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razorace

Latest Posts

Page: 7 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
03-12-2006, 7:01 PM
#66
...As opposed to completely starting over the repository?...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
03-12-2006, 4:13 AM
#64
Well, you could just get a direct CVS connection to the repository. That does make things a lot easier....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
03-11-2006, 10:52 PM
#62
I think that's more of an issue with the tarball generator and the way we have our branched set up. I beleive Keshire was able to tarball it without issues....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
03-11-2006, 4:22 AM
#60
What's the advantage? I'm pretty happy with CVS as is....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
02-22-2006, 10:20 PM
#58
The login.bat method is no longer nessicary under the newer version of the tutorial. All you have to do is do a CVS Checkout and input your modified CVSRoot....  [Read More]
Posted in: Lord Of The Rings Modification
 razorace
02-27-2006, 5:39 PM
#2
Uh, the general editting forum is not for recruitment threads. Please take it to the Editting Requests forum....  [Read More]
Posted in: Very nice forum!
 razorace
02-27-2006, 5:37 PM
#2
SPAM!...  [Read More]
This is a pretty poor argument to be made. Deferences in skill level can overcome any unbalanced game aspect. Simply put, staffs and duals have a hardcoded advantage in the code. Any farther argument is pretty useless....  [Read More]
Zombie Thread!...  [Read More]
Posted in: Endor Siege
 razorace
02-21-2006, 12:54 PM
#296
The lastest version of OJP might work with this map, but I never added a true solution for this map's unique objective triggering....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-10-2006, 1:52 AM
#79
Yeah, I was a bit wary about that as well. However, it seems to work fine....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-09-2006, 2:53 PM
#76
haha, great minds think alike. I fixed several of those errors at well. However, I did them a little differently. As always, all OJP bugfixes are available thru the OJP CVS repository. invisibility vehicle driver bug FIX The real source of that prob...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-08-2006, 3:58 PM
#72
Well, I can;t take the credit for the discovery, Enisform found it. I just fixed it. :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-08-2006, 3:22 PM
#70
Basically, if you're able to physically block a "locked" door (like the team doors on Siege Hoth), it would unlock the door perminately. This was an issue in siege is attacker could be a big advantage by using their enemy's doors....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-08-2006, 4:53 AM
#68
BTW, I should diserve some real props for fixing both the invisible driver bug AND the locked door det pack bugs in the same week. :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-05-2006, 6:03 PM
#63
Oh, ok. See I thought you were supposed to go up to 200 and stop there. Maybe that's just the older Jedi Knight games....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-05-2006, 3:55 PM
#61
When do you ever have more than max armor?...  [Read More]
Posted in: What's New?
 razorace
02-27-2006, 3:47 AM
#153
Does that mean that PCGM is finally working again? ET has finished switching over our beta server to the new ISP and we now have a new IP of 207.210.238.102. From the looks of it, I'm getting a noticeably faster ping so hopefully everyone will have...  [Read More]
Posted in: What's New?
 razorace
02-24-2006, 3:47 PM
#148
I've discovered that the normal MeatGrinder server is down and might be down for a while. As such, I've added a mirror on my backup computer that I'll try to run until the normal MeatGrinder is back up. The IP address is 129.101.19.10....  [Read More]
Posted in: What's New?
 razorace
02-24-2006, 6:43 AM
#147
hmmm, the beta server appears to be down at the moment. No matter. Here's Enhanced 0.0.8! (http://ojp.jediknight.net/files/betas/ojp_enhanced_008.zip). ==================================== Version 0.0.8: Improvements/Fixes: Dodge System: - Playe...  [Read More]
Posted in: What's New?
 razorace
02-22-2006, 3:30 AM
#146
It looks like the erasure might have been an accident. We're looking into it. In the meanwhile, the repository is now back up and running. On another note, our server admin let me know that we're the largest team project on freepository with 98 memb...  [Read More]
Posted in: What's New?
 razorace
02-22-2006, 2:16 AM
#145
Understood. Fortunately, the awesome freepository guy is on the case and will hopefully have the most recent backup up-and-running soon. I might take you up on your offer if I have problems. :)...  [Read More]
Posted in: What's New?
 razorace
02-22-2006, 12:10 AM
#142
Someone attacked the OJP repository and deleted all the files. :( Fortunately, we can recover from a backup copy but it will take a while before I update the repository with new code....  [Read More]
Posted in: What's New?
 razorace
02-18-2006, 5:58 PM
#141
Probably only saturday. It is a three day weekend afterall. :) Hopefully we'll be able to get Tokeke to start hosting Enhanced again so we can switch over to there after today....  [Read More]
Posted in: What's New?
 razorace
02-18-2006, 5:30 AM
#139
I've decided to continue running OJP Enhanced on the beta server for this saturday. This will hopefully let more people try the mod out....  [Read More]
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