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Newbie question

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 AdolfOliverBush
07-11-2004, 5:31 PM
#1
Alright This question might get me made fun of, but if there are any kind followers of the light side maybe they'll just answer the question rather than the other possiblility. So here it is... how do I use mods? I downloaded xmod and extracted it to C:whateverthethedirectoryis\game data... but when i launched the game...nothin. There were no mods selectable.
 AJL
07-11-2004, 5:49 PM
#2
All the PK3 files the mod use should be in: YourGameDir\
GameData\ModDir

And that ModDir must be same for all... If you install your
mod to GameData\XMod and you join to game which uses
same XMod but who have it installed to GameData\X-Mod
it doesn't work...

--------------------------------------------------------------------------

Does anyone remember whats the modload command ?
(that command you put in to the command line of that
shortcut icon you use the launch the game program...)
 TK-8252
07-11-2004, 6:23 PM
#3
To load xMod via the MODs menu you have to create an empty pk3 file in the xMod folder so that the game finds it. Just create an empty zip file, call it just xmod.zip, it doesn't matter, then rename it to xmod.pk3. Now it should work.
 ZeroX2
07-11-2004, 7:42 PM
#4
It would be nice if modders could add a dummy.pk3 file to their mods. T'would save so many questions. =P
 AdolfOliverBush
07-11-2004, 11:44 PM
#5
Im sorry but i still dont get it i dont even know how to make a pk3 file. Right now in \GameData i have the file folder xmod but that dont do it. what am i doing wrong.
 TK-8252
07-11-2004, 11:52 PM
#6
Making a dummy pk3 file is not that hard. All you have to do is right-click and go to New: Compressed (zipped) Folder. Then when it prompts a name, just put in xmod.pk3. That's it...
 AdolfOliverBush
07-12-2004, 12:15 AM
#7
k i got it created so i just put that in the xmod folder
 TK-8252
07-12-2004, 12:49 AM
#8
Yes.
 AdolfOliverBush
07-12-2004, 1:21 AM
#9
Its not working can somebody just like spell it out for me how do i use mods?
 TK-8252
07-12-2004, 1:24 AM
#10
*Sigh* I guess some people can't create a zip file, rename it, and put it in a folder.
 AdolfOliverBush
07-12-2004, 1:28 AM
#11
so i extract the mod to \gamedata then make a zip file then i rename the zip file.
 TK-8252
07-12-2004, 1:37 AM
#12
Extract the mod to your GameData folder.

You should now have a directory like this:

Jedi Academy\GameData\xmod

Now:

Right-click and go to New: Compressed (zipped) Folder.

Call it xmod.zip.

Then, rename it to xmod.pk3.

It should not be a zip folder anymore.

So you should now have a file in this directory:

Jedi Academy\GameData\xmod\xmod.pk3

Now, load up Jedi Academy multiplayer.

Click Setup.

Go to MODs.

Click xmod.

Load it.

Start a game.
 Amidala from Chop Shop
07-12-2004, 4:15 AM
#13
OMG, that is so complicated, this is so much easier and faster:

Originally posted by Amidala from Chop Shop
Make a shortcut to jamp.exe. Right-click the shortcut, go to Properties. In the target box, add this at the end, after the quotation mark:

+set fs_game xmod

then save and close.

Now use the shortcut to launch Jedi Academy multiplayer. You can Play a Solo Game or Create a Server in the usual fashion, but it will be running xmod, no matter how many times you change the map or anything else. This assumes, of course, that the xmod folder is in the GameData folder, not the base folder.
 razorace
07-12-2004, 7:14 AM
#14
I don't know about this .pk3 stuff, but normally all it takes to get mods to show up in the mod menu is to have a description.txt in your mod folder.
 AJL
07-12-2004, 7:59 AM
#15
Originally posted by Amidala from Chop Shop
OMG, that is so complicated, this is so much easier and faster:

+set fs_game (MOD) thats it... thanks!
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