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Torchy

Latest Posts

Page: 2 of 3
Posted in: Light question
 Torchy
01-30-2004, 8:01 AM
#6
aha! sorry for the misinformation people :p...  [Read More]
Posted in: Light question
 Torchy
01-28-2004, 9:03 PM
#2
scale sets how far the light is spread, it doesnt make it any brighter. think of the light value (eg 300) as the amount and scale how far it goes. scale of .5 would concentrate the light inside half of the radius. scale 3 would spread it three time...  [Read More]
Posted in: Easy Gen, errors
 Torchy
01-28-2004, 6:18 PM
#8
invisble? or just black and white squares??...  [Read More]
Posted in: Easy Gen, errors
 Torchy
01-27-2004, 11:15 PM
#2
make sure u have exported your alphamap (pcx file) and check the path is correct in the terrain entity...  [Read More]
Posted in: SP maps?
 Torchy
01-27-2004, 10:24 PM
#14
im working on a 3 map mission on hoth. first a brief rescue mission followed by a mission where u go into a mountain lab complex to find imperials are developing a new figher craft powered by ice crystals from the caverns below the base, then the fin...  [Read More]
Posted in: trans?
 Torchy
01-28-2004, 10:18 PM
#8
u can set a shaders transparency by adding "alphagen const .5" eg. that would make it 50% transparent...  [Read More]
Posted in: textures
 Torchy
01-22-2004, 12:48 PM
#4
best way is to unzip all the textures and use a windows search for switch or whatever, thats the quickest way id say...  [Read More]
Posted in: q3map2 crashes in BSP phase
 Torchy
01-19-2004, 10:12 AM
#2
its better to ask about q3map2 here, www.splashdamage.com/forums the q3map2 forum is what u want :)...  [Read More]
Posted in: Effect Question
 Torchy
01-18-2004, 9:22 PM
#2
use a curve with a lava flowing shader?...  [Read More]
Posted in: light flares
 Torchy
01-18-2004, 10:23 PM
#2
which is the Bakura level? the flares arent neccesarily light entities, you can use brushes aswell...  [Read More]
Posted in: Trees
 Torchy
01-21-2004, 9:05 AM
#10
that would just make the branches and leaves solid aswell which wouldnt look too good if u shot a rocket at it. its better just to make a 6 sided cylinder around the trunk, it doesnt have to be accurate...  [Read More]
cool, hopefully they put some of the maps into a mappack for ppl to download...  [Read More]
Posted in: How did raven make that really nice terrain
 Torchy
01-28-2004, 5:57 PM
#9
yeh the new picoterrain rocks, if u can be bothered to learn a 3d application making rock walls and caves ect is a breeze, trisouping just ends up in sparklies for me, and i wish i learned a 3d app sooner. here are some screens of a cave scene for SP...  [Read More]
Posted in: How did raven make that really nice terrain
 Torchy
01-22-2004, 12:46 PM
#5
the rocks are models and the terrain is manually placed brushes. my map (http://www.jk2files.com/file.info?ID=22561) has similar terrain and the .map file is in the pk3 if u wanna see how its done...  [Read More]
Posted in: How big can the maps be?
 Torchy
01-08-2004, 10:28 AM
#3
what errors are you getting? max_map_lightgrid max_map_visibilty?...  [Read More]
you can retrieve files that have been deleted, even if you format your harddrive. look for a program called finaldata....  [Read More]
Posted in: Model maker/texture maker needed
 Torchy
01-08-2004, 10:55 AM
#4
heres a hoth daytime sky. looks a bit more like earth than starwars but you did say arctic :D http://www.kripzclan.co.uk/torchy/hoth_dawn.jpg http://www.kripzclan.co.uk/torchy/hoth_dawn.zip ill try and do a night time one later...  [Read More]
Posted in: anakin pod race
 Torchy
01-07-2004, 4:23 PM
#5
cool i'll look into it, thanks...  [Read More]
Posted in: anakin pod race
 Torchy
01-07-2004, 4:15 PM
#3
its only for a small FFA map. just need some reference pics to make it authentic and for some further inspiration :) a couple dvd shots would be great :)...  [Read More]
Posted in: anakin pod race
 Torchy
01-07-2004, 4:08 PM
#1
im looking pictures of the anakin pod race track, in particular the rock formations like below http://www.theforce.net/episode1/oldPreq/ships/pics/t-podrace1.jpg can somebody help me? thats the only picture i can find :(, id be extreeeeeeeemley gra...  [Read More]
Posted in: stupid respawning...
 Torchy
01-07-2004, 11:20 AM
#2
try this http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm...  [Read More]
Posted in: Seige Map Tutorials
 Torchy
01-06-2004, 10:56 PM
#2
http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1537...  [Read More]
Posted in: Death Star Trench Run Siege
 Torchy
01-06-2004, 3:47 PM
#5
http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1537...  [Read More]
Posted in: force push buttons
 Torchy
01-05-2004, 8:50 PM
#3
would have helped if the author wrote that in html instead of a jpeg image, at least it could have been translated by google :D...  [Read More]
Posted in: The new version of bespin map/Night Bespin 2310ad
 Torchy
01-07-2004, 8:46 PM
#16
its cos u have a flares shader in the pk3 which just messes up all the raven maps which use flares that arent in your shader...  [Read More]
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