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razorace

Latest Posts

Page: 98 of 133
Posted in: Submission: Aayla Secura
 razorace
11-05-2003, 8:22 AM
#6
No, this isn't related to the JK2 Aayla Secura skin. According to the author (Jevathan) this is his first video game skin....  [Read More]
Posted in: Submission: Aayla Secura
 razorace
11-05-2003, 4:26 AM
#3
seperately selectable. We're never going to do overwriten models. It causes major problems....  [Read More]
Posted in: Submission: Aayla Secura
 razorace
11-05-2003, 3:26 AM
#1
This submission is of a skin for the Twi-Lek Female player class that make her look like Aayla Secura. A Twi-Lek jedi of Episode 2 and Dark Horse Comics fame. You can find a copy of the file here (http://www.pcgamemods.com/2535/). Please note that w...  [Read More]
This tutorial will help you create menu icons (that look just like the default ones) for new customizable player class parts. We assume that you're using Photoshop 7.0 with the PNG plugin installed, have the JKA Modeling SDK installed, have Modvi...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 razorace
11-05-2003, 9:04 AM
#6
Well, if you only did it for the sabers and player movement, it would be easier it would still involve a fair amount of coding. And it would mean that you'd have to disable the guns (or they would act weird)....  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 razorace
11-05-2003, 2:57 AM
#3
While it's a good idea, it would probably take a lot of programming. The game simply isn't set up to physically ignore other players like that by default....  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-05-2003, 5:05 AM
#8
Talk to Emon. He's in charge of it....  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-05-2003, 4:49 AM
#6
That's why you can kick by client number....  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-05-2003, 4:36 AM
#4
And how often would an admin change names faster than every 30 seconds? My concern is that rename would only allow corrupt admins to rename players for malicious purposes. If someone has an inapproprate name, just kick or ban them. And we can't rea...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-05-2003, 12:49 AM
#2
I can understand a larger MotD and some better ban/kick options but teleport, freeze, rename, etc are only going to get abused. It's a server, not a recorrectional facility. :)...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-05-2003, 8:33 AM
#7
Hmmm, that's a interesting point. In reality, we need a Co-Op mode that handles all this. I'd suggest something with an option to respawn baddies or not. In addition, I think power duel needs a work over, the current system of having seperate power...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-05-2003, 4:39 AM
#5
I've added those ideas to the suggestions list....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-05-2003, 4:33 AM
#3
Originally posted by Samuel Dravis *If cheats are enabled, have levels to cheats. Full, No God and no give health/armor/all (modify this to not give armor and hp?), Allow spawns only. This would make it fun to spawn rancors etc, but not have people...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 razorace
11-05-2003, 8:30 AM
#4
I disagree with damage scaling, it would feel wierd and disorientating to the players. I think you have a point with the speed scaling, but we'd have to be sure that the view points scales with the player. Otherwise, smaller players would feel slow...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 razorace
11-05-2003, 12:45 AM
#2
Personally, I like the idea of hitpoint scaling where your hitpoints are directly related to the volume of your bounding box. If the standard size is 1x1x1 and your model is .5 x .5 x .5 your hitpoints would be 12.5% of normal. Meaning that Yoda woul...  [Read More]
Posted in: Lunge Sounds (Basic Add)
 razorace
11-05-2003, 12:21 AM
#2
Yeah, it seems to also happen with the rolling stab but both only happen in MP. I've added the issue to the suggestion/buglist...  [Read More]
Posted in: Submission: Real Blades
 razorace
11-04-2003, 7:50 PM
#6
Originally posted by Aryyn Are you sure they are not mixing with another mod? My signature pic below is from single player. The blades are fine. I'll remove all the other mod stuff and try again. It's a very odd problem....  [Read More]
Posted in: Submission: Real Blades
 razorace
11-04-2003, 7:48 PM
#5
Originally posted by Samuel Dravis I don't know about that one, but I'm using the SBX-JA sabers. They look alot more like the movies. The only thing I didn't like about them was the saber sounds. I just took them out of the pk3 and am using the JA o...  [Read More]
Posted in: Submission: Real Blades
 razorace
11-04-2003, 10:16 AM
#2
Weird, the blades look different in SP. The tips look blunted. It looks fine in MP. Anyone else had this problem?...  [Read More]
Posted in: Submission: Real Blades
 razorace
11-04-2003, 7:35 AM
#1
Ok dokie, we've just had several submissions from Aryyn and this is one that I think we can use immediately (the other stuff is some blade/force sounds that I'll save for a time when we have some sort of selectable saber sound system in place.) It's...  [Read More]
Posted in: Submission: SP Dual/Staff Menu
 razorace
11-04-2003, 5:34 AM
#1
Single Player, Sabers What It Does: The SP menu file has been altered to allow you to use the dual sabers/saber staff from the beginning of the game. This also allows you to choice a red saber blade in SP. Since this seems like something that mostl...  [Read More]
Posted in: OJP Master Cvar/Command Listing
 razorace
11-05-2003, 4:29 AM
#4
Thanks Samuel Dravis. I've added it to the list....  [Read More]
Posted in: OJP Skin Pack?
 razorace
11-05-2003, 12:43 AM
#9
Why not "hire" staff now?...  [Read More]
Posted in: OJP Skin Pack?
 razorace
11-04-2003, 11:57 PM
#7
Well, I was suggesting it partially because you made it sound like you weren't going to be work on CM anymore....  [Read More]
Posted in: Problem with cape in re-skin in JA
 razorace
11-04-2003, 7:42 PM
#13
Shaders are basically special effects that apply to textures. Transparencies, texture animations, etc. Here's a good tutorial on the subject. (http://www.qeradiant.com/manual/Q3AShader_Manual/)...  [Read More]
Page: 98 of 133