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Well, first off, thank you not asking for a handout. That's a very refreshing change of pace. Anyway, in reguards to your request, I'm guessing that the best way to handle this would be to alter the EV_DISRUPTOR_* game events (search for "EV_DI... [Read More]
Ok, I'm glad I could help. FYI, you can change eflag define names if you want to. It won't break the eflag network code. :) Just don't go over the current bit transfer limit set by the external code files.... [Read More]
1. What is REWARD_SPRITE_TIME defined as? 2. If the jetpack stuff is affecting your capture icon, it probably means that your eflags are conflicting. Make sure that your EF_AWARD_CAP value is not the same as the other eflags.... [Read More]
hatelevel - Determines the maximum revenge/hate level this bot can have when loved ones die multiple times. The higher the revenge level the better accuracy this bot has against their revenge target. However, this also sets the level at which the &qu... [Read More]
Well, I meant exploit as in it was originally not intended. Anyway, this means that there has to be an exception set up in the bg_pmove.c and/or or possibly the g_active.c. Look for g_gametype checks in those files and you should be able to backtra... [Read More]
Ok, well since Jump Strafing (at least I heard) is suppose to be an exploit of the Quake movement code, I honestly can't say how it doesn't work in Seige. Does it work in the other gametypes?... [Read More]
Originally posted by =X=Master HeX It's G_Sound.. I'm thinking though that it's a clientside bug because all the old sound tracker code is basically the same. I'm only noticing changes to the client and how they handle sound trackers. Well, from m... [Read More]
Originally posted by lukeskywalker1 Also, about the vehicles, I was wrong, it wasnt the 'Use' command (in icarus) that made NPCs board ships/swoops, it was the //(BHVD) set ( /*@SET_TYPES*/ "SET_VEHICLE", "DEFAULT" ); command.... [Read More]
OJP is always set up to be installed the same way. You just unzip to your main game directory (with folder names preserved) and it will create the approprate folders automatically. You should never place code mods in your /base directory. As for l... [Read More]