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monsoontide

Latest Threads

Page: 1 of 1
Posted in: Anchorhead / Toschi Station
 monsoontide
10-13-2002, 11:55 PM
#1
Now availble for FINAL testing to first 5 or 6 people that drop me a line here in this thread. This map includes SAGA gameplay mode and support for ALL other regular modes as well. WARNING: You WILL need a FAST machine P4 1.3 + GeForce 2 or better....  [Read More]
Posted in: Scout Trooper WIP
 monsoontide
09-05-2002, 11:29 AM
#1
Just started on this in what little spare time I have at the mo. ftp://68.4.22.173/Monsoontide/JK2/ScoutWIP1.jpg ftp://68.4.22.173/Monsoontide/JK2/ScoutWIP2.jpg ftp://68.4.22.173/Monsoontide/JK2/ScoutWIP3.jpg ftp://68.4.22.173/Monsoontide/JK2/ScoutW...  [Read More]
Posted in: Endor Siege
 monsoontide
11-28-2004, 7:51 PM
#1
Just a quick note. Finally after moving halfway across the world, I'm set up again. Was going to work on some stuff for Doom3 & HL2 but find myself inspired to finish off my Siege_Endor map. No Pix for now - I no longer have my own website. Any...  [Read More]
Posted in: Big Thanks To Everyone!
 monsoontide
08-20-2004, 3:52 PM
#1
For all your help and feedback during the various projects I've been working on, In Particular: Duncan_10158 Keshire Psyk0Sith Lassev RCW_ja And EVERYONE who BETA tested my Bast Castle map!!! Hope to be re-set up in a month (On the other side of...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
03-05-2004, 6:05 PM
#1
Hi All, I am seeking 6 additional testers to play test my Bast Castle SIEGE map. As I would like to make this map as polished and professional & fun as possible. (READ THE WHOLE MESSAGE B4 REPLYING!!!) http://www.home.earthlink.net/~monsoontid...  [Read More]
Posted in: Triggering MD3 Animations?
 monsoontide
02-19-2004, 10:33 PM
#1
Hi All, Just a quick question. Was wondering what the key/value or spawnflags were to trigger an animation on an MD3 model (eg. a switch)? So that when the player uses the trigger_multple/once the animation on the MD3 file plays. Thanks...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-15-2004, 6:16 PM
#1
Please see Mapping SHowcase for pix & info :D...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-15-2004, 4:45 PM
#1
Hi Folks, This is 95% done - It's taken me a while to convert from JO:SAGA - and there's a bunch of changes/fixes etc... just a few textures to make and some tweaks still to be done and I need a small crew for playbalancing since it's a SIEGE map......  [Read More]
Posted in: SIEGE objective map - Co-ordinates?
 monsoontide
02-10-2004, 6:40 PM
#1
Hey folks, Well, I almost have my Bast Castle SAGA map from Jedi Outcast completely converted over to SIEGE mode in JA. Seems a bit silly, but I'm having trouble placing the objective icons properly on the MAP screen. Can't seem to work out what uni...  [Read More]
Posted in: Black Map Models - Lighting?
 monsoontide
02-07-2004, 3:51 AM
#1
Hey ho! Anyone know a solution for fixing the lighting on md3 map models that appear black in-game (multoplayer) - but when you shine your lightsaber on them, you can see that the textures are all there. What gives?...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
01-22-2004, 4:54 AM
#1
Hi folks. :D Finally back at it. Here are some early pics from the Battle Of Endor map I have been working on with help from SunBurn. Theres 4 main zones: 1: Speeder Bike Chase/Battle Zone (With Speeder Bikes) 2: Imperial Research Outpost (What the...  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-23-2003, 4:05 AM
#1
Started work on this a while ago but what with the Dewback, N1, Speeder-Bike, Acklay & Biker Scout, haven't had time to get back to it... Texture is just a temp colour map. http://www.home.earthlink.net/~monsoontide/NewFiles/badkitty_wip2.jpg...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-06-2003, 3:59 AM
#1
At Duncan's request I'm starting a new thread exclusively for the Dewback vehicle. Here you'll find the latest pictures, be able to give feedback and apply for Beta testing. As we make more progress on the other models they too will get their own thr...  [Read More]
Posted in: Runnning SIEGE on 1 Computer!
 monsoontide
10-13-2003, 6:05 PM
#1
May have missed a previous thread on this but... Only have one computer and one copy of game and don't want to have to try and arrange a game over the net every fricken time I want to test my SIEGE maps! :mauls: I realize you can devmap them in FFA...  [Read More]
Posted in: Skin Name Exceeds MAX_QPATH?
 monsoontide
10-08-2003, 5:57 AM
#1
I've set up my vehicle model as correctly as I can with a .veh file, a .npc file and *driver tag, but when I try /npc spawn vehicle myvehiclename I get Skin Name Exceeds MAX_QPATH Please help me solve this. I am but steps away from adding a new v...  [Read More]
Images have been updated and are now on page 2 & 3!...  [Read More]
Posted in: Acklay References
 monsoontide
10-04-2003, 2:22 PM
#1
Help! I don't suppose anybody has any HI-RES images of an Acklay I can use as Reference and Textures for my Acklay vehicle! (I have a few but nothing really useable for texturing purposes). Perhaps if someone could take some digital pix of the toy a...  [Read More]
Posted in: JK:Academy - Vehicles ???
 monsoontide
10-03-2003, 5:32 PM
#1
Anyone heard anything on animating the vehicles for Jedi Academy - i.e. will we be able to? I have made 4 vehicles Sith Speeder (Darth Maul's Bike) Speeder Bike (From ROTJ) STAP (From TPM) Dewback (From ANH) So far and am just waiting on the "O...  [Read More]
Posted in: MAP RELEASE: Bast Castle Saga (Beta)
 monsoontide
09-16-2003, 7:14 PM
#1
Bast Castle Saga (Beta) Now available for download at pcgamemods.com (Sorry the screenshots haven't posted yet) File is 25MB Final release will be for JK:JA Siege Monsoontide...  [Read More]
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