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razorace

Latest Posts

Page: 36 of 133
Posted in: Co-Op Gametype Progress
 razorace
07-30-2004, 12:38 AM
#1
(all maps are listed in terms of the order they are normally played ingame) Playable: All of Intro Sequence Missions All of Tier 1 All of Hoth Mission - t3_rift Broken: - t2_dpred (Rax's navigation gets stuck in the mission start cutscene. I'm...  [Read More]
Posted in: FTP/HTTP File downloads for JA
 razorace
07-27-2004, 3:19 PM
#5
*shrug* I don't know. sounds like you'd have to code a new network interface from scratch. I don't think it's worth it. I'd suggest that you have it just display the map download url....  [Read More]
Posted in: Animations
 razorace
07-29-2004, 6:45 PM
#6
No, I'm talking about .dll code. The stuff that you get in the JKA SDK....  [Read More]
Posted in: Animations
 razorace
07-28-2004, 9:14 PM
#4
ok, well, unfortunately you can't do that without creating a special code mod just for your model...  [Read More]
Posted in: Animations
 razorace
07-26-2004, 12:05 AM
#2
You mean as in actually physically creating a new animation or simply swapping it out for a new one?...  [Read More]
Posted in: Recruiting Team
 razorace
07-26-2004, 12:02 AM
#3
Actually this belongs in the Editting Requests Forum....  [Read More]
Posted in: coders for far cry Star wars mod
 razorace
07-27-2004, 3:18 PM
#6
The existance of Duke3D diminstrates my point. Duke3D was better than Quake (with its vastly superior engine). Anyway, I never stated that advancement isn't a good thing or not nessicary. It's just that trying to plug something based solely on its en...  [Read More]
Posted in: coders for far cry Star wars mod
 razorace
07-26-2004, 11:11 PM
#4
First off, Troopers doesn't have lightsaber combat. That makes things quite a bit easier. Just because something is planned doesn't mean its going to happen. There are many examples of this thruout the modding community. In addition, Timeline's plan...  [Read More]
Posted in: Scripting Help Details
 razorace
07-29-2004, 10:27 PM
#62
Ok, did a major update of the completed scripts listing. If your work isn't on the list, it means I didn't get those files. Let me know if that's the case....  [Read More]
Posted in: Scripting Help Details
 razorace
07-29-2004, 9:41 PM
#61
Im pretty sure your idea will work Razorace, (combining the GLAs) but the file size will be huge! [/B] Well, unfortunately, that's really the only option we got. MP is missing the syscalls that SP used to do the multiple .glas argh! Anyway, my pl...  [Read More]
Posted in: Scripting Help Details
 razorace
07-29-2004, 9:41 PM
#60
Im pretty sure your idea will work Razorace, (combining the GLAs) but the file size will be huge! [/B] Well, unfortunately, that's really the only option we got. MP is missing the syscalls that SP used to do the multiple .glas argh!...  [Read More]
Posted in: Scripting Help Details
 razorace
07-29-2004, 9:37 PM
#59
I'd suggest that we get the t1_ maps done first. That way we'll be able to release a demo of the whole tier 1 for people to play....  [Read More]
Posted in: Scripting Help Details
 razorace
07-29-2004, 5:33 PM
#56
I assume you mean t1_sour and I'm pretty sure I've already done that one....  [Read More]
Posted in: Scripting Help Details
 razorace
07-28-2004, 11:14 PM
#54
Well, yes, we're making great progress on the camera scripting changes. However, we might also be stuck with doing some changes to the cutscene animation calls as well. From the looks of it, the MP engine simply can't handle multiple glas per model...  [Read More]
Posted in: Scripting Help Details
 razorace
07-28-2004, 8:00 PM
#49
Ok guys, it looks like areis script folder is just test scripts, so just skip over that one....  [Read More]
Posted in: Scripting Help Details
 razorace
07-28-2004, 6:55 PM
#46
Thanks for your help Roxstar. We're burning thru them. :) However, please be sure to check the completed list (in the thread's first post) so we don't end up doing the same maps over and over. I think you're already sent in two that I had already d...  [Read More]
Posted in: Scripting Help Details
 razorace
07-27-2004, 11:07 PM
#44
Got them. Added it to the completed list....  [Read More]
Posted in: Scripting Help Details
 razorace
07-27-2004, 5:09 PM
#42
It's basically just word replacement. See the first post. And not all of the map scripting has been done yet....  [Read More]
Posted in: Scripting Help Details
 razorace
07-27-2004, 3:00 AM
#40
Right well, everyone else (other than Tinny) seem to have given up doing it. But either way, we could still really use that program. :) If it works smoothly enough, we might be able to do the JK2 maps as well....  [Read More]
Posted in: Scripting Help Details
 razorace
07-26-2004, 11:34 PM
#38
Added academy1 and academy2. Is there any particular reason why people quit submitting scripts? Is my email broken or did everyone get tired of doing it?...  [Read More]
Posted in: Saber Control Methods
 razorace
07-26-2004, 3:48 AM
#40
Well, keep in mind that just making something more complicated and difficult doesn't make it better. I could make the most difficult game ever but there'd be no fun in that. Anyway, I object to the concept of combos in the lightsaber combat game. It...  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
07-29-2004, 7:48 AM
#25
ok dokie. I don't particularly feel like coding that stuff in at the moment so I'll check with Dindon to see if we can hawk his code....  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
07-29-2004, 3:33 AM
#23
Ok, I've checked it out. It looks much better and is totally acceptable now. So, how should we handle this? Ideally, I'd like to set it up so that the blade styles are selectable along with the RGB colors. Would you be interested in codding that...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 razorace
07-28-2004, 7:53 PM
#193
sounds good....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 razorace
07-27-2004, 3:19 PM
#191
1: Should I release the previous version of this map - as a bonus with the new map. (Since this new version is almost entirely different) I'd say it depends on if you feel the original version was good enough for public release. 2: I've been thinki...  [Read More]
Page: 36 of 133