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razorace

Latest Posts

Page: 96 of 133
Posted in: Botrouting - Red Lines?
 razorace
11-09-2003, 8:43 AM
#1
What do the red lines that sometimes appear when you save your bot waypoints represent?...  [Read More]
Posted in: Submission: Improved Bot Waypoints
 razorace
11-09-2003, 8:36 AM
#1
I've just finished creating new botrouting for duel3 and am working on other maps as well. The duel3 botrouting is on the repository if you want to check it out. I redid the botrouting from scratch but the most obvious addition is that they bots c...  [Read More]
Posted in: Modelling: jedi_tf and Color Selection
 razorace
11-09-2003, 5:51 AM
#1
I've discovered an issue with doing color selection stuff for the Twi-Lek Player Class. Unfortunately, the base color used is a light green and makes it very difficult to add additional body parts to the player class (without it looking bad). I have...  [Read More]
Of course, but why would you be reading an english tutorial if your game is in a different language anyway?...  [Read More]
This tutorial will show you how to add new sabers to the SP Saber Menu. We already assume that you have a fully working saber hilt that works in MP Getting your Saber into the Menu: 1. Open up gameData/base/assets1.pk3 and unzip a copy of ui/saber...  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-09-2003, 4:31 AM
#7
Yes,Force Pulling the saber back to you would take force power. However, there would be some changes. If the saber were to hit something while moving back to the owner it would fall to the ground again....  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-09-2003, 2:30 AM
#5
Creating a client cvar would be a waste of time. If it would work only if the client toggled it, noone would use it (since someone else wouldn't). Instead, I think the ideal solution would be to make it a part of the gameplay. Meaning that losing/gr...  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-08-2003, 6:54 PM
#3
Agreed. I'll be working on that once the SDK comes out....  [Read More]
Posted in: MP gametypes
 razorace
11-09-2003, 2:14 AM
#10
I agree. If the code is already functional, it wouldn't hurt to let people know about it...and maybe add back in menu support....  [Read More]
Posted in: MP gametypes
 razorace
11-08-2003, 5:49 PM
#6
Good point. But you'd at least be able to get it to start up, you'd think....  [Read More]
Posted in: MP gametypes
 razorace
11-08-2003, 4:12 AM
#4
Some of them, yes. But Jedi Master mode should work without special maps....  [Read More]
Posted in: MP gametypes
 razorace
11-08-2003, 3:21 AM
#2
I'll check it out....  [Read More]
Posted in: Skinning possiblity
 razorace
11-07-2003, 10:08 AM
#2
Due to the way the custom player classes have been set up, that would be incredibly hard to do. Sorry....  [Read More]
Posted in: how to save binds
 razorace
11-07-2003, 6:55 PM
#4
Sorry, it's called jaconfig.cfg (for SP) and jampconfig.cfg (for MP)...  [Read More]
Posted in: how to save binds
 razorace
11-07-2003, 10:03 AM
#2
Well, you could add them to your autoexec.cfg, but I thought that happened automatically....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-07-2003, 10:41 AM
#4
I agree with the additional sound varibles and the issue of saber length/disable glow/blade, but I think the sounds and blade should be modifable from the menu by default. We want people to have as many options as possible. As for saber length balan...  [Read More]
Sorry. I missed this thread earlier. Anyway, Marker is correct. The main benefit is that the vehicle pack provides a common platform of additional vehicles for mappers to use. This makes does several things including cutting down on map download siz...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 razorace
11-08-2003, 2:35 AM
#24
Sorry, I just don't think it's high on the to-do list. If people want to fight more often, they can just play FFA. Plus, I got a freakin' full plate here....  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 razorace
11-07-2003, 9:10 AM
#20
I'll pass. At this point I'm only contacting individuals with cool stuff for JKA currently out. Plus, I don't exactly feel like dealing with trouble issues right now. :) So, Samuel Dravis, feel free to contact him for me....  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-08-2003, 4:20 AM
#11
Originally posted by Marker0077 Freeze is important because some people do not pay attention to text on-screen, they pay attention to the game their playing. This is a good way to get their attention. I agree with Emon on this. No. If someone is a...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-09-2003, 6:48 PM
#35
Originally posted by Chairwalker Im not sure if it has been mentioned before, but being able to select the custom player colors in an RGB fashion would be cool. Agreed. I think Emon is working on that. Originally posted by Emon Stuff about emots....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-08-2003, 3:37 AM
#25
Sorry, you are correct. I wasn't paying attention to the Thread Name. I'll rename the thread to just "Various Minor Additions" since this is basically what the thread is about....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-08-2003, 2:49 AM
#23
Originally posted by Marker0077 Well I think we might have to have an OJP_SP & an OJP_MP mod folders, one obviously for SP & the other for MP, solely because we are discovering that some changes we make for MP would not work out to well in S...  [Read More]
Posted in: tools pack?
 razorace
11-07-2003, 9:33 AM
#6
No. It's my precious! :D Anyway, I've PMed you the details....  [Read More]
Well, I've messed with the color selection system some more and there's a sticking point for doing color selection for the Twi-Lek female player class. For some crazy reason, Raven made the base color a light green instead of white. This means that...  [Read More]
Page: 96 of 133