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BloodRiot

Latest Posts

Page: 5 of 8
I think this was discussed a while back but i'll indulge you. For my first run: Human Male, going for light side all the way, single blade, blue blade. Then after I finish I'll probably start over with: Human Male, Dark side, Double bladed saber wi...  [Read More]
Well about the saber absorbing the lightning... Am I the only one who found that part a bit silly? I thought the Yoda like absortion much better. The thing with the saber doesnt convince me... i'd rather have seen Obi-Wan absorbing the lightning with...  [Read More]
Posted in: Wish!!! Movement for clothing in some way!
 BloodRiot
06-20-2003, 2:53 PM
#11
well, stuff like long hair, cape and cloaks could be made using separate models on top of the player models. These clothing models could have a bone setting of theyr own and iff this game is using a pseudo rag doll system... it could work.. if collis...  [Read More]
Posted in: "Balancing" The Sabers and Saber Styles
 BloodRiot
06-18-2003, 11:50 AM
#20
Yup I agree... I just post some ideas to say how I would like... I dint have the slightest hope Raven or LEC will listen. I can't blame them... when I made the fetts I only listened when the comments pointed out errors in the making... and Tyrion was...  [Read More]
Posted in: "Balancing" The Sabers and Saber Styles
 BloodRiot
06-17-2003, 9:07 AM
#15
I think that in one way or another..the 3 saber types MUST be balanced... I mean... I can't force anything on other online players.. but I find it better when I enter a server and I see (aprox.) 1/3 of the players with single, another 1/3 with 2 sabe...  [Read More]
Posted in: The Motherf****** Darth Maul
 BloodRiot
06-13-2003, 3:25 PM
#3
I bet there's gonna be a warning too... 7...6...5......  [Read More]
Posted in: Strife like gameplay for SP
 BloodRiot
06-16-2003, 8:41 AM
#8
Thx for the link wassup. :) And yes I'm merely talking about interaction and NPCs. Icant speak for Deus Ex since ihavent played it yet... but Strife is by all means an FPS... there was no stats or anything... it just had an interactive kind of play...  [Read More]
Posted in: Strife like gameplay for SP
 BloodRiot
06-13-2003, 3:18 AM
#1
Just a question... would you like SP mode's gameplay to be similar to Strife's? It's one of the most interesting FPS I played cuz it had a multiple choice storyline combined with adventure elements. Speaking for myself... I wouldn't mind having a s...  [Read More]
Posted in: Compile your fantasy version of JA...
 BloodRiot
06-13-2003, 3:09 AM
#6
The idea is appealing although politically incorrect... besides.. you gotta face this from Raven and specially LEC's point of view... even whinners and any other type of player u described are potential paying customers ;p...  [Read More]
Posted in: Compile your fantasy version of JA...
 BloodRiot
06-12-2003, 11:44 PM
#3
Well, i'd like a long(something i dont finish within a week of mild gameplay as i did with splintercell) game with compeling storyline and objectives(plz dont rely solely on find the key puzzles) and multiple paths(already confirmed). I know that th...  [Read More]
the issue itself is not the special moves... it's the effectiveness of the normal ones. Let's say just for the sake of argument that using normal moves your kill average is of about 3 to 4 hits for the kill... while a super move would finish it in 1...  [Read More]
Well i think it all comes down to "if it's not broken, dont fix it!" Of course bugs and exploits should be removed or changed... just not at the expense of creating new exploits....  [Read More]
Yup... I agree that the patches should not mess with gameplay. Indeed as stated, not everybody likes the same things and what is perfect to some is junk to others. If all players grasp the thought that even though it isnt perfect according to their...  [Read More]
Posted in: Return Of Force-destruct
 BloodRiot
06-11-2003, 12:09 AM
#7
I dont fancy Destruction to be honest... and like someonepoitned out... DBZ style... errr i dont really think it has it's place here. Besides... I dont really know what Jerec shoots from his hands... in the initial cutscene it paralyses Rahn... on t...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 BloodRiot
06-20-2003, 8:24 AM
#87
I understand the lightside has little fun with nothing more than coutner powers or non agressive powers... no arguement there... One has to think about the fun factor involved in the game.. however I must say that im worried about everything being...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 BloodRiot
06-12-2003, 11:07 PM
#77
I cant resist indulging this out of topic conversation cuz it also spiked my curiosity..what does hert mean? ;p Oh and I already said this in another forum... but you wouldn't believe what Dooku SOUNDS like in Portuguese. I'll explain... The Transl...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 BloodRiot
06-11-2003, 7:04 AM
#69
MOTS had a class system: *Jedi *Soldier *Bounty-Hunter *Scout I think this was all there was. The Force powers were separated in tiered groups from the so called neutral force powers to the more powerfull defensive/offensive powers such as protect...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 BloodRiot
06-11-2003, 12:04 AM
#65
I second the MOTS system in which there are not force side exclusive powers. I do remember the game, I played it alot and I must say that it led to great fun since the range of possible enemies and force related strategies would difer immenselly. Al...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 BloodRiot
06-08-2003, 10:36 PM
#29
ILR... you ARE right when you say force jump is really well implemented into gameplay.. no doubt there... I back u 100%... but i dont particulary find force keys all that complicated... I'd sugest something just a lil more practical in terms of key b...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 BloodRiot
06-08-2003, 1:03 PM
#22
For the light side heal I remembvered a system that will make it powerfull yet very tricky to use... anyone played Aliens vs Predator 2? All those that do play/have played it remeber the preds battery charger. For those who dont I'll explain... the p...  [Read More]
Posted in: Use The Force!
 BloodRiot
06-12-2003, 11:20 AM
#53
Force Telekenisis as u put it should even be a neutral power... the distinction between telekenisis and grip is that while holding a person with telekenisis it doesnt cause damage. And grip should not have the move around ability but since JA allows...  [Read More]
Posted in: Use The Force!
 BloodRiot
06-10-2003, 11:47 PM
#51
Well i'm not too keen of making up new force powers that we havent had the chance of seeing either in the movies or the many forms of EU... But for all that want to enable the light side to give a few bites of it's own without getting into a more da...  [Read More]
Posted in: JA Damage system.
 BloodRiot
06-05-2003, 12:51 PM
#7
the new red stance onlyaptch comment was an exageration...notto be taken literally. Well prime.. we agree on the same thing.. i think we just got a lil missunderstood. lemme clarify... yes the saber should deal more damage with more strangth put i...  [Read More]
Posted in: All races.
 BloodRiot
06-08-2003, 10:50 PM
#23
It wouldnt be a bad idea to have RACIAL TRAITS implemented into the game... but i doubt they would do that. It would probably raise too many questions or could cause another balance issue like the red saber stance over the other 2. It is indeed an...  [Read More]
Posted in: All races.
 BloodRiot
06-08-2003, 1:52 PM
#19
Well... although I have this lil tendency to pick the most Human races to play... i wouldn't go anywhere near anything less human than a zabrak or a twilek at most... variety is always a good thing... cuz even tho i wouldnt play with them.. it's alwa...  [Read More]
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