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razorace

Latest Posts

Page: 12 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
10-30-2005, 2:34 PM
#53
I've created a new branch (SPNAVCODEPORT) off OJP_BASIC to contain the SP Nav port code until I can get it to a working state. This code currently doesn't not properly compile or run but all the declarations/defines should be right. I'm currently in...  [Read More]
Posted in: What's the Bind for switching Sabre styles plz?
 razorace
10-31-2005, 3:29 AM
#6
I'm pretty sure it doesn't exist....at least in JKA. I've looked thru the saber style switch code myself and it doesn't include this ability. It's possible that it existed in JKO thou. :)...  [Read More]
Posted in: What's the Bind for switching Sabre styles plz?
 razorace
10-30-2005, 2:26 PM
#2
Unfortunately, you can't. There's only a command for switching the styles generally....  [Read More]
Posted in: New Skeleton in JKA
 razorace
10-26-2005, 3:29 PM
#11
Sorry, it wasn't my intention to contradict Keshire on this, he is correct. I was just indicating that it's technically possible if you're welling to put enough blood/sweet/virgin sacrifices into it. But you'd have to be really, really dedicated be...  [Read More]
Posted in: New Skeleton in JKA
 razorace
10-25-2005, 6:48 PM
#8
mmm, I think it's technically possible, you'd just have to create special models and a lot of code to get it to work....  [Read More]
Posted in: New Skeleton in JKA
 razorace
10-25-2005, 2:01 AM
#6
JKA uses an improved modeling system (Ghoul2)....  [Read More]
Posted in: New Skeleton in JKA
 razorace
10-22-2005, 4:52 PM
#2
Try talking to Keshire about it. He would know. As for my opinion, I think the issue is mainly a one of porting all the basejka humanoid animations onto the new skeleton. That would be a huge amount of work. What do you need a new skeleton for anyway...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 razorace
10-17-2005, 6:53 PM
#11
yes they didn't like the way it was because they prefered to have a full control on when they grab or not so i basically modified the wall grab management to add the wall ledge detection i think the 2 way are nice... but too many people complained...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 razorace
10-17-2005, 6:27 PM
#8
I'm curious as to why you changed the ledge grab control mechanics. People weren't happy with the previous setup?...  [Read More]
Posted in: Help with coop mod...
 razorace
10-29-2005, 9:44 PM
#9
Currently working on the SP navigation code. It's going to take a while....  [Read More]
Posted in: Endor Siege
 razorace
10-29-2005, 3:04 PM
#232
wow, Kurgan is a beta testing maniac....  [Read More]
Posted in: Endor Siege
 razorace
10-22-2005, 2:41 PM
#195
I tend to agree. :)...  [Read More]
Posted in: Endor Siege
 razorace
10-18-2005, 6:35 PM
#183
Try asking in the map forum. They might know....  [Read More]
Posted in: Endor Siege
 razorace
10-13-2005, 7:16 PM
#172
sweet. :)...  [Read More]
Posted in: OJP Enhanced Models
 razorace
10-31-2005, 2:24 AM
#56
I think it did. I beleive the Kyle model is in the OJP Model Pack....  [Read More]
Posted in: DCMoD
 razorace
10-02-2005, 5:23 PM
#56
Well, I think what happened was that things were ok until one abusive admin mod (JA+) got past the peer pressure....  [Read More]
Posted in: What's New?
 razorace
10-25-2005, 9:19 PM
#107
Kurgan has been kind enough to mirror the lastest Basic beta @ http://strategy.jediknight.net/jka/downloads.shtml...  [Read More]
Posted in: What's New?
 razorace
10-14-2005, 9:51 PM
#104
The beta server is back and is supposed to be faster than ever. The new IP is 207.210.215.233. Enjoy!...  [Read More]
Posted in: What's New?
 razorace
10-13-2005, 3:42 PM
#103
Don't worry, the beta server hasn't gone away. Our server host is currently moving our server over to a faster/better AMD host machine. The server will be back up as soon as the conversion is finished....  [Read More]
Posted in: What's New?
 razorace
10-11-2005, 3:50 PM
#102
you pretty much have to... extern "C" { } everything that has to be called between the C++/C barrer, but it only applies to the C++ side of things. A great tutorial on the subject can be found here (http://www.parashift.com/c++-faq-lite/m...  [Read More]
Posted in: What's New?
 razorace
10-10-2005, 5:53 AM
#100
I've reached a milestone in the porting of the SP Nav code, basically all the code definitions are now correct. In layman terms, I've properly defined the code that I need to use, now I just need to fill out the code....  [Read More]
Posted in: What's New?
 razorace
10-04-2005, 1:56 AM
#99
Today I rewrote a bit of the teambalancing code to, hopefully, fix some issues we've been having with the team balancer freaking out a bit at times. The new system should be more intelligent in terms of choosing a player to switch teams when balancin...  [Read More]
Posted in: What's New?
 razorace
10-03-2005, 4:06 PM
#97
Right now I'm performing an experiment on the OJP Beta server. I'm basically attempting to convert the traditionally C based .dll code to be C++ based. The primarily reason for this is so that I can port the SP navigation code, which is in C++ into M...  [Read More]
Posted in: What's New?
 razorace
10-02-2005, 3:36 AM
#96
You're welcome. (And I was even able to post one to pcgamemods.com!)...  [Read More]
Posted in: What's New?
 razorace
10-01-2005, 11:50 PM
#94
There's a new OJP Basic beta on the website....  [Read More]
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