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Torchy

Latest Posts

Page: 1 of 3
Posted in: A Simple Investigation
 Torchy
03-21-2004, 12:57 AM
#6
why not share some of the level concepts and story with us then you may get some interest :)...  [Read More]
Posted in: Wanted: Battle of Geonosis pics
 Torchy
03-05-2004, 9:02 AM
#3
i have the clones movie on divx but screenshots (print screen) just show up as a empty black screen. anyone know a player / program to take screenshots of divx movies??...  [Read More]
Posted in: Backwardds textures
 Torchy
02-29-2004, 7:52 PM
#2
in the surface inspector change the horizontal scale from minus to positive or vise versa. so it its 0.25 change it to -0.25....  [Read More]
Posted in: Lightning
 Torchy
02-24-2004, 5:14 PM
#3
effects like that are usually fx_runner entities. but im not sure with the ctf map. ill take a look at the bsp and report back soon [edit] yep, make an fx_runner entity with "fxfile" "env/small_electricity2". then target it at a...  [Read More]
Posted in: EasyGen
 Torchy
02-23-2004, 6:25 PM
#3
Originally posted by WadeV1589 open it in Wordpad if you have 1.4.0 due to the 'optimisation' that was done on them.... yup, i love the new 'improved' shaders :rolleyes:. but remember! a few kilobytes was saved by removing all the comments! even th...  [Read More]
Posted in: Problem with lighting patches
 Torchy
02-22-2004, 11:01 AM
#4
you could try adding -patchmeta along with -meta when compiling...  [Read More]
Posted in: Video Lagging
 Torchy
02-24-2004, 5:26 PM
#3
a curve's geometry changes as you move away from it to improve performance so an 8 sided curve cylinder might become 6 sided as you move away. because you cant really tell from far away. you can add -patchmeta to your bsp compile line to make patches...  [Read More]
Posted in: Seriouse Fps Trouble
 Torchy
02-21-2004, 2:30 PM
#22
make a box room with a detail crate and a structural crate and see for yourself :)...  [Read More]
Posted in: Seriouse Fps Trouble
 Torchy
02-21-2004, 2:26 PM
#20
Originally posted by Darksaber_SMC [on topic] So if i keep everything scructural, i get shadows, but low fps, and vice versa if i make em detail... I like my shadows as well ;) lol, i try to caulk all surfaces that dont show... how but it slows the...  [Read More]
Posted in: Seriouse Fps Trouble
 Torchy
02-21-2004, 2:11 PM
#18
Originally posted by codja Detail brushes don't cast shadows as they are not included in VIS process, so the LIGHT stage just passes the light through the brush - that's what I meant by liking my shadows. how do u figure that out? detail brushes ju...  [Read More]
Posted in: Seriouse Fps Trouble
 Torchy
02-19-2004, 8:13 PM
#2
why on earth do you want to lower the fps? :D try "com_maxfps" in the console you should be grateful of such high framerates :p...  [Read More]
Posted in: I need a mapper to finish what I cannot
 Torchy
02-16-2004, 8:22 AM
#2
hit P when gtk loads and turn down texture quality and choose a texture compression. gtk should run alot better then...  [Read More]
Posted in: Many, Many Questions
 Torchy
02-15-2004, 10:13 PM
#3
you could find most answers using the search ;) 4. http://www.lucasforums.com/showthread.php?s=&threadid=117724&highlight=elevators 5. http://www.lucasforums.com/showthread.php?s=&threadid=119092&highlight=snow 8. http://www.lucasf...  [Read More]
Posted in: Boba Fett's Jetpack
 Torchy
02-14-2004, 8:49 AM
#2
look at the script files for t3_bounty ?...  [Read More]
Posted in: A problem when I start up 1.4.0
 Torchy
02-16-2004, 10:41 AM
#4
sure just unpack the models/map_objects folder so you have base/models/map_objects...  [Read More]
Posted in: Black Map Models - Lighting?
 Torchy
02-08-2004, 6:07 PM
#17
you wanna use a model with a _b prefix cause it will use a shader with rgbgen vertex instead of lightingdiffuse (which causes black models with the advanced shaders option turned off) or just do what rgoer said and make a new shader with rgbgen verte...  [Read More]
Posted in: Questions
 Torchy
02-04-2004, 7:34 AM
#2
1. yes but you would have to use the MP source code 2. you would have to use the icarus move commands to make a ship move but it will look pretty scrappy unless you use roff animations which only work for SP afaik 3. use icarus to make npc use certai...  [Read More]
Posted in: Fog problems
 Torchy
02-03-2004, 9:46 AM
#2
to add fog to your level you should add a fog key to worldspawn with a fog from the fogs.shader, then add distancecull with the end number from the fog parms line eg (from fogs shader) textures/fogs/yavin <- add this line { qer_editorimage text...  [Read More]
Posted in: How to get Prefabs?
 Torchy
02-01-2004, 6:32 PM
#2
the ships and other map objects can be added by rightclicking add choosing misc_model then browse for the model you want...  [Read More]
Posted in: HELP!!! "No worldspawn in map"
 Torchy
02-01-2004, 12:30 PM
#4
dude, have aliens taken over your pc, cause you are getting some very funky errors recently! im still drunk :confused:...  [Read More]
Posted in: Max_map_brushes
 Torchy
02-02-2004, 2:15 PM
#15
basically it fixes corrupted brushes. when its finished it will select the ones it fixes so you can see what was fixed...  [Read More]
Posted in: Max_map_brushes
 Torchy
02-01-2004, 12:27 PM
#13
hmm something is very ****ed up here. try brush cleanup. failing that try and merge brushes using csg merge (below region and misc menus)...  [Read More]
Posted in: Cut Scenes in MP
 Torchy
01-30-2004, 8:50 PM
#2
nope...  [Read More]
Posted in: snow
 Torchy
02-20-2004, 3:54 PM
#7
Originally posted by codja I can't seem to get the weather working either. I've placed my inside brush, snapped to the 16 unit grid. Around this i've placed my weatherzone brush which i've converted to an enitity using =>misc_weatherzone. The p...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Torchy
02-02-2004, 10:25 AM
#697
where are the pictures :confused: :p...  [Read More]
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