Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 105 of 133
Posted in: Rosh Penin's struggle *SPOILERS*
 razorace
10-01-2003, 4:40 AM
#4
Well, I think the dark side decision point could have been done better. Why would you fight your way into this huge complex to kill an unarmed man without being provoked? But then again, the whole "getting turned to the dark side" thing h...  [Read More]
Posted in: Suggestions for 56kers?
 razorace
10-01-2003, 5:09 AM
#6
My suggestion is to get DSL. :D...  [Read More]
Posted in: First person lightsaber... am i daft???
 razorace
10-01-2003, 7:56 PM
#14
Well, unfortunately, the SP fpls code doesn't use the same code as True View. Your eye position isn't the same and code forces that special "fading" skin. I suppose you could replace the fading skin with another but it probably won't look...  [Read More]
Posted in: First person lightsaber... am i daft???
 razorace
10-01-2003, 7:58 AM
#11
I only closed the project because of engine limitations. I'm planning on working on it again once the qvm code is out. I'm not sure if I'll put True View back in. It apprenently confused the crap out of people. I might add it to MotF and OJP if I h...  [Read More]
Posted in: First person lightsaber... am i daft???
 razorace
10-01-2003, 2:18 AM
#8
Well, personally, I think it's because you can't see enough while in FPS view. The only FOV that looks correct limits your view to about 80 degrees. The average human has something like 120 degree vision....  [Read More]
Posted in: First person lightsaber... am i daft???
 razorace
10-01-2003, 1:44 AM
#6
Originally posted by Tyler_Durden From what i have heard from raven is that they need to go back and do animations for all the skins, over 2000 more animations, in order for there to be an effective first person mode. I think don't think that's the...  [Read More]
Posted in: Will this ever be possible?
 razorace
10-01-2003, 7:58 PM
#8
Originally posted by Psynex Hmm....how do you measure the performace difference? Are there tools you can use? Well, the normal way is to turn on the fps and watch the difference when you change something. I think the command is cg_fps 1. Why woul...  [Read More]
Posted in: Will this ever be possible?
 razorace
10-01-2003, 9:32 AM
#5
They aren't that crazy. It was probably the only way they could do it without doing dynamically assembled bodies (causing CPU load to go thru the roof and would require some heavy model ghoul2 code rewriting to allow animations to play across dynamic...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-01-2003, 8:00 PM
#162
All you gotta do is click a button and invite people into your chat. It's far less annoying than having to idle in the hope of talking to someone....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-01-2003, 10:27 AM
#158
:P So sue me. I'm sick of idling in IRC channels. Anyway, I've found the first bug fix for JKA (outside of Raven of course). pwn3d!! I'll post about it tomorrow...after some sleep. Basically, I found out what was wrong with backward walk animation...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-01-2003, 7:54 AM
#156
Well, we're still waiting on sourceforge for a repository and Raven for the qvm code. We're basically stuck in the water until then. That's why we're talking about this stuff heavily now so we don't have to worry about it later....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-01-2003, 5:22 AM
#154
Originally posted by Emon [B]1. Most IRC clients can be setup to beep or have their icon flash when there's activity. Most but not all. Trillian's IRC function is VERY inconsistant. Plus, it flashes for log ins, log outs, when you're idling and whe...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
10-01-2003, 1:41 AM
#152
A. I can understand this, but I also don't understand why you can't minimize it to the task bar like most IM clients. Cause you gotta watch the window to see if someone is there. :P B. You mean changing nicks to indicate that you are away? Who care...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-30-2003, 9:26 PM
#150
A. If noone is around, you don't have to have a freakin' window open all the time. B. It has a consistent user online alerting. You don't have to worry about the person changing nicks and so on....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-30-2003, 6:17 PM
#146
Well, tuff, I'm not going to idle in some channel all day so you guys don't have to install trillian or MSN. If you want do the IRC thing, that's fine, but I'm sticking with the IM services. :P...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-30-2003, 2:39 AM
#143
It's white but it looks pretty good as is. Now if only the buttons worked.......  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-30-2003, 1:42 AM
#141
Idle time or not. I don't want to have to have an addition window open just to idle until there's someone to talk to. Plus, this constant virus/portscanning crap when I connect to the network is pissing me off. I use IE and I seem to see everything,...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-29-2003, 10:36 PM
#139
ICQ supports multi recipents but A) that doesn't work as well as a real conversation chat and B) doesn't work in Trillian. I don't like IRC because there's no way to tell if someone is online or not with idle whoring all the major channels Sides, i...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-29-2003, 9:29 PM
#135
I'm suggesting MSN because it supports multiperson conversations easily and quickly. As for the third party blocking, I think M$ gave it up. My copy of trillian runs MSN perfectly. CVS does allow for diff checking. I was simply suggesting a branched...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-29-2003, 8:08 PM
#132
In addition, I suggest we only use MSN messenger for realtime communication. Idling in a IRC channel waiting for people is too much of a hassle. My MSN messenger address is razorace@hotmail.com. Feel free to contact me if you need something....  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-29-2003, 8:05 PM
#131
I don't know. I think two seperate code branches would be easier in the long run. I imagine the plus version will have a LOT more code in it than the basic version. Forcing people to do a crapload of ifdefines around all their plus work would be a bi...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-29-2003, 7:39 PM
#129
Originally posted by Hellfire Jedi This is a bit offtopic but, on JK2 section of PCGM, there was a OJP zip. The guy had a fit, Sergio/Eldritch changed it to Saber Hilt Pack. The zip is still called "ojp.zip." Once agian, sorry for off topi...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-29-2003, 7:28 PM
#128
The components that will be in both distros will probably have to be manually merged (partially) once distro 2 changes significantly from distro 1. But, hey, it's better than doing everything manually. :D...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
09-29-2003, 10:34 AM
#120
See, I was pretty sure that was the situation. The book I was using was written in tutorial form so it was like impossible to just flip thru and find specific information on the commit system. The 4:00am tired didn't help either. :D Anyway, I'm hopi...  [Read More]
Posted in: New JA Editing Tools Released!
 razorace
10-01-2003, 8:54 AM
#29
Originally posted by Andy867 I think my computer is trying to tell me something ANDY867 SHOULD NEVER GET INTO MODELING http://comic.jediknight.net/comic/pictures/modview_error.jpg You need to extract the animation file for the humanoids to...  [Read More]
Page: 105 of 133