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razorace

Latest Posts

Page: 91 of 133
Posted in: File Server Frustration
 razorace
11-17-2003, 9:26 PM
#6
I draw the line at sending in 4 seperate OJP releases and getting $%^& reborn recolors made yesterday in return. Besides, I can do whatever I want since I'm the one doing the work. If you want to handle submissions to jk2files/massassi.net/Lucas...  [Read More]
Posted in: File Server Frustration
 razorace
11-17-2003, 7:28 PM
#4
I already tried that too. It was the pain in the ass and it never got posted. Ok, Kurgan, how can we get you to post the releases on there? Should I just email them to you or something? Phunk: ok, great. :) So what is left to be done for MB?...  [Read More]
Posted in: File Server Frustration
 razorace
11-17-2003, 10:24 AM
#1
Ok, I'm sick of this. I've sent exactly 4 different and unique OJP distributions to BOTH massassi.net and jk2files.com and we've gotten ZERO of them posted and no response from either. This is $%^* and I refuse to mess with it anymore. I'll continue...  [Read More]
Posted in: Coding Issue
 razorace
11-17-2003, 3:18 AM
#3
http://www.planetquake.com/code3arena/ The link is to your coding bible. Use it. Love it. And the information you need is in the cvar information part of the site. and, oh yeah, this is in the wrong forum...unless the JKA SDK was released while I w...  [Read More]
Posted in: Realistic Saber Menu Settings for SP
 razorace
11-16-2003, 7:35 PM
#1
http://www.lucasforums.com/showthread.php?s=&threadid=117828...  [Read More]
ok, I've fixed it in the first post....  [Read More]
Originally posted by DarkLord60 wooohoo it worked! Thank You! Which suggestion did it?...  [Read More]
Originally posted by Akshara Just to add... these cvars may by manually added directly into the jaconfig.cfg and jampconfig.cfg respectively as well. Works smooth as a stormtrooper's bottom... Are you sure that works? And without turning on cheat...  [Read More]
Ok, let's clear things up once and for all. ========= Singleplayer ========= Apprenently the lastest patch (1.01) changed how SP handles realistic saber combat. g_saberrealisticcombat no longer exists and g_sabermorerealistic is now write protected...  [Read More]
Posted in: Submission: Realistic Saber Settings for SP
 razorace
11-16-2003, 9:16 AM
#1
Ok, I've cracked the SP menus to allow the old style g_saberrealisticcombat settings. Unfortunately, you MUST use my modified menus since Raven removed the old function and write protected the new one (g_sabermorerealistic). And you don't have to ch...  [Read More]
Posted in: menus
 razorace
11-16-2003, 9:14 AM
#2
Thanks for the information Fracman. I'm also doing some menu work. Watch the forum for details....  [Read More]
Posted in: Improvement: RGB Player Menu Options
 razorace
11-16-2003, 6:30 AM
#1
- Added the ability to see the current float value of each color channel. - You can now input float values instead of using the sliders....  [Read More]
Posted in: My thoughts on the Mod
 razorace
11-16-2003, 2:15 AM
#10
Originally posted by Tito Well, I HAVE been thinking about creating a small storyline that fits in with the regular SP storyline, where you and a friend take control of other guys (instead of the main character) and go through two levels of Co-Op! B...  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
11-17-2003, 11:56 PM
#7
Well, if it looks like crap, it's going to stick out like a sore thumb....  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
11-17-2003, 9:27 PM
#5
There's a difference between making animations and making good animations. :)...  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
11-17-2003, 7:52 PM
#3
I don't put much faith in the possibility of new animations that are useful and any good. They're just too difficult to do and we don't have enough manpowe. Anyway, as for animations we'd like...I can't think of any at the moment but I'm sure I'll f...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-17-2003, 7:39 PM
#24
Nah, probably not. That would be a lot of hassle and in the new system, the special moves will not have the same significance that they used it. They will probably just be to look cool. :)...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 8:10 PM
#21
Originally posted by Marker0077 there are a ton of +button commands, why not just use one of those? That might work but it would involve finding some open ones. However, Block would be on secondary fire either way, it makes no sense to have Block...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 7:47 PM
#18
console commands don't have the same network priority as actual buttons. There would be lag....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 7:29 PM
#16
Well, the problem is that there's no true way to "add new buttons" with the engine code. Besides, saber throw will be used a lot less often with the changes I'm going to make....  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 razorace
11-17-2003, 8:01 PM
#4
What voice chat commands? We don't have the voice sounds in the first place... JK2 style flip kicks for all Saber types. Why? The only reason why people want it back is because it was an unbalanced move in the first place. Choke Hold grapple. I'...  [Read More]
Posted in: RGB Player Menu Options
 razorace
11-16-2003, 6:18 PM
#2
Improvements (http://www.lucasforums.com/showthread.php?s=&threadid=117823)...  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-16-2003, 6:37 AM
#13
http://www.lucasforums.com/showthread.php?s=&threadid=117823...  [Read More]
Posted in: Second Release Wave
 razorace
11-17-2003, 9:43 PM
#3
Skins v0.0.1 is up at massassi.net....  [Read More]
Posted in: Make "stuff" invisible?
 razorace
11-17-2003, 2:17 AM
#5
I think he's talking about the part of the ears where they stick out from the body. An alpha channel/shader job should do the trick....  [Read More]
Page: 91 of 133