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Made the Lannik Racto skin selectable in the MP skins menu. Also created icon for said skin. In addition, the Lannik Racto bot now uses the correct model and icon. This submission is already in OJP Basic v0.0.3 availible now.... [Read More]
It's unlikely that I'll be able to do RGB sabers without the SDK. And this applies to any of the cpcs (customizable player classes). It's the skin color for the twi-lek and the clothing color for everyone else. This will work for any new cpcs as lon... [Read More]
This thread is for discussing the sort of changes/enhancements we'd like for the MP bots. I suggest the following: - Make it so bots don't attempt to move towards a targeted opponent when doing navigational jumps/falls - Make it so bots don't atte... [Read More]
Got another submission from Duncan & monsoontide (we have an agreement). It's of the Sith Speeder bike used by Maul in Episode 1. You can find it @....hell, I can't figure out where I got it. Please post a link if you happen to find it.... [Read More]
I've sent Basic v0.0.3 to pcgamemods.com (http://www.pcgamemods.com/3006/). Yes, it's a bit early, but a lot of people wanted the RGB player options.... [Read More]
Well from my experience, it was the game component that worked fine and the cgame that didn't. A simple misspelling would explain everything. :)... [Read More]
Ok, you have to place the .dlls in their own folder in the /gamedata and then run the jk2mp.exe with the following arguements: +set fs_cdpath "yourgamedir\GameData" - Makes the game treat this directory as the root directory. It will look... [Read More]
Originally posted by Wudan But, I digress, animation takes TIME, and Raven was on an accelerated schedule, as it was. Well, and the game has a LOT more animations than what's usually required for a FPS.... [Read More]
I still think the balancing factor should be with skill points. Damage levels aren't very visially obvious and will probably feel wrong.... [Read More]
Uh dude, while some of it is as part of the *.sab files, it's not remotely set up for an ingame selectable system. Hopefully it will be easy to do. :)... [Read More]
I don't think that's a good idea. Slowing down the saber speed isn't realistic and would saber dynamic issues especially with the JKA system. You'd be trying to attack and the other guy would be constantly hitting you or forcing you into blocks.... [Read More]