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razorace

Latest Posts

Page: 38 of 133
Posted in: Alternative to sabers
 razorace
07-16-2004, 5:33 AM
#2
any sort of additional move requires a lot of coding work. Which in this case probably wouldn't be used by many people....  [Read More]
Posted in: Scripting Help Details
 razorace
07-16-2004, 6:09 PM
#8
Well, I'm still messing with other code so you do have some time. However, the more scripts I got, the better idea I have of what needs to be fixed. Jawa-Trader, I suggest you continue working on the scripting anyway. There's no point in having idle...  [Read More]
Posted in: Scripting Help Details
 razorace
07-16-2004, 5:10 PM
#5
Well, I'd love to do an additional campaign but we'd have to have some talented mappers, which we don't have. If you want to handle leading such a group, that would be great, but I'd prefer to not get sucked into a political trap of trying to modivat...  [Read More]
Posted in: Scripting Help Details
 razorace
07-15-2004, 11:12 PM
#1
Basically, what we're doing here is changing the format for the camera calls so that the MP ICARUS scripting can read it. Unfortunately, the ability to fix the issue without doing this would require the full engine code, which we are not going to get...  [Read More]
Posted in: Editing Force Powers???
 razorace
07-16-2004, 6:22 PM
#6
w_force.c is a good place to start....  [Read More]
Posted in: Mac ~ Mods
 razorace
07-14-2004, 6:19 AM
#3
Well, the Mac SDK has been release but noone has released anything for it as far as I know. Unfortunately, it looks like there's a crash bug in the cgame code that's preventing the code from working right. We're still looking into it....  [Read More]
well, I only really see it working for hardcore vertical jumps. They wouldn't be meant for run jumps....  [Read More]
I don't know, I like the JKO/JKA system much better than the JK1 system, it was too much of a pain to do jumps correctly. My alternative is that you have to crouch before doing big vertical jumps. It's not really a charging time but it does add a sl...  [Read More]
Posted in: spark effects
 razorace
07-14-2004, 4:16 PM
#5
You're welcome....  [Read More]
Posted in: spark effects
 razorace
07-13-2004, 9:10 AM
#2
Well, you probably have two options: 1. delete the saber spark effect files with blank files. 2. remove the temp entity event that controls the sparking (this would require coding work)....  [Read More]
Posted in: Motf
 razorace
07-12-2004, 7:27 AM
#4
You know, we did put up all our contact information on MotF website for a reason. :) Anyway, at this point, I really consider OJP to the successor to MotF. I can easily state that OJP has had more work done on it than MotF. Since I feel that OJP has...  [Read More]
Posted in: sp coding
 razorace
07-12-2004, 7:29 AM
#2
It's just some .skin files and a playerchoice.txt. Check out the jaden model folders inside the assets for examples....  [Read More]
Please use the editting requests forum....  [Read More]
Posted in: Newbie question
 razorace
07-12-2004, 7:14 AM
#14
I don't know about this .pk3 stuff, but normally all it takes to get mods to show up in the mod menu is to have a description.txt in your mod folder....  [Read More]
Posted in: JK with the Source code.
 razorace
07-13-2004, 10:14 AM
#3
Actually, I believe he's talking about Source, the Half-Life 2 engine. racecarbob, don't count on Source being the best thing since sliced bread. It's going to be the first engine created by a development company with only one game under their belt...  [Read More]
Posted in: questions galore
 razorace
07-12-2004, 12:05 AM
#11
Originally posted by =X=Master HeX Just helping him out.. If someone asks about game features I'd be more then happy to refer them to the correct mod. Regardless if I made it or not. He asked for a setting that could do those things, not a mod tha...  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
07-14-2004, 4:02 PM
#20
original...  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
07-12-2004, 3:46 PM
#18
No, it's just static looking. It's not moving or anything so you can see the grainyness of the jpeg source file....  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
07-11-2004, 11:03 PM
#16
By blade I meant the glow. Sorry that wasn't clear....  [Read More]
Posted in: Community Cooperation
 razorace
07-15-2004, 3:55 AM
#28
Noted. I need a little more time to get things ready. In the meanwhile, please use my contact information listed in the OJP to get in contact with me over email and/or IM services....  [Read More]
Posted in: Community Cooperation
 razorace
07-15-2004, 12:49 AM
#26
That's great. However, at the moment I could really use some help doing a bunch of ICARUS scripting modification. The process is easy and the changes are minor. The only reason why I need assistance is because we're going to have to make these chan...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
07-16-2004, 4:42 AM
#21
that is odd. Are you sure it's something that only happens in Enhanced?...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
07-13-2004, 8:25 AM
#19
The twirl is in basejka. It just only occurs if you're not running, just like in OJP. Anyway, I'm not sure I've done anything that could have screwed up the animations like that....  [Read More]
Posted in: What's New?
 razorace
07-15-2004, 11:17 PM
#68
Ok, I've posted a news post on the site about the scripting help we need....  [Read More]
Posted in: What's New?
 razorace
07-13-2004, 9:20 AM
#67
Another update on Co-Op....  [Read More]
Page: 38 of 133