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razorace

Latest Posts

Page: 95 of 133
Posted in: Botrouting - Red Lines?
 razorace
11-10-2003, 9:26 AM
#4
I don't think so, you see the lines weither you get error messages or not....  [Read More]
Posted in: Submission: Improved Bot Waypoints
 razorace
11-10-2003, 8:31 PM
#4
I'm hoping to get improved botrouting for all the default maps. I've talked to the dude at Raven and he stated that it's unlikely that we'll ever get improved botrouting for the original JKA maps. On the other hand, he did imply that new maps were...  [Read More]
Posted in: Submission: Improved Bot Waypoints
 razorace
11-10-2003, 9:42 AM
#2
Ok, just got the mp/ffa5 (Taspir) ffa map up-to-speed with improved botrouting. I'm not 100% happy with it thou. The bots seem to avoid some areas even thou they can technically get thru them. But compared to the default botrouting, it's already muc...  [Read More]
Fair enough. I've added a little note about this....  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-10-2003, 11:08 PM
#26
I've heard of it but haven't tried it....  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-10-2003, 10:02 PM
#24
Originally posted by Samuel Dravis How long would the animation be? 1 1/2 to 2 secs? Probably about that long, it depends on what we determines looks the best. During the move, you'd still be able to block (at reduced effeciency) but you'd basical...  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-10-2003, 9:00 PM
#21
I did mean that, but it would be balanced. You'd have to spend a lot more skill points on saber skills, use certain hilts, and you'd basically be defenseless while performing the attach/deattach move....  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-10-2003, 9:36 AM
#19
I don't see why a multi-bladed weapon(s) should take more force points via the player profile, it's not that big of an advantage (if you are playing the defaults, which most servers out there ARE NOT set to, which is why I only play on DarkSide serve...  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-10-2003, 5:29 AM
#17
Reduce Force allocation points Please reread my posts. That's what I've been stating all along. If you want to have any skill with a non-primary saber stance, you'd have to dump a bunch of points into it. Staffs: - Great bounce potential (more/bet...  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-10-2003, 4:51 AM
#14
I'd hardly count basically doubling the number of skill points to just get the saber staff with the same level of single saber functional as "little". That's not even counting being able to use dual sabers. The single saber skill would be...  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-10-2003, 2:00 AM
#12
I don't really see it taking an assload of points. I'm thinking about the same or a little less (skill synergy) than buying points for that saber type normally....  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-09-2003, 7:13 PM
#10
Originally posted by Marker0077 So what are you going to do? Leave people totally defenseless? it's going to create people running around & the opponent running after them & then it will never end = gh3y. Well, you won't be totally defensele...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-10-2003, 11:18 PM
#6
Well, if you're planning on doing that system, I could not work on it and do the saber system instead (like my original plan). You have a good point there. Since we get to set the standard, we can do whatever need to be done. :)...  [Read More]
Posted in: mod program
 razorace
11-10-2003, 9:58 PM
#17
Well, I don't know. I think it would be a lot of work for not since you can only run one mod of each "type" at a time....  [Read More]
Posted in: mod program
 razorace
11-10-2003, 8:39 PM
#15
How would you be able to do that from the menus without changing the ui code?...  [Read More]
ppiissstt...Downtalking the pack in an possible submission thread isn't going to win us more community support. Anyway, there's nothing to stop people from getting the models on their own or just including the vehicle pack in with their map. The who...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 razorace
11-10-2003, 5:36 AM
#26
Well, that's not what I've heard. What do you mean by "run-time polymorphism"?...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-10-2003, 9:30 AM
#14
Even if there's a no damage, what's to stop the admin from using it to protect himself and friends or just hang someone out to dry by freezing a player and then leaving him/her that way? Anyway, I don't have any problem with extended MotDs....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-10-2003, 9:33 PM
#46
Oh, ok. I thought it was only a visual problem. Does it apply to hit detection as well?...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-10-2003, 8:40 PM
#43
Please explain the exploit....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-10-2003, 4:52 AM
#41
Yeah, but a lot of those individuals just spend all day whining on forums. :)...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-10-2003, 2:06 AM
#39
Well, I disagree since harmless RPG emotes are a fairly desired feature. People bugged me about it all the time for MotF. However, I'm perfectly willing to go with the majority on this....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-09-2003, 7:39 PM
#36
Originally posted by Emon Yeah, I should be able to do that just with menu modifications. Speaking of which, where is tht RGB color data stored in MP? It's different than what's used in SP....  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 razorace
11-10-2003, 11:23 PM
#8
Well, we have to be careful, I'm not sure we want to make movement speed scaling a part of things. You could have issues with people taking bigger characters just to get a slight speed boost over the default size....  [Read More]
Posted in: Submission: Real Blades
 razorace
11-10-2003, 5:31 AM
#12
Doesn't match up to the hardcoded values for the saber blur? What do you mean? Have a screenie? "Some guy" doesn't help us much. There's about 3 billion of them. We need more details....  [Read More]
Page: 95 of 133