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razorace

Latest Posts

Page: 8 of 133
Posted in: Changing Force Settings in SP
 razorace
01-31-2006, 10:47 PM
#2
Probably by using some additional cheat codes. Try www.gamefaqs.com....  [Read More]
Posted in: Cl_ParsePacketEntities Error Please Help
 razorace
01-31-2006, 9:17 PM
#5
Or he's using a mod that changes the data packet sizes....  [Read More]
Posted in: Issue with MP
 razorace
01-31-2006, 10:51 PM
#3
The "problem" is due to the game having seperate .cfg files for each mod. To fix this problem, you can just copy your .cfg files into the mod folders....  [Read More]
Posted in: 2 Game Mod Questions
 razorace
01-21-2006, 12:18 AM
#10
Yep....  [Read More]
Posted in: Supporting OJP
 razorace
02-11-2006, 1:19 AM
#65
Thank you. We're looking into the dual saber balancing issue. I have several approaches that I'm currently working on. And don't worry about hosting servers, the server situation has been improving as things go along. :)...  [Read More]
Posted in: Supporting OJP
 razorace
02-10-2006, 5:42 PM
#63
What if you need to make more than one vote, like to kick multiple annoying people or if they make a mistake in their first vote?...  [Read More]
Posted in: Supporting OJP
 razorace
02-09-2006, 7:33 PM
#60
Would it make you guys happier if players could only call 3 votes per map? It looks like Raven added code to do so but they never enabled it....  [Read More]
Posted in: Supporting OJP
 razorace
02-08-2006, 5:05 PM
#56
They try to kick you on our server?!...  [Read More]
Posted in: Supporting OJP
 razorace
02-08-2006, 3:58 PM
#54
mmm, what if a lamer decides to hold a really stupid vote? I'd prefer to increase the vote between vote calls from individual players....  [Read More]
Posted in: Supporting OJP
 razorace
02-07-2006, 7:28 PM
#52
I suppose we could change the call vote code to include longer delays and some center printed messages. I'll look into it....  [Read More]
Posted in: Supporting OJP
 razorace
02-04-2006, 5:38 PM
#44
Well then why have it at all? If "nobody" is going to show up, why waste our time? I feel the second map gives a "break in" period to give people a chance to get used to it and try it out. But oh well... ;) Well, people seem to...  [Read More]
Posted in: Supporting OJP
 razorace
02-04-2006, 2:42 AM
#41
I thought it was, but then voting always seems to have been a bit glitchy with OJP. It may be that they can't use limited voting options unless they're running the client side mod as well. Though I could be wrong... Otherwise I agree. People need not...  [Read More]
Posted in: Supporting OJP
 razorace
02-03-2006, 5:42 PM
#36
Actually, Asteriods isn't a true gametype. It's just a bunch of improvements/fixes that one of the programmers at Raven helped create to make the space fighter combat be useable....  [Read More]
Posted in: Supporting OJP
 razorace
02-03-2006, 4:20 PM
#32
Unfortunately, JM is pretty unpopular, and it tends to clear the server out fast. As such, when I've been in charge of the map cycle, I've tried to set it up so that the unpopular gametypes are sandwiched between popular gametypes. As for the inabil...  [Read More]
Posted in: Supporting OJP
 razorace
02-02-2006, 8:10 PM
#28
I've been down with the flu all week. And before that I've been spending most of my time with Enhanced rather than Basic....  [Read More]
Posted in: Supporting OJP
 razorace
02-02-2006, 5:03 PM
#24
I see. What are we mainly doing right now? I thought we're currently on Lath's cycle....  [Read More]
Posted in: Supporting OJP
 razorace
02-02-2006, 3:39 PM
#22
Like how meatgrinder was last year? Wha?...  [Read More]
Posted in: Supporting OJP
 razorace
01-20-2006, 8:51 PM
#16
Ok, ID didn't I email you my sample config? If not, just PM me your email address and I can send it to you....  [Read More]
Posted in: Three question regarding modifying SourceCode
 razorace
01-28-2006, 4:33 PM
#6
The JKA source code is the programming files that are used to create the .dll files for the game. Basically, it's defining how the game runs/plags....  [Read More]
Posted in: What's New?
 razorace
02-17-2006, 3:48 AM
#137
New Enhanced version (v0.0.7)! Sorry about it being a little late. Pcgamemods.com is still messed up so I'm hosting it on an alternate host. You can find it here (ojp.jediknight.net/files/betas/ojp_enhanced_007.zip) And remember that we're running O...  [Read More]
Posted in: What's New?
 razorace
02-06-2006, 8:07 PM
#135
Rapid fire! Here's a new release of OJP Enhanced (v0.0.6) as well. You can get it here (http://strategy.jediknight.net/jka/mods/ojp_enhanced_006.zip). Remember to give us some feedback on the forums and that you need to run the mod thru the included...  [Read More]
Posted in: What's New?
 razorace
02-06-2006, 7:35 PM
#134
Basic v0.1.2 is now out. Unfortunately, pcgamemods.com's submission system is broken so we're using Kurgan's mirror this time around. You can get the file here (http://strategy.jediknight.net/jka/mods/ojp_basic_012.zip). Version 0.1.2: New Features...  [Read More]
Posted in: What's New?
 razorace
01-31-2006, 9:37 PM
#133
I've created a server tracker (http://soil.zapto.org/jka_tracker/jkatracker.php?tracker=51) for Tokakeke's server using soil's custom JKA Server Tracker thingy. You can check that out in this LucasForums thread (http://lucasforums.com/showthread.php?...  [Read More]
Posted in: What's New?
 razorace
01-24-2006, 2:55 PM
#132
Tokakeke has been nice enough to host the latest version of Enhanced on his server, [KP] OJP Enhanced 0.0.5. You can find it @ 72.36.250.36:29070....  [Read More]
Posted in: What's New?
 razorace
01-20-2006, 4:34 AM
#131
New Enhanced Version (v0.0.5). The file is currently available @ pcgamemods.com (http://www.pcgamemods.com/mod/18455.html) Version 0.0.5: Improvements/Fixes: Dodge System: - Fixed problem with Dodge having an opening in the player's saber defense...  [Read More]
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