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razorace

Latest Posts

Page: 99 of 133
Posted in: OJP Master Cvar/Command Listing
 razorace
11-04-2003, 3:42 AM
#2
=============================================== Open Jedi Project Master Cvar & Command Listing =============================================== Version: 0.0.2 ================= Table of Contents ================= 0000............Table of Conte...  [Read More]
Posted in: OJP Master Cvar/Command Listing
 razorace
11-04-2003, 3:39 AM
#1
Ok this is a copy of the OJP Master Cvar/Command Listing. This thread is intended for people to be able to access and add to the listing. If you wish to add to the listing, please post a cvar/command/etc in the correct format. Not properly formated o...  [Read More]
Posted in: More Options in the Saber Scripts (Basic Add)
 razorace
11-04-2003, 12:01 AM
#2
I agree on all counts. However, I think the best system would have seperate components: 1. Hilt 2. Blade - Color; size; etc. I'd also suggest a "off" button to allow people to use non-energy blades as part of the hilt. 3. Sounds - Create a...  [Read More]
Posted in: Model Number Amount (Basic Add)
 razorace
11-03-2003, 10:03 PM
#2
agreed. That's already on the suggestion list....  [Read More]
Posted in: HUD numbers
 razorace
11-03-2003, 8:43 PM
#2
I'll check it out the next time I'm in the game....  [Read More]
Posted in: OJP Skin Pack?
 razorace
11-03-2003, 11:53 PM
#4
Ok, well, I'll add a skins section to the repository and start looking for contributors. :)...  [Read More]
Posted in: OJP Skin Pack?
 razorace
11-03-2003, 6:55 AM
#1
I've been thinking about it and it might be a good idea to add a skins pack to OJP. My thought process here is that the new customizable player class option gives us an oppertunity to merge all the skins of a given model into a customizable player cl...  [Read More]
Posted in: Question about JA code...
 razorace
11-03-2003, 11:17 PM
#3
Well, we still don't know if qvm are supported by JKA or not....  [Read More]
Posted in: looking for a person 2 do 2 really simple skins
 razorace
11-03-2003, 2:01 AM
#2
This belongs in the editting request forum....  [Read More]
Posted in: tools pack?
 razorace
11-03-2003, 2:09 AM
#3
Well, I've been compiling modder data on the CVS repository but I don't plan on having them in the package release unless we end up doing seperate "developer" releases. If you want access to the CVS repository so you can check out the file...  [Read More]
Posted in: Question
 razorace
11-03-2003, 2:04 AM
#2
I beleive you have to use "+seta g_saberrealisticcombat 1" from the command line....  [Read More]
Posted in: Help Plz IMANOOB
 razorace
11-03-2003, 3:43 AM
#7
NEVER delete or modify files in the assets files. You'll screw things up and not be able to play on pure servers. As for getting the correct file structure into your .pk3, it depends on the zipping program....  [Read More]
Posted in: Help Plz IMANOOB
 razorace
11-02-2003, 9:55 AM
#2
Since the tavion model is already part of the game, you don't need to have an additional copy of it for new skins based on that model....  [Read More]
Posted in: Problem with cape in re-skin in JA
 razorace
11-03-2003, 11:44 PM
#10
Thanks eidospsogos, but I talked to DarthVengeant and got him setup. The problem involved not having cull none set on the shaders for the cape. I also helped him with some other issues....  [Read More]
Posted in: Problem with cape in re-skin in JA
 razorace
11-03-2003, 6:44 AM
#5
Is there someway you could host it somewhere so we can actually try the files?...  [Read More]
Posted in: Problem with cape in re-skin in JA
 razorace
11-03-2003, 2:13 AM
#3
It's also possible that one of your shaders isn't working correctly. Did you do any shader work for your new skin?...  [Read More]
Posted in: Shader Command tcGen environment
 razorace
11-01-2003, 7:26 PM
#1
Could someone please how "tcGen environment" affects your shader stage? I think it's suppose to link it to the environment somehow but I don't understand exactly what it does....  [Read More]
Posted in: Hidden JKA Sabers
 razorace
11-01-2003, 5:49 AM
#1
Improvement: The sabers now show up in the SP saber menu....  [Read More]
Posted in: Any NPC in JA?
 razorace
11-01-2003, 2:19 AM
#2
As far as I know, yes....  [Read More]
Posted in: OJP v0.0.1
 razorace
10-31-2003, 6:27 AM
#1
Ok dokie. I just sent out the v0.0.1 release to the major download sites. Currently Known Download Locations: pcgamemods.com (http://www.pcgamemods.com/2801/)...  [Read More]
Posted in: Submission: Hoth Clothes
 razorace
11-02-2003, 6:06 PM
#6
Yeah, that's why I came up with the project in the first place. :)...  [Read More]
Posted in: Submission: Hoth Clothes
 razorace
11-02-2003, 2:12 AM
#4
You're welcome. Since the SDK isn't out yet, the releases will probably be slow in coming....  [Read More]
Posted in: Booga Booga Booga
 razorace
10-31-2003, 7:14 PM
#3
Agreed. That old monster of a thread was too big....  [Read More]
Posted in: JA SDK release info (No speculating)
 razorace
11-01-2003, 7:18 PM
#8
Agreed, that "unofficial SDK" is just a compolation of earlier works....  [Read More]
Well, if you need an example, OJP (http://www.lucasforums.com/forumdisplay.php?s=&forumid=542) has my Hoth skins with color selection....  [Read More]
Page: 99 of 133