Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Torchy

Latest Posts

Page: 3 of 3
Posted in: Search function
 Torchy
05-27-2002, 3:26 PM
#3
i know lucas doesnt own them :p ,but its a bit of a pain trying to find some info when there are thousands of posts. get a better webhost then :p...  [Read More]
Posted in: Search function
 Torchy
05-26-2002, 11:10 PM
#1
why the hell is it disabled ???? how are people supposed to find information :rolleyes: . dont tell me george lucas cant afford a proper forum...  [Read More]
Posted in: light value
 Torchy
01-05-2004, 8:44 PM
#2
negative lights are mentioned here (http://www.splashdamage.com/forums/viewtopic.php?t=2938&highlight=negative+light) it seems a bigger value gives a higher "darkness" and the amount of positive light makes no difference to it. i have...  [Read More]
Posted in: features of an ideal duel map
 Torchy
01-05-2004, 11:51 AM
#1
im pretty new to the new jedi academy and i see that FFA and duels are a pretty popular gametype among the communities. anyhow, after creating a CTF map (http://www.lucasforums.com/showthread.php?s=&threadid=121005) for JA i want to make a duel /...  [Read More]
Posted in: lava?
 Torchy
01-05-2004, 10:18 AM
#2
try these imp_mine/lava2.jpg (lava tile) common/lav1 (rocky lava tile) koribban/k_floorlava (lava edge) there are a few others but i cant seem to find 'em, ill reply later when i do though :) *edit* aha, in desert/, a bunch of misc ones m1 to...  [Read More]
Posted in: new custom CTF map
 Torchy
01-05-2004, 9:10 AM
#11
thanks for the kind replies, glad you like the map! and im very flattered you want my babies... i'll hold you to that :smoke2: i was a bit reluctant to add bots, mainly cos they always follow the same path so it must get a bit boring playing them :...  [Read More]
Posted in: new custom CTF map
 Torchy
01-04-2004, 6:18 PM
#1
hi guys here is a map i made back in november for jedi academy. its a ctf map inspired by the yavin single player mission, please let me know what you think. the .map file / custom models are in the pk3 aswell if you wanna take a look download http:...  [Read More]
Posted in: new custom CTF map
 Torchy
01-04-2004, 7:15 PM
#4
thanks for the nice comments, the water texture was the same one as yavin1b i think, textures/h_evil/lakewater. ill copy the thread into the proper forum and an admin can delete this one :)...  [Read More]
Posted in: new custom CTF map
 Torchy
01-04-2004, 6:36 PM
#1
hi guys here is a map i made back in november for jedi academy. its a ctf map inspired by the yavin single player mission, please let me know what you think. the .map file / custom models are in the pk3 aswell if you wanna take a look http://www.kri...  [Read More]
Posted in: Sky light
 Torchy
01-04-2004, 6:52 PM
#5
jut copy the shader entry and paste it into a new shader file called mapname.shader and make sure you list mapname in shaderlist.txt :) and dont forget to change the name of your shader so its not the same as the raven one :) eg. textures/skies/map...  [Read More]
Posted in: REALISTIC textures- where?
 Torchy
01-05-2004, 8:46 AM
#17
Originally posted by [SASH]Nathan http://www.bpeers.com/software/texsynth/ works a dream for organic type textures. nathan you rock :D this program rules. i didnt know if there were any programs like this...  [Read More]
Posted in: REALISTIC textures- where?
 Torchy
01-05-2004, 8:44 AM
#16
Originally posted by [SASH]Nathan http://www.bpeers.com/software/texsynth/ works a dream for organic type textures. nathan you rock :D this program rules. i didnt know if there were any programs like this...  [Read More]
Page: 3 of 3