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razorace

Latest Posts

Page: 10 of 133
Posted in: Old School mod version 2
 razorace
12-22-2005, 4:46 PM
#10
hmmm, maybe have it check for the release of the speed button and then check for a repressing of the button?...  [Read More]
Posted in: Old School mod version 2
 razorace
12-19-2005, 8:19 PM
#8
So, does it look for an actual double tap or does it just check to see if you're holding down the speed button between frames?...  [Read More]
Posted in: Old School mod version 2
 razorace
12-17-2005, 9:43 PM
#6
And now for some constructive critism. I don't really like the actual destruction fireball effect, it's too plain looking. While the sparking around it looks good, it needs a better texture on the actual ball. Secondly, I don't get the speed boost...  [Read More]
Posted in: Old School mod version 2
 razorace
12-10-2005, 2:26 PM
#4
Nah, I only helped a tinny bit. ;D...  [Read More]
Posted in: Old School mod version 2
 razorace
12-10-2005, 1:59 AM
#2
I'm impressed Tinny. You've added a lot of cool and hard to do features. :)...  [Read More]
Posted in: Some Ques
 razorace
11-26-2005, 12:25 AM
#7
Well, I guess I'm wrong then. Sorry. Don't know how to do it then....  [Read More]
Posted in: Some Ques
 razorace
11-25-2005, 4:56 PM
#5
EffectEd is in the JKO SDK as well. And I think iknowkungfu works in JKO too....  [Read More]
Posted in: Help with coop mod...
 razorace
12-09-2005, 2:07 PM
#24
mmm, I'm sure it's possible but it would be pretty difficult. JKO simply doesn't have the level of NPC implimentation in the MP engine that JKA does. You'd have to fully impliment NPCs before you could even start working on the JKO Co-Op mod. Just g...  [Read More]
Posted in: Endor Siege
 razorace
12-14-2005, 2:39 AM
#285
Hmmm, this is going to take some research. The way the siege objectives are triggered/completed is foiling my bots. The problem is that the game stores completed/uncompleted flags for objectives on both the rebel/imperial sides, but doesn't update th...  [Read More]
Posted in: Endor Siege
 razorace
12-13-2005, 1:59 AM
#283
Don't feel bad. Mappers are very, very rare in this community....  [Read More]
Posted in: Endor Siege
 razorace
12-07-2005, 12:26 PM
#280
I honestly haven't looked at it but we can always use more siege maps. I know that me and Kurgan would be prefectly willing to add your siege maps to our server's map cycle if we can get them to work with the TABBots....  [Read More]
Posted in: Endor Siege
 razorace
11-28-2005, 2:39 AM
#272
I haven't gotten around to making the TABBots work on the map yet. Too busy so far....  [Read More]
Posted in: Editing Force Powers???
 razorace
12-21-2005, 5:14 PM
#16
Well with OJP's saber system I basically rewrote the entire hit detection and CheckSaberDamage to make the system be completely different. I also made various changes to the bg_move files to make the transitions work much more smoothly. I really don'...  [Read More]
Posted in: Editing Force Powers???
 razorace
12-20-2005, 10:30 PM
#14
I agree, JKA is all about the lightsabers for me too. The beta server mainly just runs what players want rather than my personal favorites (thou my favs do come into consideration). Anyway, my point is that it would be easier to just work together o...  [Read More]
Posted in: Editing Force Powers???
 razorace
12-20-2005, 4:53 PM
#12
Sounds interested. Have you tried OJP Enhanced saber system yet? It's a bit similar to what you described except it uses Dodge points and Fatigue points instead of your DDP concept....  [Read More]
Posted in: Editing Force Powers???
 razorace
12-19-2005, 5:10 PM
#10
So what's the overall purpose of your mod then? I'm interested in what you're doing with the saber system. :)...  [Read More]
Posted in: Editing Force Powers???
 razorace
12-19-2005, 12:49 AM
#8
Zombie thread!...  [Read More]
Posted in: What's New?
 razorace
12-20-2005, 3:43 PM
#122
MB2 is actually using a modified version of the Siege gametype rather than something team-FFA based. It would be easier to impliment it from scratch rather than attempting to "port" it from what was done in the MB2 code. As for blocking in...  [Read More]
Posted in: What's New?
 razorace
12-20-2005, 1:42 AM
#119
mmm, well, I'm not sure people are really interested in that or not. I believe that JA+ already has a "highlander" mode but I don't know how popular it is....  [Read More]
Posted in: What's New?
 razorace
12-16-2005, 6:32 PM
#117
I've discovered a problem with the AI bots that I accidently introduced into the code when I tried to get the TABBots to work on siege_endor. Sorry about that. I've created a special mini-patch for the beta server and the fix will be in the next OJP...  [Read More]
Posted in: What's New?
 razorace
12-16-2005, 7:49 AM
#116
You mean the saber throw animation? I don't think you ever actually sent it to me. Please note that the current throw setup uses a horizontal spinning throw (like basejka) rather than Keshires vertical spin. The vertical spin just didn't look right s...  [Read More]
Posted in: What's New?
 razorace
12-16-2005, 6:20 AM
#114
New Basic v0.1.1 (http://www.pcgamemods.com/mod/17712.html) This is another quick update to get the latest features out into the open for use on the OJP beta server. The major changes from last release are /centersay, Map URLs, and the improvements...  [Read More]
Posted in: What's New?
 razorace
12-15-2005, 9:08 PM
#113
I'm still working on the SP navigation code. I'm not sure when I'll have it finished....  [Read More]
Posted in: What's New?
 razorace
12-13-2005, 6:02 AM
#111
And now there's a nice snapshot release of Basic v0.1.0. There's a lot of new stuff in here so be sure to check out the changelog. The file can be found on...pcgamemods (http://www.pcgamemods.com/mod/17662.html) Version 0.1.0 New Features: BugFix1...  [Read More]
Posted in: What's New?
 razorace
12-03-2005, 4:42 AM
#109
Hi everyone. I'd just like to announce that I've uploaded OJP Basic v0.0.9 to pcgamemods.com. This is a direct link to it. (http://www.pcgamemods.com/mod/17471.html) Yes, I'm aware that we "skipped" 0.0.8 but that was due to it being an i...  [Read More]
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