual Sabers?
 Samuel Dravis
11-09-2003, 3:28 AM
#6
Saber Throws would always require you to retreive your saber instead of the current system of magically returning sabers. Maybe you could make it require force to retrieve it based on distance from the player. If you don't have enough force to call...  [Read More]
Posted in: Staff to Dual Sabers?
 Samuel Dravis
11-08-2003, 5:36 PM
#2
That would be interesting...Would having 2 sabers make one destroyable (to balance it out)? Also, after the staff has broken and is in two sabers, will the secondary one be able to be destroyed?...  [Read More]
Posted in: OJP website
 Samuel Dravis
11-08-2003, 3:47 AM
#3
Is there any way I can help you with it? Just ask....  [Read More]
Posted in: OJP website
 Samuel Dravis
11-08-2003, 2:58 AM
#1
When are we going to work on that? I PM'd Emon but he hasn't answered yet. Post what you'd want the site to look like, and I'll start working on it....  [Read More]
Posted in: MP gametypes
 Samuel Dravis
11-09-2003, 3:33 AM
#12
You know that once the source code is released we probably won't have to replace anything... One question I have is: what is the benefit single player FFA? What makes it different from just a regular botmatch?...  [Read More]
Posted in: MP gametypes
 Samuel Dravis
11-08-2003, 11:57 PM
#9
I thought that holocron FFA was pretty fun when I tried it, but no one ever had a server for it, so I didn't play it in JO (except against bots). In Jedi Master it was rather hard to rack up kills. CTY is just annoying, IMO. But, if these gametype...  [Read More]
Posted in: MP gametypes
 Samuel Dravis
11-08-2003, 3:52 AM
#3
You'd probably need to get a JK2 map that supports those types if you try to test them....  [Read More]
Posted in: MP gametypes
 Samuel Dravis
11-08-2003, 2:45 AM
#1
Hey guys, I was just snooping around the \ui\jamp dir, and I noticed that the gameinfo.txt has a few interesting things in it. // 0 - GT_FFA, // free for all // 1 - GT_HOLOCRON, // ffa with holocrons // 2 - GT_JEDIMASTER, // jedi master // 3 - GT_DU...  [Read More]
Posted in: mod program
 Samuel Dravis
11-07-2003, 12:23 AM
#11
The batch files are just fine. Since I am more familiar with vbscript, that's what I use because I know more about it. I don't have a problem with them; its just my personal preference. Thanks for offer, though. :)...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Samuel Dravis
11-10-2003, 3:24 PM
#30
Well, HL is an old game. It wouldn't be as noticable on today's computers....  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Samuel Dravis
11-07-2003, 8:02 PM
#22
No luck, guys - He's not going to release any of the core Duelers mod code. Some of the minor stuff he might release after a while. :(...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Samuel Dravis
11-07-2003, 2:28 PM
#21
Ok, I've sent him an e-mail. :)...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Samuel Dravis
11-07-2003, 2:25 AM
#19
Here's his e-mail: oattes@not4hire.net. Razorace, if you are going to e-mail him, then post that you are. If you don't want to, I will. It's interesting how he has this on the bottom of the duelers documentation: Obtaining the Code I intend to rel...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Samuel Dravis
11-06-2003, 9:54 PM
#17
You know, I could try to ask him if he'll let us use some or all of his code. Do you have his e-mail? Perhaps if he's asked by someone else, he'll see the light... :)...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-10-2003, 9:30 PM
#45
Yeah, that's the one....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-10-2003, 6:29 PM
#42
I noticed today that a person was using the saber off + roll stab exploit on the [SIN] server. That thing is hateful, and needs to be fixed badly. I know that the patch will most likely have a fix for this, but just wanted to post it in case it doesn...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-09-2003, 3:26 AM
#31
I think he was referring to being on other peoples servers. In that case, then you are right. They will die. :)...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-09-2003, 12:04 AM
#29
There is a quick and easy way to get rid of annoying people using emotes too much ( they should be warned about it first): /kick <playername> If they have a problem with it, there is a lot of other servers out there.......  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-08-2003, 2:39 AM
#22
Well, it doesn't seem too hard to implement. And not everyone is as wise as you are, Marker. :)...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-08-2003, 12:09 AM
#20
You know, the point of this mod is to provide improvements to the game. I think that it's a valid idea. I'll go check it out....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-07-2003, 12:17 AM
#16
With ASE I get around 50 siege servers at a time...That's filtering out the passworded ones. The reason that half of them are empty is that: 1) The game's browser does not work. A lot of newbies have no idea that it is broken, until they see someth...  [Read More]
Posted in: OJP Skin Pack?
 Samuel Dravis
11-06-2003, 9:57 PM
#12
OK. Will you post a link when you're through?...  [Read More]
Posted in: tools pack?
 Samuel Dravis
11-06-2003, 10:01 PM
#5
I'd like to see what you've got in that repository, if I can......  [Read More]
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