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BloodRiot

Latest Posts

Page: 6 of 8
Posted in: The trailer has confirmed my fears
 BloodRiot
05-16-2003, 12:12 AM
#63
If you notice clearly at the trailer, there's quite a few bugs in it... I'm convinced they are the typical bugs of a still unfinished game since it's not normal for a game company to put a title on the stand that has the characters face facing the op...  [Read More]
Posted in: The trailer has confirmed my fears
 BloodRiot
05-15-2003, 4:42 PM
#35
From what i saw the game doesnt look at all bad. The only 2 things i didnt like was that it was still lightning fast(i'd tweak down speed just a tad) and I think the double saber doesnt seem to have decent animations yet...weird cuz i was happy with...  [Read More]
Posted in: The official E3 Hands-on Previews of JA thread
 BloodRiot
05-17-2003, 6:56 PM
#36
Indeed the game is shaping up in a way i find most positive. Some of my favorite features so far annouced being the MP modes like Siege and the SAGA-Like stuff probably incorporated into Siege and the new force power, foresight seems outstanding. P...  [Read More]
Posted in: What do you want answered at E3?
 BloodRiot
05-08-2003, 4:35 PM
#21
a lot of my questions are already asked above, but I do have one which i consider very important and even if it's asked i must stress it. Will SP and MP be all that diferent as it is in JO particulary regarding saber play? I truly hope not since mo...  [Read More]
Posted in: Mandalorian Pack Fixed
 BloodRiot
05-12-2003, 2:38 PM
#25
Thx for the mod post links and support guyz, I'll try to post'em up again when I fix my PC... My motherboard is wasted. Right it may take some time to gather some money for it but I'll ipload my mod to the sugeted servers as soon as i can. Cheers....  [Read More]
Posted in: Mandalorian Pack Fixed
 BloodRiot
04-26-2003, 8:41 AM
#12
Cool man...thx :)...  [Read More]
Posted in: Mandalorian Pack Fixed
 BloodRiot
04-24-2003, 11:23 AM
#10
Well... i couldnt fix them caps and i dunno why... it just wont work and im positive i've done everything alright...heck it's working with all my other models... jsut not the mandalorians. I'm gonna call it quits regarding the caps and release it AS...  [Read More]
Posted in: Mandalorian Pack Fixed
 BloodRiot
04-23-2003, 12:31 PM
#8
Ok...this is seriously screwy... no matter what i do...and im sure im doing everything right, to the point where i deleted the old caps and rebuilt them next.... it simply doesnt work... i tried everything my mind could conjure to fix this and it sim...  [Read More]
Posted in: Mandalorian Pack Fixed
 BloodRiot
04-23-2003, 6:59 AM
#7
I havent messed with the skin maps and nothing related to that... it was my first model and it was a pain to circumvent all the noobs defects. Really.. knowing what i know now makes me ashamed i released that i nthe first place lol ;p The skins are...  [Read More]
Posted in: Mandalorian Pack Fixed
 BloodRiot
04-22-2003, 4:00 PM
#1
Well... it's long over due.. but i've gone and done it. The infamous saber bug is fixed as well as several other smaller things. this pack completely replaces the older one, which should be deleted. RenegadOfPhunk has received the file and he should...  [Read More]
Posted in: Burned out character wounds?
 BloodRiot
05-09-2003, 1:18 AM
#99
I guessi didnt explain it properly.. im not saying the saber should be slower upon entering a wall.. i was reaching for an extreme of having the collision fine tunned so that no arms, legs weapons whatever are able to clip through walls. It was mainl...  [Read More]
Posted in: Burned out character wounds?
 BloodRiot
05-08-2003, 4:20 PM
#93
The StarWars Universe is not known for the incredible ammounts fo gore IT DOESNT HAVE. :D I think the only gory scene i saw is when Ben Kenobi slices an arm of that thug in the Mos Eisley cantina. Blood is only justifiable with non energy weapons/...  [Read More]
Posted in: Sabre Throw
 BloodRiot
04-20-2003, 4:07 AM
#26
Im glad you like the idea. :) About the saber being knocked off the opponents hands.. well i kinda thought of that before... but it may make things too complicated. I only see this fair in 2 ways. Since a 100% sure move to disarm your opponent woul...  [Read More]
Posted in: Sabre Throw
 BloodRiot
04-19-2003, 1:09 AM
#21
In JO's SP system, the sabercould and would be knocked off to the ground. I say it should be included in JA's MP in case Saber throw is re used. Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner...  [Read More]
Posted in: LMS gametype
 BloodRiot
04-17-2003, 4:36 AM
#8
Even if the game doesnt allow LMS on it's own... It's quite moddable. RenegadeOfPhunk's Movie Battles mod is quite fun and allows that besdies a cool class system. I say it should be included... but if it isnt... I know a mod is possible so i can be...  [Read More]
Posted in: Drivable vehicles in JA?
 BloodRiot
04-19-2003, 12:58 AM
#53
C&C Renegade hada great MP... tho it's very diferent from the JO FPS since it's mostly destroy the base kind of game... most stuff is accomplished using vehicles which you could buy at terminals with the credits you earn with kills and other stuf...  [Read More]
I think the strikes themselves are not the issue... the walking speed is though. Many a time, the players just run pass eahc other mashing the buttons and usually causes either to strike the atmosphere (which looks silly) or simply strike at the almo...  [Read More]
Coop doesnt need to put enemies into the same level per player. Delta Force LandWarrior simply made them thougher and harder... and i can say.. it was harder to pass the missions in Coop than it was in SP. I liked it alot. Think of those elite nazi...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 BloodRiot
04-26-2003, 11:41 PM
#243
Not seeker droids... it's a hover drone similar to the flags in JK1. I used a bit of criative liberty so they are not exactly the same... I worked with what i could remember... anyway.. they work and dont obscure the line of sight which was the main...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 BloodRiot
04-25-2003, 9:19 PM
#240
Great News buddy... can't wait to see that in action....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 BloodRiot
04-23-2003, 3:11 PM
#218
Im gonna turn the standard JO flags into the hover drone of JK1 ctf... but i'll need a good md3 importer for max r4...anyone knows where to find it? i found one for max r3 but it fails to initialize in r4. The reason i need an importer is to check t...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 BloodRiot
04-22-2003, 3:39 PM
#210
I mean when the fetts got dismembered.. the caps where not showing and you'd see a gap instead of burnt flesh. That's fixed now....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 BloodRiot
04-22-2003, 11:17 AM
#208
Either way, since I lead a very uninsteresting life and my common unemployed afternoon is really boring... My mandalorians are finally saber friendly, the jetpack and the rocket are now 2 separate meshes and the caps are now fixed. So now it's up to...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 BloodRiot
04-22-2003, 8:06 AM
#206
Renegade... since the rocket is fully functional... you still want me to re arrange the mandalorian model so the rocket disapears from the jetpack after its been fired? I'll probably sieze the oportunity to fix the saber issue although it wont chang...  [Read More]
Posted in: JA Damage system.
 BloodRiot
06-05-2003, 11:39 AM
#5
I've said it before and I'll say it again... saber stances are a definite yes... just not like they are in JO. All saber stances should deal the same damage and be fairly equal in terms of speed as well... the big diference should be in the style of...  [Read More]
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