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razorace

Latest Posts

Page: 15 of 133
Posted in: Force Grip, Lightning, Drain, etc. Online
 razorace
07-15-2005, 6:41 PM
#2
You just have to set them up in your Force Powers Profile. All that stuff is under the Profile menu while you're in a game....  [Read More]
Posted in: Forward rolling bug?
 razorace
07-15-2005, 6:37 PM
#5
Oh, I bet they have a restriction on Force Jump....  [Read More]
Posted in: Forward rolling bug?
 razorace
07-15-2005, 10:30 AM
#3
Well, you have to be actually running for the roll to happen. If you aren't moving fast enough, you'll duck instead of roll....  [Read More]
Posted in: No servers in list!
 razorace
07-15-2005, 10:27 AM
#4
Be sure you installed the patch as well....  [Read More]
Posted in: Patch 1.01 Problems - Can't find directory
 razorace
07-14-2005, 6:06 PM
#6
Err, well it just sounds like you have to go thru the proper install process. Simply copying it to the harddrive probably doesn't work....  [Read More]
Posted in: Patch 1.01 Problems - Can't find directory
 razorace
07-14-2005, 12:52 PM
#4
That's possible, but then it wouldn't run at all. Did you properly install the game or did you just copy from another person's system? Often, there's specific registry entries that make the autopatching stuff find the correct directory....  [Read More]
Posted in: Patch 1.01 Problems - Can't find directory
 razorace
07-14-2005, 11:10 AM
#2
Uh, don't you have to manually direct the patch to your JKA directory?...  [Read More]
Posted in: Legal Things
 razorace
07-14-2005, 8:05 PM
#4
I don't know how Bioware feels about such things, sorry....  [Read More]
Posted in: Legal Things
 razorace
07-14-2005, 1:12 PM
#2
Semi-officially Raven is on the record that they don't care about you using their source material between their various games. As for LucasArts, they doesn't seem to care about modded works so you pretty much have a pass to do anything Star Wars rela...  [Read More]
Oh, ok. I thought you were indicating that it was a major exploit in basejka. :) Anyway, in theory it shouldn't be a huge deal in OJP's system because you can't block/dodge/etc while jumping and players will still block that sort of instant attack w...  [Read More]
If you're talking basejka, it doesn't matter at all as saber blocking is basically random. There is no "saber block bypass" because you don't have saber defenses! The game just rolls the dice whenever the saber physically touches a player....  [Read More]
Ah. Well, from the looks of it, the animation isn't properly transitioning from the land animation to the "swing start" animations before the attack animations. It's not much of an bug since the return animations don't normally do damage an...  [Read More]
Agreed. From what was discribed, it sounds more like a animation glitch than an actual problem....  [Read More]
Posted in: Commands to bots?
 razorace
07-14-2005, 12:29 AM
#9
Well, of course it's for JKA!...  [Read More]
Posted in: Commands to bots?
 razorace
07-13-2005, 1:17 PM
#7
Nah, that was AImod, which was totally different. Anyway, the "bot commands" only applied to the NPCs, which aren't what we normally consider to be "bots" in JKA....  [Read More]
Posted in: Commands to bots?
 razorace
07-12-2005, 12:25 PM
#5
Oh, well, I think The Last Hope did that sort of commanding for NPCs....  [Read More]
Posted in: Same old playermodel problems
 razorace
07-10-2005, 11:27 AM
#5
Also note that some of the cutscene playermodels are spawned at map start, so if you change your playermodel after that point, the change won't fully take effect until the next map....  [Read More]
Posted in: recording demos
 razorace
07-11-2005, 1:39 PM
#6
Are you sure about that? From personal experience you can't change the g_sync cvar without having rcon or admin control over the server....  [Read More]
Posted in: recording demos
 razorace
07-10-2005, 9:49 PM
#4
Well, I've personally tried it with just quickly toggling g_sync with a script. I beleive it works better that way....  [Read More]
Posted in: Asteroids Mod Server is up! (Meatgrinder)
 razorace
07-17-2005, 7:32 PM
#15
I think it's installed but it's not on the mapcycle. I imagine we can add it back in if people want it. On a related note, I'm almost done doing TABBot routes for all of the bonus and basejka maps (other than siege_destroyer). Hopefully this will m...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
07-14-2005, 1:50 PM
#51
Well, if it's not in the code, it's not in the code. I wouldn't worry about it. :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
07-13-2005, 10:11 PM
#49
Why not just use the original bot_nochat cvar?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
07-13-2005, 7:42 PM
#47
Couldn't you just alter the bot chat function so it just disables if the cvar is set....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
07-10-2005, 12:24 PM
#44
Well, it probably means that RS has simply added too much cvars to the game. I've heard once that it's possible to increase the limit but I've never confirmed that....  [Read More]
Posted in: How can i increase my force points?
 razorace
07-17-2005, 8:28 PM
#5
In Multiplayer or Single player?...  [Read More]
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