Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 14 of 133
Posted in: ModView/MD3View and ShaderEd2 HElp!!
 razorace
08-04-2005, 2:44 AM
#4
Well, that's...weird. I'm not sure what to suggest....  [Read More]
Posted in: ModView/MD3View and ShaderEd2 HElp!!
 razorace
08-04-2005, 12:46 AM
#2
And this happens on start up or when you try to do something in particular?...  [Read More]
Posted in: New Jedi Knight Game Rumors
 razorace
07-28-2005, 5:28 PM
#3
That doesn't mean that they won't happen, they just aren't planned in the immediate future. Like it was after MotS....  [Read More]
Posted in: VaderVm2.2.pk3 question?
 razorace
07-27-2005, 9:54 AM
#3
I think the extra comments are either NPC specific (like a "where did he go?") or just extra sound files for the general taunt. Anyway, as far as I know, noone has done a mod that allows you to bind specific taunts/sound files like that. I...  [Read More]
Posted in: Requirements for SP
 razorace
07-25-2005, 5:01 PM
#2
I think I did a tutorial on the subject a long long time ago. Do a forums search for it. If you can't find it, I'll see if I can repost it....  [Read More]
yeah, but it always takes them out of the fight....  [Read More]
Posted in: Game gives me error on start-up...
 razorace
07-26-2005, 9:38 AM
#7
Right, everyone uses Deamon tools instead. :D...  [Read More]
Posted in: Game gives me error on start-up...
 razorace
07-25-2005, 5:00 PM
#5
He has a point, JKA and JK2 is pretty cheap to pick up now....  [Read More]
Posted in: Freezing Problem (JA)
 razorace
07-24-2005, 10:12 AM
#6
Well, there's this extra "air shimmering" effect for Force Push/Pull that wasn't in JKO. But if you were able to use it during the Yavin training mission, it must be something else wrong with your game. Have you installed any mods?...  [Read More]
Posted in: Freezing Problem (JA)
 razorace
07-24-2005, 12:08 AM
#4
Well, can you see the force Push/Pull bubble before it crashes? My guess is that your video card can't handle that fancy shader stuff. I'm pretty sure there's a way to toggle off those effects but I'm not sure which r_ cvar does it. I beleive Kurgan...  [Read More]
Posted in: Freezing Problem (JA)
 razorace
07-23-2005, 9:56 PM
#2
Is the game crashing or is Rosh simply not showing up to toggle the switch? Unfortunately, there's a bug in the game where Rosh gets stuck on the map when he's supposed to be in the cutscene. Since he's stuck and can't get to the camera area, the cu...  [Read More]
Posted in: problem (modifying the HUD in JA)
 razorace
07-21-2005, 12:44 PM
#12
I haven't tried it but I think the JKA engine supports png for all textures....  [Read More]
Posted in: problem (modifying the HUD in JA)
 razorace
07-20-2005, 11:42 AM
#10
Oh, I know why. The defualt .tga plugin for Photoshop doesn't handle the files properly (same with .png files). You need to get the fixed .tga off adobe's site to fix it. As for .pngs, the fixed plugin is floating around somewhere on the net. BTW, I...  [Read More]
Posted in: problem (modifying the HUD in JA)
 razorace
07-19-2005, 9:13 AM
#4
Try opening up one of the basejka .tgas and compare the file format settings....  [Read More]
Posted in: problem (modifying the HUD in JA)
 razorace
07-18-2005, 5:15 PM
#2
Sounds like one of your problems is that you're using a weird tga format. What sort of color depth are you using for the file?...  [Read More]
Posted in: .menu help
 razorace
07-21-2005, 11:54 AM
#10
Meh, not everything has to be hexedit l33tn3zz, Wudan. :) Personally, after messing forever with properly aligning menu items, I'd probably be willing to try one of those menu editor things if I ever happen to see one again....  [Read More]
Posted in: .menu help
 razorace
07-20-2005, 10:52 AM
#7
Neat. So, are you using a program or are you doing it manually?...  [Read More]
Posted in: .menu help
 razorace
07-19-2005, 11:15 AM
#4
I'm sure there's one of those floating around on the internet. It might be under the Quake sphere of websites since the .menus for JKA are practically the same as the ones in Quake 3....  [Read More]
Posted in: Asteroids Mod Server is up! (Meatgrinder)
 razorace
07-24-2005, 10:16 AM
#32
I've redone the bot routing for most of the basejka maps and done a bunch of tweaks for theobsticle avoidance code as well. Once I'm finished I'll upload everything to the server and we can see if that fixes most of the problems....  [Read More]
Posted in: Asteroids Mod Server is up! (Meatgrinder)
 razorace
07-23-2005, 9:51 PM
#30
*shrug* I've only done it because it was requested by server admins (since people never join a server unless it's been "seeded" first.) and because I wanted people to give the TABbots a chance....  [Read More]
Posted in: Asteroids Mod Server is up! (Meatgrinder)
 razorace
07-23-2005, 1:54 PM
#27
Well, I don't know about that. I don't really want to force people to play with bots thru frauding them. If they can't tell the difference without the bots lying to them, they won't care anyway....  [Read More]
Posted in: Asteroids Mod Server is up! (Meatgrinder)
 razorace
07-22-2005, 1:47 PM
#24
I know about the fake names and pings. I help create that code. :) I have enough experience with it that I can tell the bot names from the rest of the players. Most of the time I come online to test stuff, there's always seems to be a lot of player...  [Read More]
Posted in: Asteroids Mod Server is up! (Meatgrinder)
 razorace
07-22-2005, 10:11 AM
#22
I don't really know. Whenever I'm on it it seems to be packed....  [Read More]
Posted in: JKA siege bug (droid parts)
 razorace
08-03-2005, 3:14 PM
#5
Oh, ok. So how close together are we talking here? Split-second or several seconds?...  [Read More]
Posted in: JKA siege bug (droid parts)
 razorace
08-03-2005, 1:40 PM
#3
Wait, so it can happen with the crystals on Korriban as well?...  [Read More]
Page: 14 of 133