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Samuel Dravis

Latest Posts

Page: 51 of 56
Posted in: question
 Samuel Dravis
11-15-2003, 8:05 PM
#7
Sorry, I misread your post. I thought that you were going to make a demo of it in VB, then port it over to C++. Turned out good though. :) So, whenever you have something for me, just PM me, and I'll see what I can do....  [Read More]
Posted in: question
 Samuel Dravis
11-15-2003, 7:07 PM
#5
Razorace knows what he's talking about! :D (old joke) Perhaps. I only know VB right now, so I could only help with the preview. If you want me, I'd be happy to help....  [Read More]
Posted in: question
 Samuel Dravis
11-15-2003, 2:55 PM
#3
OK, thanks. :) You know, you could just concentrate on the loading & displaying of the menu files; that way people could still use it to see what their menu looks like without starting JA....  [Read More]
Posted in: question
 Samuel Dravis
11-15-2003, 4:48 AM
#1
I heard that Fracman is working on a visual .menu file editor for JA. I was going to do the same thing for the OJP mod (check sig for link), but if you're going to release it to the public, I don't want to waste the time. Are you going to?...  [Read More]
Posted in: Enhanced Ideas: New Animations
 Samuel Dravis
11-14-2003, 8:45 PM
#1
This thread is to post about the new animations that will be need by things like the saber stances etc. 1) Adding a 'Force dodge jump' where it would act like the side dodges but would make you jump a very short way in the air. This would be rather...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Samuel Dravis
11-15-2003, 6:29 AM
#8
If it's fun and interesting, people will play it.No doubt. Just don't mess the original stances up too much. Additional stances are always good though. Plus, I think the saber locks need to be expanded to something more than just rapid button clickin...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Samuel Dravis
11-15-2003, 5:15 AM
#6
This has been fixed at my request in JKA. Swung some of that incredible modder weight around, eh? :D For the sabers, they need to stay mostly as they are, because if they style of fighting departs seriously from base JKA, people are not going to li...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Samuel Dravis
11-15-2003, 3:55 AM
#4
OK. What were you trying to do that it wouldn't let you, anyway?...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Samuel Dravis
11-14-2003, 8:48 PM
#2
I liked the dodge meter from MotF, but it needs to have a slower regen if you're going to put it in JA. It gets frustrating to land the perfect blow 7 times in a row, only for the other guy to dodge....  [Read More]
Posted in: uiED
 Samuel Dravis
11-16-2003, 12:06 AM
#7
Fracman and I are *probably* going to be working on his together. :thumbsup:...  [Read More]
Posted in: uiED
 Samuel Dravis
11-15-2003, 4:44 AM
#5
Do you know if they are going to release it to everyone, or is it just going to be an 'in-house' thing?...  [Read More]
Posted in: uiED
 Samuel Dravis
11-14-2003, 8:40 PM
#3
Thanks Razorace. I thought it would be the lowest possible setting. :) I think I'll make it where it can just display the menu first (with no modifying capabilities), then submit that as an early evaluation version. That way you don't have to start...  [Read More]
Posted in: uiED
 Samuel Dravis
11-14-2003, 1:51 PM
#1
Just to let everyone know, I'm working on a graphical .menu file editor. It's going to work as much like VB's IDE as possible, for ease of use. Post any comments or helpful tidbits that you think I can use. Right now I have a question: What is th...  [Read More]
Posted in: Brainstorming: OJP Mod Format
 Samuel Dravis
11-14-2003, 1:26 PM
#2
Perhaps use the autoexec.cfg file in the OJP folder to set the server name or something. They really need to release the source code... EDIT: Is there a command that lets you set the gamename? I thought there was one like sets gamename "basejk&...  [Read More]
Posted in: Submission: Various Menu Tweaks
 Samuel Dravis
11-14-2003, 1:43 PM
#2
Those are cool. I wondered why they didn't put those options in there....  [Read More]
Posted in: Submission: RGB Player Menu Options
 Samuel Dravis
11-13-2003, 3:26 PM
#5
Great work, Razorace. How did you get that to work anyway?...  [Read More]
Posted in: Submission: Improved Bot Waypoints
 Samuel Dravis
11-12-2003, 8:13 PM
#8
There's some other people working on bot routes in the JA forum. I asked if they would allow us to use it in OJP, but no response yet......  [Read More]
Posted in: Staff to Dual Sabers?
 Samuel Dravis
11-12-2003, 11:13 PM
#29
I would have thought that they would just lock together. To get 2 sabers, just unlock them... The anim could be push the hilts together + twist. Or something....  [Read More]
Posted in: Staff to Dual Sabers?
 Samuel Dravis
11-10-2003, 9:33 PM
#22
How long would the animation be? 1 1/2 to 2 secs?...  [Read More]
Posted in: MP gametypes
 Samuel Dravis
11-12-2003, 12:53 AM
#16
I haven't noticed any difference either. I wonder why they put it in the menus in JKA...to pretend it's a *new* gametype?...  [Read More]
Posted in: mod program
 Samuel Dravis
11-12-2003, 1:06 AM
#24
Yeah. The problem is that I don't have any other games made with Q3 (except a demo of CoD & EF2). So right now I'll just make it for JKA, but I'll make it plugin compatible (I'm making ConfigED plugin-compatible also). Someone else that has the o...  [Read More]
Posted in: mod program
 Samuel Dravis
11-11-2003, 11:36 PM
#22
If I made it, it would be click 'n drag, like VB's IDE. Then you would be able to easily position buttons etc. Just want to know if I should bother......  [Read More]
Posted in: mod program
 Samuel Dravis
11-11-2003, 11:18 PM
#20
Would anyone use a graphical .menu file editor if I made one?...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 Samuel Dravis
11-15-2003, 3:12 PM
#16
As for camping in Siege, its just not possible to do for a long time. Even if you have 5-6 guys in the command center (Hoth), all the enemy has to do is spawn as some heavy weapons and blow the hell out of you. I've never run into a Siege game in tha...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Samuel Dravis
11-11-2003, 11:30 PM
#52
A simple public poll is not going to show the wishes of the wise 1% of the population. Well, it would actually be .0025% of the population, according to your earlier posts. :D I agree with Razorace in that it will generate a lot of replies, many o...  [Read More]
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