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razorace

Latest Posts

Page: 93 of 133
Posted in: Submission: Hidden Lannik Racto Skin
 razorace
11-14-2003, 8:11 AM
#1
Made the Lannik Racto skin selectable in the MP skins menu. Also created icon for said skin. In addition, the Lannik Racto bot now uses the correct model and icon. This submission is already in OJP Basic v0.0.3 availible now....  [Read More]
Posted in: RGB Player Menu Options
 razorace
11-13-2003, 7:59 AM
#1
http://www.lucasforums.com/showthread.php?s=&threadid=117571...  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-14-2003, 6:12 AM
#12
Ok, less of this "love talk" please....unless you're a chick. Anyway, you're welcome....  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-14-2003, 4:29 AM
#10
It's unlikely that I'll be able to do RGB sabers without the SDK. And this applies to any of the cpcs (customizable player classes). It's the skin color for the twi-lek and the clothing color for everyone else. This will work for any new cpcs as lon...  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-14-2003, 3:21 AM
#8
Since everyone asked nicely.....in about 15 mins....  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-13-2003, 4:57 PM
#6
Just altering some menu files. It was pretty easy....  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-13-2003, 9:38 AM
#2
http://personal.palouse.net/razorace/shot0007.jpg http://personal.palouse.net/razorace/shot0008.jpg http://personal.palouse.net/razorace/shot0009.jpg...  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-13-2003, 8:56 AM
#1
Ok, I just finished work on a RBG player color option for the SP and MP Menus. Will try to post pictures in a little bit....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 razorace
11-13-2003, 7:06 AM
#1
This thread is for discussing the sort of changes/enhancements we'd like for the MP bots. I suggest the following: - Make it so bots don't attempt to move towards a targeted opponent when doing navigational jumps/falls - Make it so bots don't atte...  [Read More]
Posted in: Submission: SithSpeeder Vehicle
 razorace
11-13-2003, 4:28 AM
#1
Got another submission from Duncan & monsoontide (we have an agreement). It's of the Sith Speeder bike used by Maul in Episode 1. You can find it @....hell, I can't figure out where I got it. Please post a link if you happen to find it....  [Read More]
Posted in: Second Release Wave
 razorace
11-14-2003, 4:35 AM
#2
I've sent Basic v0.0.3 to pcgamemods.com (http://www.pcgamemods.com/3006/). Yes, it's a bit early, but a lot of people wanted the RGB player options....  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-13-2003, 7:23 PM
#13
Well from my experience, it was the game component that worked fine and the cgame that didn't. A simple misspelling would explain everything. :)...  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-13-2003, 6:17 PM
#11
Doesn't the SDK default to those outputs? Is the cgame code misspelled or something?...  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-13-2003, 4:29 PM
#9
In the run menu, from the command prompt, or in the "target" field of the shortcuts. It doesn't matter....  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-13-2003, 4:20 AM
#7
Well, you can if you want but I didn't....  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-12-2003, 11:18 PM
#5
in the Start->run menu. I suggest creating a bat file if you're planning on running things in .dll mode freqently....  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-12-2003, 9:21 AM
#2
Ok, you have to place the .dlls in their own folder in the /gamedata and then run the jk2mp.exe with the following arguements: +set fs_cdpath "yourgamedir\GameData" - Makes the game treat this directory as the root directory. It will look...  [Read More]
Posted in: A 'trivial' request
 razorace
11-12-2003, 8:59 PM
#5
Originally posted by Wudan But, I digress, animation takes TIME, and Raven was on an accelerated schedule, as it was. Well, and the game has a LOT more animations than what's usually required for a FPS....  [Read More]
Posted in: Submission: Improved Bot Waypoints
 razorace
11-12-2003, 11:16 PM
#9
Great. :) Oh yeah, duel8 has been redone....  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-13-2003, 4:36 PM
#32
Yeah, I think HP for the saber would probably be a good idea....  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-12-2003, 11:57 PM
#30
Yeah, that was my thought as well....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-13-2003, 5:01 PM
#18
I still think the balancing factor should be with skill points. Damage levels aren't very visially obvious and will probably feel wrong....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-12-2003, 11:22 PM
#15
Uh dude, while some of it is as part of the *.sab files, it's not remotely set up for an ingame selectable system. Hopefully it will be easy to do. :)...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-12-2003, 7:52 PM
#13
I don't think that's a good idea. Slowing down the saber speed isn't realistic and would saber dynamic issues especially with the JKA system. You'd be trying to attack and the other guy would be constantly hitting you or forcing you into blocks....  [Read More]
Maybe, what sort of mirroring are you suggesting? PM me about it....  [Read More]
Page: 93 of 133