Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 92 of 133
Posted in: Something a lot of us are looking for.
 razorace
11-15-2003, 7:05 PM
#2
Sure, but we'll need the SDK first thou....  [Read More]
Posted in: My thoughts on the Mod
 razorace
11-15-2003, 5:48 PM
#5
Well, for me, Co-Op is a very big feature. I'd consider just fudging the story a little to insert some more players and then put more baddies on the maps. At least make it possible. :) Doing so never hurt the fun factor or story of the Co-Op games I...  [Read More]
Posted in: My thoughts on the Mod
 razorace
11-15-2003, 7:49 AM
#2
- Since you're not restricted by the same issues as Raven, I'd suggest bigger battles for the end of the game. One thing that I found lacking in JKA was that there wasn't larger Jedi vs. Sith battles. - I'd also do some serious checking into the pos...  [Read More]
Posted in: My thoughts on the Mod
 razorace
11-15-2003, 7:42 AM
#1
Sounds like a very good idea for a mod. A couple of comments: - The quotes made by Darth Bandon don't have appropriate swearing in them. Remember that Star Wars takes place in completely different time and place than our world. I'd make up new Star...  [Read More]
Posted in: question
 razorace
11-15-2003, 6:06 PM
#4
You know, you guys could try working together on this....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 6:11 PM
#14
In my saber system, secondary fire will be for setting your block direction so kick/saber throw would be useable that way. I suggest that saber throw be turned into a force power that can be used from the force power menu....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 8:44 AM
#12
Well, we'll have to figure out how far the size varation can go before it totally frags the set saber lock animations....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 8:21 AM
#11
Well, sure, there's enough animations for the actual saber locks but they wouldn't cover a bunch of possible dynamic saber lock situations. Ones where you'd have to violently move the players around to get into one of the saber lock animation sets....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 6:53 AM
#10
Yeah, that's basically what I was thinking. However, from a technical standpoint, there's not much you can do while using dynamic locks, there simply isn't the animations for it....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 6:15 AM
#7
Originally posted by Samuel Dravis Swung some of that incredible modder weight around, eh? :DYeah, I guess. I'm the only one that I know of that complained about it directly so I assume I had a lot to do with it. :)For the sabers, they need to stay...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 5:04 AM
#5
There weren't any free data slots so I could improve the animation system. I had the code writen but just didn't have the ability to quickly transmit them to the clients. Major suck. This has been fixed at my request in JKA....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-15-2003, 3:40 AM
#3
Well, the dodge regen seen in MotF was all just prototype stuff. I never did get to the balancing point before I hit the engine limitation wall....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-14-2003, 8:01 PM
#1
This thread is for brainstorming for the actual saber system, not the visual components like the hilts, blades, etc. Those are discussed here. (http://www.lucasforums.com/showthread.php?s=&threadid=117038) I've already called dibs on the saber s...  [Read More]
Posted in: Need To find a Shader Tutorial.
 razorace
11-14-2003, 6:58 PM
#3
http://www.qeradiant.com/manual/Q3AShader_Manual/...  [Read More]
Posted in: uiED
 razorace
11-14-2003, 8:02 PM
#2
I beleive it's a virtual 640 x 480 that's scaled to whatever the real res is....  [Read More]
Posted in: Brainstorming: OJP Mod Format
 razorace
11-14-2003, 8:21 AM
#1
I just ran into an issue I hadn't considered before, OJP doesn't work with pure servers unless they have OJP installed. In addition, it will sometimes cause you to be booted from pure servers since OJP menu files are trying to override the default on...  [Read More]
Posted in: Submission: Various Menu Tweaks
 razorace
11-14-2003, 8:15 AM
#1
- Shadow options are now in both SP and MP. Projected shadows are now an option. - Light Flare option in the MP ingame More video Options menu. - Dynamic Glow option in the MP ingame More video Options menu....  [Read More]
Posted in: Submission: Various Bot Tweaks
 razorace
11-14-2003, 8:14 AM
#1
- The Luke bot now uses the skywalker saber (single_skywalker) that is included in the game. - Chewie now speaks in Wookie. - The Lannik Racto bot now uses the correct model....  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 razorace
11-14-2003, 8:14 AM
#2
I've read thru your post and will respond tomorrow. (I'm tired.)...  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-15-2003, 3:46 AM
#17
You're welcome....  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
11-14-2003, 6:42 PM
#15
You need to add the full directory address of your jk2mp.exe. And the fs_cdpath is for the gamedata directory on your harddrive like I showed. In your case it should probably be.... "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\Game...  [Read More]
Posted in: Staff to Dual Sabers?
 razorace
11-15-2003, 6:04 PM
#34
Yeah, you'd go into melee mode when you've lost your weapons. However, I still haven't decided what to do about the possibility of grappling and disarming. The thing is, in JKA is way easier to grapple/punch someone with a saber than it would be in...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-14-2003, 7:05 PM
#21
Originally posted by BloodRiot Stuff Yeah, that's a bit off topic. It belongs in a thread just about the actual Saber System. I'll go start a thread about it now. Kenshire: How does the game determine which two stances you can use in multibladed...  [Read More]
Fixed. sorry about that. It doesn't warn you until you're over the limit. Please resend....  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-15-2003, 7:25 PM
#20
I've heard too many much about admins abusing players. We will not be putting anything like freeze, slap, etc in OJP. It's simply too likely to be abused. However, I don't have a problem with an admin command to post large messages in the center of...  [Read More]
Page: 92 of 133