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razorace

Latest Posts

Page: 33 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
09-07-2004, 7:49 PM
#49
Ok, I've updated the tutorial and the cvs1.zip. This new process has actually worked for some people so I suggest anyone that is still interested give it a try....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
09-04-2004, 8:15 PM
#48
Ok, great....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
09-04-2004, 11:31 AM
#46
1. Do the changes still allow for it to compile on PCs and linux? If not, we're going to add some #if statements to get it to do so. How about you contact me over email or an IM service and send me a copy of the code for me to test? Or have you alr...  [Read More]
Posted in: disabling saber
 razorace
09-09-2004, 1:29 PM
#6
You have to actually RUN OJP for the fixes to work. gees....  [Read More]
Posted in: disabling saber
 razorace
09-09-2004, 1:18 AM
#4
So, are you saying that you actually tried OJP? When I fixed the weapondisable code for OJP, it worked even for the saber....  [Read More]
Posted in: disabling saber
 razorace
09-08-2004, 10:54 AM
#2
OJP (ojp.jediknight.net) has code that allows you go use the weapon disable cvar to disable any of the weapons....  [Read More]
Posted in: Force Mana Pool
 razorace
09-08-2004, 10:50 AM
#2
You'd have to change the initial setting in the clientspawn function in the source code....  [Read More]
Posted in: Compiling Linux Ports in Unix
 razorace
09-07-2004, 7:50 PM
#16
ok, looks like I got it all figured out when I got direct access to the school's linuxs systems. Now I just need someone to host it to test the bloody thing....  [Read More]
Posted in: Compiling Linux Ports in Unix
 razorace
09-07-2004, 1:50 AM
#8
it compiles. but is it in a form that work properly?...  [Read More]
Posted in: Compiling Linux Ports in Unix
 razorace
09-06-2004, 8:07 PM
#6
It's "sun4". Guess I'll have to physically go into the Linux labs and see if I can do it from there....  [Read More]
Posted in: Compiling Linux Ports in Unix
 razorace
09-02-2004, 12:00 AM
#3
I'm not aware of there being any other makefiles availible on this system. I'm using university computers....  [Read More]
Posted in: Compiling Linux Ports in Unix
 razorace
09-01-2004, 5:05 PM
#1
I've been trying to figure out how to compile a JKA Linux port on unix but my gcc compile keeps gives me a error that it doesn't recognize the "arch=i586" command. Any ideas?...  [Read More]
Posted in: A little guiddance please
 razorace
09-01-2004, 7:29 AM
#3
I think you can do that sort of thing with the .sab files....  [Read More]
Posted in: Level.Time
 razorace
09-01-2004, 1:21 PM
#4
I beleive this function is the one called to add the force power to the player instead of controlling the regen rate. The rate is determined in the function(s) that call this one. self->nextthink controls the next time the self->think function...  [Read More]
Posted in: Level.Time
 razorace
09-01-2004, 7:27 AM
#2
Dude, ps.fd.forcePower is the current force power of that player, not the regen time....  [Read More]
Posted in: Medieval Mod needs more crew members
 razorace
09-01-2004, 8:31 AM
#2
Wrong Forum. Please use the editting requests forum for stuff like this....  [Read More]
Posted in: player vehicle using wampa vehicle anims
 razorace
08-30-2004, 10:34 PM
#4
3d studio max I think....  [Read More]
Posted in: player vehicle using wampa vehicle anims
 razorace
08-30-2004, 9:36 AM
#2
You'd have to reweigh the model to the wampa's skeleton....  [Read More]
Posted in: Langage
 razorace
08-30-2004, 10:32 AM
#3
Well, they have the .c file extension. That seems to indicate that the source code is just plain C....  [Read More]
Posted in: Request: Linux port of current Basic
 razorace
09-11-2004, 2:39 PM
#17
Getting there. In talks with Amdala....  [Read More]
Posted in: Request: Linux port of current Basic
 razorace
09-01-2004, 12:16 PM
#15
basically, it's a batch file that tells the compiler how to compile the program....  [Read More]
Posted in: Request: Linux port of current Basic
 razorace
09-01-2004, 6:05 AM
#13
actually, it should already compile on linux. We already did the nessicary changes to get it to compile in linux. However, it sounds like the makefile was lost....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
08-30-2004, 10:33 PM
#9
heck, I can always use a hand....  [Read More]
Posted in: Important Mac SDK Issue
 razorace
09-04-2004, 12:38 PM
#8
So, how different are the Mac files compared to the linux .so files? Is it possible to compile both the linux and mac ports on the unix or linux?...  [Read More]
Posted in: Community Cooperation
 razorace
09-11-2004, 3:58 PM
#30
Thanks for trying to drum up support Keshire, but I don't think anything is going to happen. When it comes down to it, you and me have done 98% of the submissions and merging work. Not that's a bad thing, it's just contary to the original purpose o...  [Read More]
Page: 33 of 133