Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 100 of 133
Posted in: Submission: Hoth Clothes
 razorace
10-31-2003, 6:24 AM
#2
Finished. It's in OJP v0.0.1 at your local download center now...  [Read More]
Posted in: Submission: Hoth Clothes
 razorace
10-30-2003, 7:28 PM
#1
The color selectable Hoth clothes should be done today or tomorrow....  [Read More]
Posted in: JA SDK release info (No speculating)
 razorace
10-30-2003, 3:17 AM
#5
You asked for more information on the patch. The thread I linked has more information. I'm just too lazy to cut/paste. :D...  [Read More]
Posted in: JA SDK release info (No speculating)
 razorace
10-30-2003, 2:43 AM
#3
http://www.lucasforums.com/showthread.php?s=&threadid=115045...  [Read More]
The Up Filter for PNG files (no interlace) seems to result in the smallest file sizes and there's no image loss....  [Read More]
Photoshop\Plug-Ins\Adobe Photoshop Only\File Formats You'll have to overwrite the current one. You might want to make a backup copy....  [Read More]
So, svцsh, where the heck did you find this thing and why is it so damn hard to find?...  [Read More]
OH...MY...GOD! It looks like it works! eidospsogos, to add the alpha channel to a new file, just click on the New Channel button at the bottom of the channels tab. It's one of the symbol buttons....  [Read More]
Posted in: Re-compiling JO models for use in JA.....need help
 razorace
10-30-2003, 12:51 AM
#11
I'm not trying to be a grammar nazi. It just takes the same amount of time to type "...." as it does to do ". ", or a press of the enter key, and it is WAY easier for others to read. :)...  [Read More]
Posted in: Re-compiling JO models for use in JA.....need help
 razorace
10-29-2003, 11:59 PM
#9
You're welcome. And you're slurring your sentences again. Please don't. :)...  [Read More]
Well, from what I can tell, Modview doesn't have the "automagic" code that converts the JK2 skeleton to the JKA skeleton. It works in game (I'm sure of that) but not in modview. I suggest that you just place the old _humanoid files in same...  [Read More]
Well, remember that it's not that nessicary to convert the models. The game automatically converts them for use. However, it would be much easier to do stuff in Modview if you actually converted the model. :)...  [Read More]
eidospsogos, please read my last post. It discusses exactly what you're talking about. You need to alpha channel the areas where you that don't want to be tinted by the selectable color. I just completed my hoth skin convertion and will hopefully re...  [Read More]
Anyway, the standard shader you will need to add for whatever new skins you do is as follows: models/players/jedi_hoth/male_torsopc { { map models/players/jedi_hoth/male_torsopc blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/pl...  [Read More]
That will work only for the color selector icons. The actual body part icons will still need new shaders unless you replace the current icons for the current player classes (not a good idea)....  [Read More]
Well, I've figured out how to get the additional menu icons to display correctly. 1. Add an alpha channel to your icon. Alpha over everything you DON'T want to be tinted by the selectable color. The more recent versions of Photoshop can't really do...  [Read More]
Anyway, the standard shader you will need to add for whatever new skins you do is as follows: models/players/jedi_hoth/male_torsopc { { map models/players/jedi_hoth/male_torsopc blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/pl...  [Read More]
Well, I've figured out how to get the additional menu icons to display correctly. 1. Add an alpha channel to your icon. Alpha over everything you DON'T want to be tinted by the selectable color. The more recent versions of Photoshop can't really do...  [Read More]
eidospsogos, please use paragraphs and real sentences. Otherwise your posts are very hard to read. Thanks....  [Read More]
Posted in: Semi-Transparent pixels in .pngs?
 razorace
10-29-2003, 9:46 PM
#7
We've found the plugin that lets you correctly creat alpha channels for .png's. You can find the plugin here (http://www.angelfire.com/crazy2/xclone_0101/Jk_JA_skinning.html)....  [Read More]
Posted in: ShaderEd Crashes ALL THE TIME!!!!
 razorace
10-29-2003, 9:44 PM
#9
Ok, I just tried what Scarlett suggested but I found that you don't need to set compatibility mode or create a default shader. All you have to do is run the program with the "open with..." command. I'm using XP Pro with SP1. Unfortunately,...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-30-2003, 10:23 PM
#242
Yeah, I know. I've added icons and selectable colors in addition. Much easier....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-30-2003, 6:35 PM
#240
Awesome! *drives in*...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-30-2003, 12:17 PM
#238
Ok, I figured out how to do the player class stuff so I'm working on converting the hoth cold suit (seen in SP) into a body part (with color selection!) in SP or MP. I've already completed the work for the jedi_hm (human male) and the jedi_zf (zabr...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-27-2003, 7:46 PM
#237
Ok ladies, we got another submission! This time it's from TiM with a simple mod that allows the hidden saber hilts to be used in MP. You can find the file here (http://www.jk2files.com/file.info?ID=19974). Since noone has commented. I'll just add s...  [Read More]
Page: 100 of 133