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Samuel Dravis

Latest Posts

Page: 53 of 56
Posted in: flags in ctf
 Samuel Dravis
11-06-2003, 5:34 PM
#1
Is there a way to place multiple red/blue team flags in CTF maps?...  [Read More]
Apparently you have to add a line in the player.npc file: saber sith_sword to get the sith sword to work in the game without it crashing. Original post (http://www.lucasforums.com/showthread.php?s=&postid=1368680#post1368680) Thought it would...  [Read More]
Posted in: mod program
 Samuel Dravis
11-06-2003, 12:16 PM
#9
OK, I get the picture, it's not useful enough to bother with... As for using batch files, they are not easy enough to use, so I have vbscript files to move them around....  [Read More]
Posted in: mod program
 Samuel Dravis
11-06-2003, 5:29 AM
#5
You can make a webpage with Notepad, so why did they make Dreamweaver?...  [Read More]
Posted in: mod program
 Samuel Dravis
11-06-2003, 3:48 AM
#3
OK. But that depends on the SDK. Do you have any idea on when it's coming out? This program might also be good independent of OJP. I generally find myself using in excess of 10 mods all the time, and testing new ones frequently. It could come in han...  [Read More]
Posted in: mod program
 Samuel Dravis
11-06-2003, 1:22 AM
#1
I was thinking, If we made a mod manager program that let you turn on/off different mods easily, it would make possible the inclusion of multiple saber mods and others like that. The settings would obviously be defaulted to the mods that are voted be...  [Read More]
Posted in: Submission: Stap
 Samuel Dravis
11-06-2003, 5:33 AM
#11
So, they don't allow sig images? Yeah. paste this in your sig (take out the space in the img tag): [ img]http://home.ddc.net/btoups/razorace.png [/img]...  [Read More]
Posted in: Submission: Stap
 Samuel Dravis
11-06-2003, 12:52 AM
#9
OK, took all other pk3's out of my base folder, and voila! it works. My brother apparently went and got another vehicle mod that didn't work. Sorry about that. The only thing about the stap (the model/skin job is excellent) is that the riding anima...  [Read More]
Posted in: Submission: Stap
 Samuel Dravis
11-05-2003, 9:41 PM
#7
Since it doesn't work with the default install, put it in a separate pack if you're going to include it....  [Read More]
Posted in: Submission: Stap
 Samuel Dravis
11-05-2003, 9:10 PM
#5
Well, I think it would make some people mad about having to reinstall the game for a mod to work, especially since most people use the default install dir. Perhaps it should be in a separate pack from the OJP bug fixes....  [Read More]
Posted in: Submission: Stap
 Samuel Dravis
11-05-2003, 8:51 PM
#3
I had a problem running this vehicle: ".veh extensions are too large." I installed the game to the normal directory. I think I heard that reinstalling the game to a shorter dir structure fixes this. If OJP is going to have this and other...  [Read More]
Posted in: mapping
 Samuel Dravis
11-05-2003, 5:24 AM
#3
Thanks! :)...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Samuel Dravis
11-05-2003, 9:04 PM
#9
OK, thanks. I was under the impression that they used C++... *looks sheepish* :o...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Samuel Dravis
11-05-2003, 8:54 PM
#7
Originally posted by Marker0077 First off, this is C, not C++. Perhaps you could elaborate on that? I'm not learning anything if there's no information......  [Read More]
Posted in: Basic Ideas: Admin Stuff
 Samuel Dravis
11-05-2003, 4:51 AM
#7
Easier. Not impossible (allow the admin to set seconds between name change, default to zero?). As for the website, I might be able to help out some in that regard. I'd have to know the theme of it before I could do anything about it though....  [Read More]
Posted in: Basic Ideas: Admin Stuff
 Samuel Dravis
11-05-2003, 4:39 AM
#5
I mean for the client to have that restriction. It would make troublemakers easier to kick, if they try to avoid it by changing their name....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-06-2003, 12:08 PM
#14
That's because Siege is really fun......  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-06-2003, 4:08 AM
#11
:evil1: WE MUST HAVE DISRUPTION MODE AS A CVAR! :evil1: Well, that would be cool. Concussion Rifle Disruption. :) Another thing is to allow players to pick out of more models in siege mode. A 3-4 model selection sounds good. They select their class...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-06-2003, 1:12 AM
#9
As for power duel, if only two people are on the server, they need to be allowed to duel. However, it should use the regular duel rules if it's 1 vs 1 (equal hp, etc). As for a new JK2 saber stance, I'm for it, but it needs to be optional for the se...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-05-2003, 4:35 AM
#4
It would be mostly for when the admin leaves the server, but people still want to have wampa duels. The admin could just turn it on when he leaves....  [Read More]
Posted in: Submission: Real Blades
 Samuel Dravis
11-05-2003, 1:37 PM
#7
Here (http://sbx.newcollective.org/), under 'Downloads'....  [Read More]
Posted in: OJP Master Cvar/Command Listing
 Samuel Dravis
11-05-2003, 9:02 PM
#5
cg_sabertrails Single Player / Multiplayer Description: Sets how the saber trails appear. Use: /cg_sabertrails 0 , where '0' is no trails, 1 is normal trails, and 2 is long trails like the katas, but these have the force push distortion effect inste...  [Read More]
Posted in: SABER_SITH_SWORD keeps crashing the game
 Samuel Dravis
11-06-2003, 8:46 PM
#9
You probably can get rid of that. I think you would find the .efx file that it uses, and then modify it to where it does nothing visible (getting rid of it entirely might mess something up). Then make sure any other file that references the same efx...  [Read More]
Posted in: SABER_SITH_SWORD keeps crashing the game
 Samuel Dravis
11-06-2003, 4:27 PM
#7
If you're getting rid of the saber entirely, just overwrite the saber sound effects with blank ones....  [Read More]
Posted in: SABER_SITH_SWORD keeps crashing the game
 Samuel Dravis
11-05-2003, 7:56 PM
#5
Try editing the player.npc file to have the weapon sith_sword. It may fix it (I don't know though, I've never tried it myself)....  [Read More]
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