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razorace

Latest Posts

Page: 103 of 133
I'm starting this thread to have the MotF crew answer direct questions from the public. Please try to keep your questions as specific as possible. In addition, please read the whole freakin' thread before asking a question....  [Read More]
Posted in: Head Smashed in Bot Jump
 razorace
10-12-2003, 7:37 AM
#1
Is there any way to prevent the bots from attempting to jump in their target's direction whenever they're trying to jump to a jump flaged waypoint? In my tests, they seem to do ok on the jumps if they don't see you. If they see you, they try to move...  [Read More]
Posted in: Jedi Academy Runner
 razorace
10-12-2003, 12:44 AM
#6
So is JA Runner like a menu system that just creates/runs a huge command line setup for JKA?...  [Read More]
Posted in: Bot support for a FFA MP map
 razorace
10-12-2003, 7:28 AM
#4
Just a guess, but you almost certainly need to put the waypoint right at the edge of the teleportor area. Otherwise, your bot will be attempting to reach the waypoint that was on the other side of the entrence teleport. You can probably do this by...  [Read More]
Posted in: converting JK mods to JKA
 razorace
10-07-2003, 11:17 PM
#5
JKO mods will not work in JKA without some work. Sorry....  [Read More]
So, what the responsibilities of a server admin in your program? Do we get to pick which mods are run on the server?...  [Read More]
Posted in: a couple questions... (hosting server questions)
 razorace
10-05-2003, 3:56 AM
#2
Apparently there's some major issues with the master server not listing most of the servers. They are working on a patch....  [Read More]
You just need to create a folder in your /gamedata directory and then put the mod files in there....  [Read More]
Posted in: Inverted saber style?
 razorace
10-08-2003, 4:04 PM
#10
I'll just wait for Wudan to do it. :D...  [Read More]
Posted in: First person lightsaber... am i daft???
 razorace
10-06-2003, 11:32 PM
#33
Sorry, I had not remember that being mentioned in any of the JKA interviews....  [Read More]
Posted in: ShaderEd Crashes ALL THE TIME!!!!
 razorace
10-06-2003, 11:38 PM
#5
Where have you installed the program? I've found that modview will often not work unless you install it into your JK game directory....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-12-2003, 1:39 AM
#202
Awesome....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-09-2003, 5:23 AM
#200
I don't think you got the message about what OJP is about. It's not just a general mod for JKA but a development platform as well. Anyway, we already have a CVS repository up and running and have already checked out the legal side of things. From ou...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-07-2003, 4:29 AM
#196
I've determined a way to get access to the CVS repository with a LOT less effort than before. It's now in the "high easy" catagory of difficult. There is also stuff in the repository (but not much). Let me know if you want to get access....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-05-2003, 11:44 PM
#195
------------------------------ Open Jedi Project (OJP) Readme ------------------------------ Release Version: 0.0.1 JA SP required: 1.0.0.0 JA MP required: 1.0.0.0 NOTE: This readme might not be part of an official OJP release since this readme is...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-05-2003, 11:18 PM
#194
Ok, I'm just merged Emon's improvements into the readme. I'll post it here but remember that the most up-to-date version is on the CVS repository. Here's a question for the group. Should we include the source code with the binary releases or should...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-05-2003, 11:47 AM
#193
Well, the diff program issue is just a matter of figuring out which freeware diff program is the best for our purposes. As for the convenence of installing the bugger, I think we could probably write down the install instructions and make a zip out...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-05-2003, 2:59 AM
#191
Well, I finally got the direct CVS repository access to work with freepository.com. Getting it set up to work is a little complicated but easy once you figure it out. Plus TortoiseCVS (a open source Windows Explorer extension) makes it extremely easy...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-04-2003, 8:59 PM
#189
Sorry about that. That was what I was calling the custom licensing agreement that we are write/using. I removed the term when I figured that it would make things sound more complicated than they are....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-04-2003, 8:34 PM
#187
But wasn't his mod like 80% abusive admin commands? What would be left? Emotes and an small admin improvement?...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-04-2003, 8:08 PM
#184
I assume it's because too many admins abused the additional admin commands?...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-04-2003, 6:01 PM
#181
Originally posted by Wudan WALKWARD? how tired were you ... ? Ok grammar nazi. :) Seriously, you're correct. I didn't proof it at all before posting in and I was tired at the time. I'll fix it sometime today. Yeah that's the problem. The more t...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-04-2003, 10:19 AM
#176
Originally posted by RenegadeOfPhunk Looks good Razor. In relation to OJP contributors not deleting files and /or directories in the respository. I would hope the CVS would allow us to set individual user rights appropiately - so that only admins c...  [Read More]
Posted in: The Future of MotF
 razorace
10-12-2003, 5:47 PM
#8
Feel free to just ask here. Then I don't have to type stuff 50 zillion times to answer the "Well, what are the plans for MotF?" question. :) Actually, I'll create a new thread for this. Here! (http://www.lucasforums.com/showthread.php?s=...  [Read More]
Posted in: The Future of MotF
 razorace
10-12-2003, 4:44 PM
#6
Well, our system is much more complicated than the Movies Battle system. It was a simple clicking affair. Ours involves a more active defensive role by actively controlly which defense moves you take. I'd like to see the mod continued, definitely....  [Read More]
Page: 103 of 133